Saturday, September 5, 2015

Sweat Lodge - An East Texas University Adventure



The Joys of Live Gaming


Sometimes, when I'm playing an RPG online on Google+ Hangouts or Maptool, I secretly daydream about how much fun it would be to have everyone around an actual table.  The action of the dice rolls, the delicious snacks, a few tasty beverages, and the camaraderie of some of your favorite people.  Live and in-person is the way that tabletop role-playing games were designed to be played.  

Last night, during our first in-person game of East Texas University, I caught myself for a brief moment wishing everyone was online.  

Maybe it was the third or thirteenth time that the kids interrupted the game, or perhaps our IT problems getting one of our players "virtually" to the table (Emily moved out of state.)  Whatever the case may be, we had a very tough time getting the ball rolling last night.  

But once we got past the initial challenges, the game took off.  




Wet Hot American Sweat Lodge


East Texas University is a Savage Worlds campaign setting formed from the collaboration of Pinnacle Entertainment Group and 12 to Midnight.  From my perspective, this is a campaign setting rooted in collegiate horror, with a few traces of campiness.  For inspiration I watched episodes of True Blood and Buffy the Vampire Slayer, and re-watched Hellboy and Scream. At game designer Preston DuBose's recommendation I thoroughly enjoyed Dale and Tucker Vs. Evil.  

I was totally ready to run a fun horror campaign.

My players, on the other hand, must have binge-watched Wet Hot American Summer before our session.  If you've never seen Wet Hot on Netflix… don't.  

At least not right before playing East Texas University.

Last night's game ended up resembling American Horror Story meets American Pie.





Class of 2019


  • Elle Woods (Jen), the party's "Legally Blonde" Pre-Law student
    • Bruiser, Elle's chihuahua*
  • Abigail (Emily), a nasally voiced Geek studying Psychology
  • Chaz (Andy), the socially awkward Computer Science Major who loves to game
  • Cordelia (Jeremy), an "easy" going Cheerleader and all around team player whose parents think she's at ETU to study Meteorology
  • Ezra (Ethan), majoring in Cultural Studies this Activist was ready to fight the establishment

*Andy noted that according to the East Texas University Player's Guide the Edges "Beast Bond" and "Beast Master" were not allowed.  Good thing for Jen that the GM is her husband.  



Sweat Lodge


[Sweat Lodge is the first part of the Degrees of Horror Plot Point Campaign.  It acts as an introduction for both players and their characters to East Texas University campus life… and unlike.]

Elle, Abigail, Chaz, Cordelia, and Ezra were all incoming freshman at East Texas University listening to President Nelson's introduction to campus life at the Raven's Roost, a large, hot, and very old multi-use indoor arena.  The place was old and run-down, and someone had splattered strange, rune-like graffiti on several of the walls.  Following the enthusiastic speech, and the promise of live music by local band A Jury of Robots, the students were instructed to look under their chairs, find a number taped to the bottom, and go to that room for small group meetings with ETU seniors.  All five characters received a "12". 

Abigail Cordelia, and Ezra all went to room 12 where they met with senior Robby Niles, a Hot Topic shopping emo-guy who instructed everyone to "be a zebra" and blend in to survive college life.  Chaz tried going along with group "17", but ended up catching a strange security guard locking down a maintenance room full of fire extinguishers.  This was odd because there were no fire extinguishers anywhere else in the building.  Elle skipped the entire meeting and went outside so Bruiser could tinkle.  There she spotted an alien, spiked beast the size of a large dog.

Oh well, when the beast didn't respond, as it ran off into the nearby bushes, Elle went back inside and gave President Nelson a verbal lashing for the poor social skills of the costumed students outside running around in bushes.

Elle came downstairs just as a loud crash was heard.  Chaz, Abigail, and Cordelia were all there as well, since the crash happened right outside room 12.  Some kind of camera fell off the wall, and a security guard was blaming Elle's dog Bruiser for breaking the device.  This was impossible given the dog's stature, obviously.  The party worked together to scare the security guard off, after Chaz filmed him with his iPhone making threats.  

Another two gentlemen approached the scene soon after.  Professor Glen Maclanahan and his assistant Jackson Green.  GlenMac told the characters that the camera was for filming ghosts, and the building was haunted.  He believed the party had nothing to do with the mess, and told the group that they should get back to the party.  The students decided not to take GlenMac's advice, and hung around downstairs some more.

This was about the time that Jackson Green started flirting with Cordelia and landed a date the next night.

Chaz was interested in the ghost camera, so he took the pieces and broke into the nearby engineering control room (the one with all of the fire extinguishers).  Using his keen mechanical skills, Chaz put the camera back together, and saw the recording where the security guard was the one breaking the camera.  Weird.  Wanting to get a better look for any potential ghosts, Chaz strapped the camera to his head with a belt and left the room.  Ezra grabbed one of the fire extinguishers.

The party had some interactions with a ghost in the hallway.  Chaz could get a light "streak" on camera, and the two male students both experienced interactions with a young girl in clothing from the forties. When Chaz came into contact with the spirt, it told him that everyone was going to burn.  Chaz then had a vision of the entire facility in flames.  

Elle wanted to get in touch with GlenMac, and tried going upstairs and out of the Raven's Roost but the doors were locked from the outside.  In a panic, and noticing a complete lack of fire extinguishers, the party realized that they were in trouble.  Abigail used her psychic sensitivities to detect any kind of supernatural interactions, and felt that something was going on beneath the bleachers.  Ezra, Elle, and Cordelia ran off to get more fire extinguishers while Chaz and Abigail went to the bleachers.

There, underneath the seats, the security guard was standing in the middle of a circle of candles, painting another rune on the wall.  The guard threatened to use his taser on the party, and that's about when the rest of the team showed up.  Elle had her chihuahua bite the guard while the rest of the group relied on fists and pointy words.  Someone even threw a messenger bag.  

Before the guard could do anything in return, Elle took the fire extinguisher and struck the man in the head.  Then she did it again and again until nothing was left of the guard's head but a pile of pulp.

When GlenMac and President Nelson showed up the students showed their video and somehow Elle talked her way out of getting arrested for manslaughter.  



Quotes


"You have a chihuahua… what's that gonna do?" - The GM mocks his wife's sidekick and it's  effectiveness against something weird in the bushes.

"So one of my hindrances is second fiddle.  Does that mean I can take one of these violins and play it for a benny?"  - Emily is a real-life violinist and music teacher, and has a bunch of violins in her apartment.  

"Is it pretty graffiti?" - Jeremy's character Cordelia saw the strange marks on the wall.

Cordelia - "I wish that cute boy from Group Seventeen was with us." 
Ezra - "The small one?"

"Zebras are the Patriarchy!" - Ezra didn't like the senior student's zebra analogy.

Jen - "Maybe you should have a hammer?"
Jeremy - "Yeah, maybe you should nail something."

"Maybe she's just Amish?" - Elle questioned the "ghost" that only Ezra and Chaz could see.

"Why are there no 'new' ghosts!" - Jeremy's comment on the ghost's old time clothing.

"This is turning into Wet Hot American Summer." - The GM laments.

"Chopper… sick balls!" - Ethan referring to Elle's chihuahua.

"I laid down the law!"  - Jen after her character brutally murdered the security guard with a fire extinguisher.  



Friday, September 4, 2015

Savage Worlds Meets Legally Blonde - Making My Wife's ETU Character



Perfect Day


It's late, but I'm still up, working on tomorrow's big game.  Ugh, just looked at the clock, and it's now "today's big game."  

In less than twenty-four hours we are kicking off our new East Texas University campaign, and I'm in crunch mode.  The game is scheduled, the core book read, the adventure prepped (almost), and the players have their characters picked out.  Three of the players are going with pre-gens, and my friend Andy is making his own character from scratch.  My wife +Jennifer Walls, being a strange gamer like me, wanted to play something a little different.  

She wanted to be Elle Woods from "Legally Blonde."  

Let me clarify.  She didn't want to play a character "like" Elle Woods… she wanted to play "as" Elle Woods.  Never one to say no to my wife (at least not when it comes to her RPG characters), I went along with the idea.  

We both wanted to make sure that Elle was pretty close to "Legally Blonde Canon", so instead of our original Thursday night plan (watching Mad Max: Fury Road), we turned on Netflix and went right to the source material for this new character.




It's been years since we've seen Legally Blonde, so watching again was a great refresher!  I'm sure Jen will work out her backstory about why Elle is in Pinebox, Texas for college, but we were definitely able to create the character.  

This is how she turned out:

Elle Woods

  • Freshman
  • Pre-Law Major
  • Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d4
  • Charisma +2, Pace 6, Parry 2, Toughness 4, Academics -1
  • Activities:  Sorority
  • Hindrances:
    • Overconfident
    • Trouble Magnet (Minor)
    • Big Mouth
  • Edges
    • Noble
    • Beast Master
    • Beast Bond
  • Skills
    • Knowledge: Law d8
    • Knowledge: Fashion d8
    • Persuasion d8
    • Taunt d6
    • Investigation d6
    • Drive d4
    • Notice d4
  • Possessions
    • Subaru Forester, Gremlins Glitch
    • iPhone, Laptop, Backpack
    • Bruiser (Chihuahua but with same stats as a Dog/Wolf)
Attributes and skills were pretty easy.  In the movie Elle is very smart, and not afraid to stand up for herself.  She's also quite skilled in law and fashion.  Jen originally wanted Elle to be a Fashion Merchandising major, but I told her that East Texas University didn't offer that specific specialization.  So she went with Pre-Law. 

For Hindrances, Elle's fearlessness and unflinching belief in herself gets her into trouble (Overconfident), when its not outright following her (Trouble Magnet, Minor.)  She also has the tendency to blurt out whatever's on her mind (Big Mouth).  

The first edge was an easy pick for Jen… she wanted to be Rich.  I told her that "Noble" gave the same benefits, as well as a +2 Charisma, but it could also mean that her parents (especially Daddy) get too involved in her life.

I already know where I'm going to go with the Noble Edge.  

The other two Edges, Beast Bond and Beast Master, have to do with Bruiser Woods, Elle's chihuahua pet (animal companion.)  I asked Jen if she wanted some kind of special "power", like a guardian spirit or psychic sensitivity.  Jen didn't think either of these fit, but wanted me to make sure I put her dog on the sheet.  Well Beast Master gives the player an animal companion like a wolf…

… so I stat'd up Bruiser just like a wolf.  It'll be a hoot when that little chihuahua chases down its first zombie!

*     *     *

So there you have it!  I bet this is the first time Elle Woods from Legally Blonde has been given game stats for Savage Worlds… or any tabletop RPG for that matter!  

I'll check back after tomorrow night's game to let you know how it went.

Go Ravens!

Thursday, September 3, 2015

Cypher System Fantasy - Ardeyn - Session 3





The terrible dragon Zoraakanaan stood before the legendary wizard Verren.  The Great Wizard Protector of the Citadel Hazurrium, Verren and his party of extraordinary adventurers tracked down the malicious beast to its lair.  There was Shallas the dexterous javelin throwing rogue, Krad the armored knight of justice, and Brimstone the massive man of stone.  Each were doing their part to bring down the massive, red and green feathered monstrosity.  One more powerful spell would finish the creature off, if only Verren could summon forth the magical energies.

Extending his hands towards the ground, the Legendary Adept who Casts Spells began drawing on the mystical energies of Ardeyn.  The icy power first entered his legs, and then passed into his hips.  Soon they were in his core, and then his chest, as Verren pointed his fingertips towards the great drake.  Frozen up to his neck, the spell caster squinted in pain and then started to scream the incantation.

"Oogha chaakah, oogha chaakah!" Verren cried out, his words clad in both exultation as well as agony.

The snowy blast struck the dragon in the chest, the initial point of impact instantly turning to hardened ice.  Icicles formed on the beast's feathered wings and claws, its long snout and beard.  The creatures eyes rolled up into the back of its head, and it fell…

… forward.

"Oh dear," Verren muttered as the wizard tried to move to the side.  But his legs were still frozen, and his hips wouldn't even turn.  The falling dragon struck the wizard, who soon found himself tumbling rather quickly.  It was a strange experience, almost as if Verren was rolling like a child's ball.

Ground… sky… ground… sky.  Most peculiar.

When the rolling stopped, Verren was staring at the ground, the grass touching his nose.  Before he could think of scratching, everything went black.

It took Brimstone, Krad, and Shallas at least ten minutes to find the decapitated head of their once great leader.

"At least it was a quick death," the golem Brimstone announced mechanically.  

Living 4 Crits Presents


Cypher System Fantasy Campaign


Ardeyn: Land of the Curse


Cast

  • Sister Sariety, a Charming Speaker who Works Miracles, played by Frank
  • Zamani, a Spiritual (Ugallu*) Explorer (Magic) who Masters Foot and Fist**, played by Andy
  • Shenuesh, a Graceful Adept (Combat) who Wields Two Weapons at Once, played by Jeremy
  • Milja the Ranger, a Sharp-Eyed (Qephilim) Explorer who Controls Beasts, played by Andreas
  • Yaren, a Foolish Warrior who Stands Like a Bastion, played by Craig
  • Verren, a Spectral*** Adept who Casts Spells, played by Marc
* Ugallu is a race option from Broken Immersion by Ryan Chaddock Games
** Masters Foot and Fist is from Worlds Numberless and Strange by Monte Cook Games
*** Spectral is a new and original focus written by Marc Plourde and featured on his blog, Inspiration Strikes


Episode 3: Skull


After their tea party with the necromancer and his two acolytes, the party prepared to continue their dream patrol along the Path of the Dead.  Trazzoek was clear that the party could finish their contract with the Black Moon Explorers, and the dark necromancer handed over the one rune-carved skull in his possession as sort of a promissory note.

There was something about that skull, Yaren thought, but he couldn't figure it out. Something familiar.

While the rest of his teammates gathered their gear, Zamani gave Ralli the Necromancer Acolyte another glance.  It was clear that the young, ethereal girl was under the effect of some kind of curse, and that part of her living soul was kept elsewhere.  How these rune covered skulls could reverse the spell, the Ugallu was not sure.

The party bid Trazzoek farewell, and started along the path back to Catacomb 1177.  About a half mile down the road, Yaren thought he heard a muffled voice in his sack.  Reaching into the pack, the warrior's fingers touched the rune covered skull.

"Do you mind?  That does not feel very good," a proper voice called out.  Yaren looked around but no one else noticed the voice.  Pulling the skull from his sack, Yaren gave it one look and kicked it down the path.

Ground… sky… ground…. sky.  For Verren, this episode was very similar to the one he had experienced just moments before.  When he came to rest, the adept looked around.  Where was Brimstone, Shallas, and Krad?  Who were these new people?  Why did the one who kicked him in the face resemble his relatives?

Sister Sariety picked up the skull and examined it.  Although Yaren exclaimed that the skull "spoke", the sister could not hear any words.  She handed it to the party's qephilim.

Milja's experience with the skull was a bit different.  The explorer tried to read the runes, but as soon as she did, she fell to her knees in agony.  Suddenly, Milja was standing in front of the Court of Sleep, preparing for her soul to be judged.  Then she was being cradled by some strange entity, who peeled her flesh from the bone, and then carved into her skull.

Milja felt everything!

When she let go of the skull she came to, but was severely rattled.

As the party discussed their options, Zamani noticed that a green, ectoplasmic blob began to seep from the skull.  Slowly, over the course of a full minute, the ghastly glowing form took shape, resembling a naked old man.

Zamani knew exactly how to deal with this kind of "thing."  He punched it with his lightning fist!

"Oww!" the green form complained as it fell backwards in a heap.

Yaren stared at the face, confused, but with some recognition.  He knew this visage.  The warrior convinced the storm monk to put down his fists.

"What are you," Zamani asked the ectoplasmic humanoid.

The green form introduced itself.  "I am Veren, the Great Wizard Protector of the Citadel Hazurrium."

Yaren was taken aback by the announcement.  "Verren is dead… he died fifty years ago killing a dragon."

Verren didn't seem to understand so Sister Sariety put the pieces together for him.  "This is you," she said, pointing to the rune-carved skull.

Milja regained enough of her composure to share her experience with the Court of Sleep. Verren stated that if his soul had been judged after his death, he should've come back in a different form.  Even if he were to come back reincarnated as an artifact, it should not have been as his own skull.  Something else must have gotten involved with the Great Wizard Protector's transition from life to strange unlife.

The party felt it only fair to tell Verren of their mission to find more of the skulls for the Necromancer.  Verren was not pleased with the group's mission.  While he considered his options, he looked at Yaren again.

"What's your deal?  You look something like my sister," Verren said.

Yaren's response came quick.  "Well, you look like my dead grandfather."

Before the two could have a true family reunion, the party's semi-sadistic werejackel joined the conversation.

"If personal experiences have anything to do with it, we should take the skull back into the crypt, put some blankets around it, set a fire, and it should be good to go," Shenuesh proudly suggested, a devilish grin revealing sharp teeth.

"I don't have a cold!" Verren insisted.  "I can't feel anything, actually."

Sister Sariety caught Verren's attention and then looked down.  The spectral adept noticed what everyone else must have found quite disturbing.  His nudity.  Drawing power from the nether, Verren created greenish robes to cover himself.

Yaren didn't want anymore conversation, and just wanted to continue on their original plan. The warrior assumed that they would all figure out what to do about the necromancer after patrolling the wall.  Yaren turned towards the path and just started walking.

"Alright, come on Grandpa, let's go."

No one else in the party said anything else about the matter.

*     *     *

Returning to the patrol, Shenuesh took the lead and began examining the Path of the Dead for any signs of trouble.  The crypts and catacombs were commonly looted by practitioners of the dark arts.  The graceful adept was ready for anything…

… but was a bit surprised to find human children raiding a nearby catacomb.

Just one hundred feet ahead of the patrol, several small human children were pulling the wrappings from bones and covering themselves.  Despite being a well-trained murderer, Shenuesh did not believe it was in the party's charter to kill children.  Carefully the werejackal approached.  

"Do you have something to spare, sir?" the leader called out to Shenuesh.  When the adept failed to respond, the lead child smiled and came closer.  His eyes lacked any white, they were all black.  "We found something extraordinary in here… come look." 

Shenuesh slowly shook his head.  "No."

Zamani the Ugallu storm monk joined his hairy partner.  

"It's a kitty," a young girl gushed.  Like the others, her eyes were completely black.  

Zamani was fairly certain that these poor children were under the effect of some kind of curse, but would have to find the spellcaster or demonic entity to release their souls.  

The rest of the party soon joined, and took stock of the situation.  Shenuesh was about to lead the group away when a child returned from inside the crypt.  

"Sabian says he's cold again," the little boy whispered.

The words were like a command.  Instantly Shenuesh started heading to the wall.  "Gotta go help my brother," the werejackal stated aloud.  

Not wanting their teammate to go into the wall alone, the rest of the party followed.  But both Verren and Milja were stopped.  

"None may enter who are already unliving, or who would stand in judgement of the unliving," a creepy girl said, in reference to both the spectre and the qephilim.

"I am here to judge you!" Milja responded, and moved past.  

The girl said something when the qephilim left, but it was too soft for anyone else to hear.  "Okay… but you looked nice and I wanted to warn you."  

As each member of the party stepped through the entrance to the crypt, they were teleported to a large, green room.  

*     *     *

Inside a large, forty foot by seventy foot chamber the party regained their bearings.  This room was far too large to fit inside the Path of the Dead.  But still, the walls were covered in shelves and each shelf held a dead body.  Whatever this place was, it still acted as a mausoleum.  The only exit from the room was a single door to the north, and Shenuesh, eager to find his brother, had no problem stepping through.  

Sister Sariety was a bit more cautious.  Approaching the door she heard heavy breathing on the other side.  Prepared for anything, the sister pushed the door open further, and found herself staring at a woman.  

In the center of this chamber, half as large as the former, stood a woman performing some kind of weapon kata in the nude.  In her hand was a spear-staff, and she moved from one pose to another, apparently exerting a great amount of effort.  Her body was remarkably featureless.  It was as if she were a moving statue of perfectly smooth skin, just attempting to take on the form of a human.  

"Are you the mother of the children outside?" Sister Sariety asked. 

The woman stopped, and turned to the sister.  "I am Laeada, and I have a deal for you!" she returned.  "Your skin… do you have need of it?"

Laeada offered to pay each member of the party one thousand crowns for their skin.  The money would be paid immediately, but the collection of the skin would not occur for five years.  There was some negotiating and haggling, and it seemed like Laeada would offer four-hundred crowns on a ten-year deal.  But she was clear that no one was leaving her chambers until a deal was struck.  She then descended into the floor, and her skin began to fill the room, all the way until it completely encased everything within.  

Not able to find his brother, Shenuesh rejoined the group and looked at Yaren.  They both nodded.

It was time to fight.  

The battle with Laeada the Skindealer was fairly one-sided.  The creature could reform anywhere she wanted in the room, back in semi-human form, and could even envelop her targets with a pod made of skin.  She performed this trick once on Verren, only to be thwarted by a well placed sword strike from Yaren.  Laeada could also use her arm and the sagging skin at the end as a "whip," but this failed to connect during the battle.  

The party members thrashed the Skindealer… especially Shenuesh.  The werejackal, once he gained his lycanthropic form, started to tear into Laeada, nearly ripping her apart. Screaming for mercy, Laeada begged for her life, and this gave the party pause.

"Please," she shouted.  "Please, I'll give you anything and I'll let you go!"  

Verren wanted money, and the Skindealer agreed.  She handed the party a coffer of one-thousand crowns, and let them all step through the portal.  

Again, the party stood outside the Path of the Dead.  


Quotes



"Because f**k dragons." - Jim the GM was trying to explain why Marc's character Verren was battling a dragon.

"Ears aren't important." - Marc was coming to terms with his character being a skull.  

"Does anyone else want to attack it?" - Andy to the rest of the group after punching Marc's poor unfortunate ectoplasmic form.

"There's an old naked, translucent green jelly guy standing in front of you." - Marc to the rest of the players, trying to describe what they saw.

"Are you like a 'human shaped Slimer' from Ghostbuster?" - Andy to Marc

"Do you notice how most of our decisions can be classified that way? 'No, it's not a terrible idea'..." - Craig was right. 

"I'll take what's behind skin-flap #3, Monty!" - Marc… ew.  

Bonus Features


This week we featured two entirely new, completely original, entries (Cypher "DLC") that you could use at your own table!  

New Descriptor:  Spectral

First, you may have noticed that +Marc Plourde has that new "Spectral" descriptor.  Due to his work schedule Marc has to miss quite a few games this fall and we wanted to work out a reason why his character would pop in and out of the campaign.  The idea of being a sentient skull was completely Marc's and I loved the concept.  When none of the descriptors or foci seemed to fit his character, I offered Marc the chance to create something entirely on his own.  

Hence the new Spectral descriptor!  If you want to use this descriptor in your own game, please check out Marc's blog site Inspiration Strikes.  The link will take you to the post with this specific game mechanic.  


New Creature:  Skindealer

I wanted something creepy for this adventure, an entity that was not entirely good or evil but treated humans like cattle.  Maybe I've been watching too many food documentaries!  After looking through the bestiaries and not finding something that exactly fit my idea, I came up with this creature that was formed of borrowed human skin.

Skindealer 6(18)
  • Motive:  Acquire as much human or near-human skin as possible.  Does not eat, when old skin dies, new skin must be placed on the flesh.
  • Environment:  Crypts, dungeons, caves.
  • Health:  24
  • Damage Inflicted:  Skin Lashing, 6 damage
  • Armor:  2
  • Movement:  Short
  • Modifications:  Due to the exposed nature of the skin, the difficulty of all poisons used against a Skindealer are at Level 4.
  • Combat:  
    • Skin Bubble - If the Skindealer feels threatened it can flatten out and fill up a single, fifty by fifty by fifty foot space as an action.  All attacks (except poison) against this giant skin bubble are against a Level 8 difficulty.  It can then reform anywhere it wishes in that chamber as a move action, similar to teleportation, but must spend a full action to reform the bubble.  
    • Skin Capsule - The Skindealer, as a free action, may touch a creature, and have the entire arm connected to the finger slough off, wrapping up the target.  A speed defense roll, Level 6 difficulty, must be made to dodge this attack.  Escaping from inside the capsule is a Level 7 Might roll.  The Skindealer may only have one target encapsulated in the Skin Capsule.
  • Interaction:  Skindealers love to make deals for flesh, and will offer great riches for human flesh, to be traded at a later date.  They deal typically in human flesh, occasionally near-human flesh, but never in qephilim flesh.  Those who do not wish to complete the deal when that day comes may make an offering of a single child plus the initial payment   The Skindealer then raises this child until a suitable age when it can steal their own skin (typically around twelve).  Any child surrendered to the Skindealer becomes a Skin Thrall (Level 2 creature).  Skin Thralls serve the master by luring adult humans into the Skindealer's lair.  
  • Drop:  1-3 random cyphers and between 500 to 2000 crowns.  Also, if you kill a Skindealer you are left with an Oddity - a single, living lump of flesh the size of a basketball.  The lump never dies.  

Monday, August 31, 2015

Buckets of Blood - My First Impressions of Shadow of the Demon Lord



Unleash the Demon


On Friday I was on Google+, just hanging out (in a virtual sense), and I saw a post by my friend +Marc Plourde.  He was skimming through his PDF copy of Shadow of the Demon Lord by +Robert Schwalb and posted his initial thoughts, including the following:

"It feels, tonally, like the bastard's offspring of Dungeon Crawl Classics and Dragon AGE in some ways."

Hold the friggin' iPhone for a second… did he say it was like DCC and Dragon Age's evil child?

This grabbed my attention, and I had to do a little more digging.  To be clear, this wasn't the first time I had heard of Shadow of the Demon Lord.  I followed the Kickstarter back in the spring, but didn't have chance to back the project…

... my cash flow at the time was marginally affected by $600 in X-Wing Miniatures purchases… sorry. 

I am a big fan of Mr. Schwalb's Numenera adventure, Beyond All Worlds, and am really looking forward to seeing his work over on Shotguns and Sorcery.  I was pretty sure that Shadow of the Demon Lord would be fantastic.  Over the last week or so several of my friends posted on Facebook, Twitter, and Google+ that they received their Shadow of the Demon Lord corebook PDF's.  The first reviews were great, and I saw that the PDF was $19.99 on DriveThruRPG, but I wasn't quite ready to pull the plug.  I'm already knee deep in multiple systems, with a terrible backlog of others that I don't know when I'll ever get a chance to play…

… I'm looking at you, Doctor Who: Adventures in Time and Space.

So initially my plan was to wait.  At least until the print edition showed up on the shelves.  Of course that's when I saw Marc's post.

"… like the bastard offspring of Dungeon Crawl Classics and Dragon AGE…"  

This wasn't just anyone writing about an RPG… this was +Marc Plourde!  Marc has a terrific blog called Inspiration Strikes that I follow.  He's also in my regular Cypher System group.  We've played Dungeon Crawl Classics RPG and the AGE System together.  At Gen Con 2015 Marc ran my wife and I through Fantasy Age.  Marc knows how much of a raving, crazed DCCRPG fan I am.  

Marc also knows good gaming.  

Within ten minutes of reading Marc's post I was on DriveThruRPG reading the thirteen page preview of Shadow of the Demon Lord.  By Friday evening I purchased the corebook PDF.  As of right now (Sunday evening) I'm planning on pre-ordering the print copy.  

Yes, it's that awesome!


What About the "Knee Deep" Comment?


I know, I know.  I was too busy in the Spring for another tabletop RPG, why would I jump into another game?  Currently I'm running a regular Cypher System Fantasy game, a monthly Dungeon Crawl Classics game at our game club, and on Friday we kick off our East Texas University campaign.  Oh, and I have the game with the kiddos.  

How am I going to run another game?  

Easy answer:  I'm not!  

Marc is an extraordinarily talented game master, so when he hinted at running a monthly Shadow of the Demon Lord campaign I was ready to roll dice role play.  Of course this is not to say that I won't run the system at some point in the future.  For now, though, it'll be really nice to rejoin the ranks of the RPG players, and spend some time on the other side of the GM screen.  

I would just need a character.  


Is This Supposed to be Some Kind of Review?


Yes it is… but not exactly.

We had a pretty busy weekend, so I've only had time to go through some of the character generation rules in Shadow of the Demon Lord.  I flipped through the entire book, and read some tidbits here and there, but as for a "cover-to-cover" read, I'm only maybe 10-15% of the way through the book.  

Sure I could wait a bit longer to give my full impression of the game, and that was my original plan…

… and then I went and made a character this morning and I knew that I had to write about the experience since it was so much fun!

Character generation in Shadow of the Demon Lord is really sharp.  It's quick, easy, random, and unexpected.  The process definitely feels similar to character generation in Dungeon Crawl Classics without the risk of having a disastrous result.  Core attributes are determined by a character's "Ancestry" (Human, Elf, Dwarf, Goblin, Clockwork, Changeling, or Orc), not by rolling.  The random aspects of character generation mostly have to do with background, profession, and gear.  Of course, this is what makes character building so much fun.

Enough ranting, I need to write about Buckets!

Buckets the Goblin


I chose the goblin ancestry because of the picture on page 20 of the corebook.  Those three goblins in the sewers reminded me of the movie Labyrinth, and the goblin entry was the first section that I read completely during my initial skim of the book.  I thought about playing some kind of pilfering, thieving goblin who grew up poor and had to sell worms.  

You'll see that what I ended up with was far, far different, but much, much cooler.

Buckets' starting attributes were a Strength of 9, Agility of 12, Intellect of 10, and Will of 9.  This would be the same for any goblin.  I would be fine with this, but later on in the process (after I rolled Buckets' Profession) I lowered his Agility by 1, and increased Intellect by the same.  This 1 point swap is allowed once during character generation.

The rest of the abilities that come with being a goblin are fairly static.  The ability to see in the dark, being extra sneaky, a vulnerability to iron due to being a fallen faerie.  

Then I started rolling.

All characters roll on the Age, Build, Distinctive Appearance, Odd Habit, Background, and Personality tables, each based on their Ancestry.  Then all characters roll on the Professions, Wealth, and Interesting Things tables.  

Here's what I got.

Buckets is a fourteen year old [Age] wiry [Build] goblin [Ancestry] with enormous ears [Distinctive Appearance].  He always speaks in a "sing-song voice" [Odd Habit], which will probably get on the nerves of his compatriots (as well as my fellow players online.)  When Buckets gets bored he loves to play tricks on his friends.  Often these tricks are painful and draw blood [Personality].

Although he started out poor, Buckets eventually took up employment in a wizard's tower as the spell caster's toady servant.  Buckets didn't have a name when he first met the wizard, but given that his first job was to carry water from a well at the bottom of the tower all the way to the top, hour after hour, his master unkindly bestowed a fitting monicker.  

Buckets' master paid poorly, but he allowed the goblin to read from select books in his tower's library.  This is how the goblin first started learning about folklore, enough to be considered a respected scholar in the matter [Profession].  Of course there were also some strange and unexpected results from Buckets' studies.  There was this one time when Buckets accidentally animated the skeleton of a dead mouse…

… he named him Clatters and kept him in his chamber [Interesting Thing].  

Unfortunately Buckets next mistake would cost his master his life.  Opening a long forgotten tome, Buckets read some of the words incorrectly, summoning a terrible demon into the world [Background].  The demon murdered the wizard, set fire to the tower, and went on to terrorize the nearby village.  Most servants would see this as a terrible setback, but for Buckets it was the best thing that ever happened to him.  The goblin hid from the demon, only fleeing the tower when it was absolutely safe.  He left not only with his life, but with a backpack full of gear, a potion, a scroll, and of course Clatters [Wealth].  

By the end of character generation I saw Buckets as a cross between Mickey the Sorcerer's Apprentice and that freaky Jigsaw puppet from Saw.  It was definitely a far cry from what I had originally imagined.  

Next Steps


I'm only scratching the surface of this dark and gritty tabletop RPG, but I'm excited to read more.  As we kick off the campaign this month I'll come back to to Living 4 Crits and post my impressions and possibly a more formal review of the system.  Once I get a handle on the rules I'll probably try running a one-shot.  

If you already had a PDF copy of Shadow of the Demon Lord, and you've got any feedback or insight, please let us know!  

Saturday, August 29, 2015

Blocks & Bennies - A Savage Worlds/Minecraft Adventure






Crossing the Geek Generation Gap


Even though I like to think I’m a “cool dad”, up to date with all of the latest fads and crazes that my three children obsess over, there definitely a Geek Generation Gap (GGG for short) in our house.  I watch Carrie, Evie, and Cooper spend hours on their Kindles, scaring the snot out of themselves with Five Nights at Freddy’s and shake my head.

“Seriously, you’re playing Five Nights at Freddy’s again?” I’ll complain.  “Do you know how many ‘serious games’ we own that you could be playing?”  

“But we like it!” Carrie will laugh, as they all sit around tapping the screen, excitement burning behind their 11, 9, and 5 year old eyes.  Sure, I’d rather they be spending quality time doing something productive

 like finishing Legend of Zelda: Ocarina of Time (a true classic!) or attempting Kerbal Space Program (at least it’s educational!)  

But there is a tipping point for the Walls Family Geek Generation Gap.  A place in time and space where our two generations mingle briefly.  


Spent a lot of great time here, although the sub was hard to build

Minecraft


For those of you who don’t know about this creative, free-form, open-world computer game, I’ll fill you in.  Minecraft places players in the middle of vast, undiscovered lands, full of promise and opportunity.  Everything in the world is built block by block.  Water, dirt, gravel, stone, magma, it all comes in block form and can be manipulated in countless ways.  You can play the game in “Creative Mode” and just build anything you could possibly imagine (seriously, ANYTHING), or you can try “Survival Mode” and play out your Lost or Castaway fantasies...

 complete with zombies, archer skeletons, and small exploding green guys named “Creepers” hunting you down each night.  

I hear other parents talk about their kids’ fascination with Minecraft, their voices often tinged with bewilderment, confusion, and a complete lack of appreciation for the creative experience.  You’ll never hear that kind of tone from me, however.  In our household I was the first person to play Minecraft. 

That’s right, gamers!  I played Minecraft... but back before it was “hip!”  

In early 2011 (version 1.2.6 I believe), I found myself completely enthralled by Minecraft.  I would spend every night foraging, mining, and building in the hopes that I could survive one more day in a wilderness fraught with peril.  Keep in mind, this was back in the early days (Beta), where there wasn’t a “Creative Mode.”  

If I wasn’t playing by myself, I would join three players from my D&D 4th Edition online game and work on group projects together.  We built towers, rockets, castles, submarines, and all sorts of other creations for no other reason than just the simple pleasure of seeing a completed project.  The game was both relaxing and invigorating, and I played during a time in my life when I needed something that could spark a sense of wonder.  

The only image I have of my very first world


Eventually Carrie started playing Minecraft, soon followed by Evie, and finally Cooper.  Of course Minecraft is mainstream now.  You can find Minecraft toys at Target and Minecraft backpacks at Hot Topic.  Minecraft Legos exist, which definitely sets off my inner “Inception Bwah.”  All three of my children can spend hours watching YouTube tribute videos and music, and course the relentless onslaught of Minecraft actual play videos.

Although I’ll occasionally boot up Minecraft just to see what has changed, I haven’t put any serious time into a new world for about two years.  Every time I do go back to check out the game, it feels so alien and different from what I remember.



Isn’t This Supposed to be an RPG Post?


Ever interested in infusing my tabletop gaming with themes and concepts that can be found in electronic games, I recently began working on a new campaign for my kiddos.  I’ve been jotting down notes for a short series of “survival” type adventures, where characters are placed in precarious situations and must find a clever means of escape over the course of a single play session or two.  I focused on one adventure idea, which was a simple “stranded in the woods” concept, and thought about how much the story felt like Minecraft.  Given the popularity of Minecraft among children, especially those under thirteen, it would make for the perfect gateway to creative tabletop gaming if I could pilfer some concepts.

Or I could just recreate as much of the Minecraft experience as possible at the gaming table.  



Building Blocks & Bennies


The key factors to building this kind of tabletop experience would be:

  • Crafting a Visible World:  Not only would I need to provide maps for the players, I would want to create the map as the player characters explored the world.  Think of this as an “improvised hex-crawl,” where the GM comes up with the rest of the world on the fly.  We would start with one sheet of graph paper, some pencils, and a few crayons.  if the players moved off one sheet, a new “section’ would be added.  

  • Crafting a Tangible World:  Minecraft is a game about creation, even the creation of typically natural landmarks, such as trees, hills, and ponds.  I would need a mechanic to allow players to have form limited control over the map itself.  

  • Survival Mode:  I don’t think a “creative mode” type of Minecraft game would translate well to a tabletop RPG, but “survival mode” is perfect.  Place several characters in the middle of nowhere with little to no equipment, and a few basic skills to make it through the first night.  After finding shelter the players would need to come up with ways to get water, forage for food, and perhaps develop a means to reconnect with civilization.  




Savage Minecraft


I decided that the best way to turn Minecraft into a tabletop role-playing experience was through the Savage Worlds system.  Some of you may be reading this blog post with very little (or perhaps no) tabletop roleplaying experience.  Savage Worlds is a generic role-playing game system that focuses on light gameplay while providing plenty of character options and customizations.  You can run fantasy games, science fiction, horror, or your very own Minecraft hack!  

I encourage you to check out the free Savage Worlds Test Drive rules and see if the game is for you.  You can also pick up the Savage Worlds Explorer’s Edition rules for $9.99, which is everything you would need to play this game.

Seriously, this is one of the BEST values in RPG's that you'll ever find!  

The skill-based mechanics in Savage Worlds are perfect for a campaign featuring crafting, creation, and exploration as core themes.  Experience and advancement allow players to adapt their characters to the conditions set before them, something that you commonly find in other tales of survival.  When you first watch Tom Hanks’ character in “Cast Away” he can barely catch a fish (no ranks in Throwing), but fast forward to the end of the movie and he easily has a d10 in Throwing.  




Mobs


In Minecraft, creatures are called “Mobs.”  Some, like sheep, cows, and horses, are no threat at all, and can be used to help players.  Others, like skeletons, zombies, and spiders, are very, very dangerous, and unarmed or poorly armed players should consider running.  For our “Pilot Episode” of this experience I wanted to introduce four basic hostile mobs:  zombies, skeletons, spiders, and creepers.

Zombies:  Already featured in the Savage Worlds Deluxe rules on page 165.

Skeletons:  As featured in the Savage Worlds Deluxe rules on page 162, but with the following change.
  • Shooting: d6
  • Gear:  Bow (2d6 damage, range 12/24/48)


Spiders:  As featured in the Savage Worlds Deluxe rules on page 163.

Creepers:  These green walking bombs are terrifying in the electronic version of Minecraft, and should be equally so in a tabletop game.
  • Attributes:  Agility d6,  Smarts d8 (Animal),  Spirit d10,  Strength d4,  Vigor d6
  • Skills:  Notice d8, Stealth d8
  • Pace:  6
  • Parry:  2
  • Toughness:  5(1)
  • Gear:  None
  • Special Abilities:
    • Armor +1:  Thick skin
    • Explosion:  3d6 Damage.  Medium Burst Template.  When a Creeper comes within 3” of a target it begins to hiss and immediately explodes.  Agility roll (-2 penalty) to avoid damage.  If the Creeper is unnoticed due to Stealth, the target  gets to roll an immediate Notice versus Stealth before the explosion.  If the target hears the hiss, they get to make an Agility check (-2 penalty) to dodge the explosion.     
    • Small



Setting Rules


For now I’m just adding one new rule:

Blaze a New Trail:  A player may spend a Benny just before a new section of the map (in the form of one sheet of graph paper) is revealed.  The player then announces one single landmark that is featured in the new section.  For instance, upon entering a forest, the player may spend a benny and state that a large tree, twice as high as the rest, is located somewhere on the new map.  So long as the landmark could exist in that specific biome, the Game Master may not veto the selection.  



Characters


I didn’t want a party of characters able to steamroll over the mobs in this game, so I thought I’d try something a little different: kids.  Everyone in this particular adventure is between the age of 8 and 12, and therefore has the “Young” hindrance.  This means that all of the characters start with just 3 points to advance their attributes and 10 skill points.  If these four were going to survive their time in Minecraft, they would need to outthink the mobs and avoid direct confrontation!

Since I built the characters as pre-gens, I also made sure that each one had some kind of specialty.  

Hiro - Tough Kid played by Cooper
  • Attributes:  Agility d4,  Smarts d4,  Spirit d6,  Strength d6,  Vigor d8
  • Rank:  Novice (0 xp)
  • Pace:  6,  Parry:  5,  Toughness:  7,  Charisma:  0
  • Edges:  Brawny
  • Hindrances:  Young
  • Skills:  Fighting d6, Intimidation d6, Throwing d4, Swimming d4, Climbing d6, Notice d4
  • Starting Equipment:  Clothes, Sneakers, Bottle of Soda, Pack of Beef Jerky


Liz MacIntosh - Nerdy Kid played by Carrie
  • Attributes:  Agility d6,  Smarts d8,  Spirit d4,  Strength d4,  Vigor d4
  • Rank:  Novice (0 xp)
  • Pace:  6,  Parry:  2,  Toughness:  4,  Charisma:  0
  • Edges:  McGyver 
  • Hindrances:  Young
  • Skills:  Repair d8, Knowledge: Science d8, Notice d8, Riding d6, Shooting d4
  • Starting Equipment:  Clothes, Sneakers, String 20’, Pen, Glasses


Russell - Scout Kid played by Mommy
  • Attributes:  Agility d6,  Smarts d6,  Spirit d8,  Strength d4,  Vigor d4
  • Rank:  Novice (0 xp)
  • Pace:  6,  Parry:  2,  Toughness:  4,  Charisma:  0
  • Edges:  Healer
  • Hindrances:  Young
  • Skills:  Boating d4, Shooting d4, Notice d6, Tracking d4, Swimming d4, Healing d6, Survival d6
  • Starting Equipment:  Clothes, Sneakers, Newspaper, Swiss Army Knife


McKenna - Fun Kid played by Evie
  • Attributes:  Agility d8,  Smarts d4,  Spirit d4,  Strength d6,  Vigor d6
  • Rank:  Novice (0 xp)
  • Pace:  6,  Parry:  2,  Toughness:  5,  Charisma:  0
  • Edges:  Luck
  • Hindrances:  Young
  • Skills:  Climbing d6, Throwing d8, Stealth d8, Taunt d4, Notice d4
  • Starting Equipment:  Clothes, Sneakers, Snorkel, Volleyball



Our Pilot Session

[Disclaimer:  Despite some of the pictures you've seen already on this post, none of my children were aware that we were playing Savage Worlds Minecraft.  All they knew was that we were playing a "survival" adventure.  It took them quite a while to figure it out.]

Day One

Four young children awaken on the shore of a strange, untouched land.  The children, all between the ages of ten and twelve, know only their names and that each has a specific set of skills.  But none know where they came from or how they came to this alien place.    

[Carrie sadly asked “We don’t remember our families?”]

The sun was high, and the air was warm and pleasant.  The beach stretched out to the east and west, and the four children were on a small peninsula that stretched into a sea to the south.  



Looking to the north, the four children noticed that a dense forest, full of birds and other wildlife, blocked much of their view of the north, however they could make out some mountains to the northeast.

[I used the "Steve" head from Minecraft Legos to represent the party on the map.  Sadly, this did not clue the kids into the true nature of this game.]

All of the children were quite hungry, and Russell decided that crab was on the menu.  Using his Swiss Army Knife, Russell set out to stab one of the crabs on the beach.  It wasn't too difficult for the skilled Scout Kid.  Without a fire, Russell ate the crab raw.  Although it tasted funny, he slurped down the small creature's insides and grinned.

[I required my wife Jennifer to make a Vigor check in order to eat the raw crab without getting sick.  She succeeded… with two raises!]

The children approached the forest but realized that very little light broke through the thick canopy.  If they were going to explore this area they would want some additional light.  Liz collected some dried sticks and considered using her newspaper as kindling.  Before the Nerdy Kid passed the flimsy paper to the scout she took a look at the head lines.  

"Eagles Win the Superbowl!"

Liz realized that it must be February, and perhaps they were somewhere on the southern hemisphere.  But then she looked at the date and her jaw dropped.  The newspaper was dated 2044!  

["No!  The Eagles finally won, but its, like, thirty years later!" Carrie cried.]

Once the fire was lit the party needed some kind of torch.  Grabbing larger branches, Russell took off his nasty, greasy socks and rolled them out at the end.  Setting the first torch on fire, Russell handed the flame to Hiro.  The Tough Kid turned towards the forest and stepped past the first tree trunks. 

[Cooper looked nervous as he considered this part of the adventure, and he turned to his mom and said "can we both hold the torch together?"  Awww!]




Liz told Hiro that they had to push through the forest to get to the nearby hill.  From there, perhaps they could survey the rest of the area.  Hiro stepped through the trees carefully, until McKenna whispered for everyone to stop.  The Fun Kid pointed to a nearby branch where a large, wildcat perched.  

Hiro wanted a pet!  He took his beef jerky and carefully approached the cat.  Holding out the jerky, Hiro beckoned for the cat to approach.  Once the small creature took the dried meat, Hiro named him "Mochi."  

[I allowed Cooper a Persuasion roll (unskilled) to become friends with the cat.  He failed the first two times, but dropped two bennies to pull off the attempt.]



Once on the other side of the forest the party saw a rocky area flanked by a large pond.  Three of the children were still very hungry, so Russell wanted to fish.  Russell fashioned a hook out of the toothpick from the Swiss Army Knife.  Liz handed over her string and McKenna found a long branch to make a rod.  After baiting the hook with a big, fat worm Russell started fishing.  About an hour later he pulled a massive catfish from the pond.  The party returned to the fire and cooked the fish for a late lunch.  

[This scene took about fifteen minutes in the game.  The players knew they wanted to fish, and knew they had string, but couldn't figure out how to get a fish to bite the string and get caught.  I allowed the players to spend a Benny in order to get a clue, and all I said was "check the Swiss Army Knife."  When I revealed the toothpick they knew what to do.]

After eating, the party of kids returned to the hill.  At the hill's base was a large, spooky cave. The summit of the hill would certainly give the four children a good view of the surrounding area.  But it was also getting late in the afternoon.  So there was a choice to make:

  • Climb the hill
  • Enter the cave
  • Find shelter
The party chose to climb the hill first.  The entire party ascended to the first level of the hill, but found the climb very difficult.  Still unable to see past the trees, the group elected McKenna to climb to the top.  This was a piece of cake for the Fun Kid!  As she scaled the stoney hill, she looked out, and saw a vast and beautiful land to the north.  



McKenna could make out some hills to the northwest, as well as a small lake.  The young girl smiled when she saw what could be a small village to the north!  But before she could make out any more details, the sun passed below the horizon!

[This was our first use of the "Blaze a New Trail" setting rule.  I allowed Carrie to spend a benny to declare one important feature to the north.  She wanted a village, so I placed a small set of buildings to the northeast of the map.  You may notice that I used X,Y,Z coordinates on the maps.  The original map is 0,0,0 while the map to the north is 0,1,0.  Carrie asked what I was going to do with the "Z" coordinate.  "Underground!" I cheered.]  



Night One

McKenna grew nervous with the lack of light, and prepared to climb back down when she heard something behind her. 

Ssssssss….

Completely on instinct the young girl jumped and tumbled down the hill as a small, green creeper exploded in a concussive blast!

[This was when the kids finally realized what we were doing… and all three children were grinning ear to ear.  Actually Evie was starting to doze a bit during this part of the adventure, because it was almost 10pm.  But once she heard her sister and brother shout "Minecraft" I definitely had her attention.  Cooper actually started dancing!]

McKenna rolled out right in front of her three companions, and was about to tell them exactly what she saw when everyone heard a low moan.  

"Zombie!" Hiro called out.

Unarmed with any real weapons the party had to make due with their few items.  McKenna lobbed her trusty volleyball at the zombie's head, stunning it just long enough for Hiro to punch it in the face.  The force of the Tough Kid's strike crushed the zombie's skull.

[We had some incredible rolling at this point in the game, bolstered by the party's over abundance of Bennies.  Since everyone was "young" they got one Benny, and McKenna was Lucky so she got another.  Both Evie and Cooper's dice exploded on their actions.  I have to hand it to my kids, they kept their calm during this encounter.  Perhaps Jennifer and I are training them well.]

The quartet survived this brief encounter, but without shelter, and several hours left in the evening, could they survive the night?

To be continued…



Post Game Report


We had a really good time last night during the session, and all three children asked if we could play again the next night.  Perhaps we'll try for Sunday or Monday this week.  

Carrie and Evie both said that they would've played the game differently if they knew that they were in Minecraft.  Better resource management and an emphasis on building shelter would've been their first priority, not exploration, Carrie explained.

"We should've been punching trees," Carrie said.

Now that everyone is "in the know," when we play again I'll probably lean on Carrie for more useful details about Minecraft, since she is the resident expert.  When the zombie died, Carrie told us what the creature "dropped" - rotten flesh.  

We'll definitely have another session of Blocks & Bennies, and Carrie expressed interest in running the game for some of her friends, perhaps at the next Norwin Game Knights event.

As to where this blog series goes I leave that up to you, my dear readers.

Would you like to see more conversions and notes?  

How about expanded rules and concepts?

Let me know what you'd like us to include and perhaps this will be a longer running series of posts!


Stay safe, out there, and make sure not to mine at night!