Under a Weirdling Sun
Peril on the Purple Planet is an epic DCCRPG box set devised by +Harley Stroh. The adventure is a hex crawl, so player characters get to explore a completely open and lush world. Characters must discover artifacts, make alliances, battle terrifying worms, and sustain the deadly sun's rays if they are to ever make their way back home.
Care to hear about this week's banishment? Read on!
Previous Tales of the Banished
Care to hear about this week's banishment? Read on!
Previous Tales of the Banished
- Banished to the Purple Planet - Part One
- Banished to the Purple Planet - Part Two
- Banished to the Purple Planet - Part Three
- Banished to the Purple Planet - Part Four
- Banished to the Purple Planet - Part Five
- Banished to the Purple Planet - Part Six
- Banished to the Purple Planet - Part Seven
- Banished to the Purple Planet - Part Eight
- Banished to the Purple Planet - Part Nine
- Banished to the Purple Planet - Part Ten
- Banished to the Purple Planet - Part Eleven
The Banished
- Marc
- Floyd Pink, Warrior
- Andy
- Ssof Rehtaf, Cleric
- Craig
- Watson, Wizard
- Frank
- Walter, Elf
Banished to the Purple Planet - Twelve
Day 12
- The adventuring party spends the day exploring Castellum Cotcyst.
- So that they can rest later, Walter the Elf calls dibs on an extra tent.
- Floyd Pink finally figures out how to speak Kith.
- Floyd Pink takes an interest in the big, stone building to the south. He makes friends with the guard outside and learns the following:
- The building is called "The Strong House," a cache of special weapons and gear for outgoing Warbands.
- The local Kith refer to the PC's as "Oofler," which essentially means "Non-Kith Members of a Kith community."
- Without belonging to a sanctioned warband, the PC's can't access the Strong House.
- There are no whole Greenstones in the Strong House, but there is one located in the Castellum's Tower.
- The party goes to the Tower and tries to speak with one of the Masters. They are turned away, and told that they can't gain an audience without having something to trade. Something of worth or value.
- Floyd brought the party back to the Wingleader's tent. The Wingleader reveals a bit more information about the Kith, the Purple Planet, and the Greenstones:
- There are 3 known intact Greenstones on the Purple Planet. The one located in Castellum Cotcyst, one located within the Ziggurat of House Reagan'tor, and one held by the Great Worth Mother Vatya-Ibdid.
- The Wingleader tells the party that they can't gain access to the Masters unless they gain more glory.
- The idea pops up about running their own Warband.
- The Wingleader agrees to give the PC's one hundred Kith to form their own Warband.
- Queue the Rocky training montage.
Days 12-26
- The PC's train their warband, under Warlord Floyd Pink. Ssof, Watson, and Walter act as Champions.
Days 27-46
- I broke out the Warlords of the Purple Planet playtest rules and ran the PC's through a single-player version for the remainder of the session.
- In the first few days raiding the western edges of the Purple Planet's plateau, Floyd's Warband successfully doubled their size. They raided several exile forts and unaligned Kith camps. After defeating each in combat, the warband added to their number.
- Along the way the warband also picked up more greenstone shards, discovered some fun beast-mounts to make themselves faster, and even pressed more exiles into service.
- Eventually, after 19 days exploring the wastes, the Great Orm Mother Vatya-Ibdid attacked! It must've sensed all the greenstone shards on the party. But after three days of battle, the party's warband started winning!
- Vatya-Ibdid started to turn and flee her attackers, when the individual PC's decided to make a play for the greenstone within the creature's brow.
Quotes
Didn't capture any this session! Sorry!
In Memoriam
- None this session
Legends of the Great SCOT
The Free Company successfully completed the Great Sunken City Omnibus Tour. Care to find out about their previous quests? Follow the links below to greatness...
- Perils of the Sunken City, Part One
- Perils of the Sunken City, Part Two
- The Ooze Pits of Jonas Gralk, Part One
- The Ooze Pits of Jonas Gralk, Part Two
- The Ooze Pits of Jonas Gralk, Part Three
- The Ooze Pits of Jonas Gralk, Part Four
- The Ooze Pits of Jonas Gralk, Part Five
- The Ooze Pits of Jonas Gralk, Part Six
- The Ooze Pits of Jonas Gralk, Part Seven
- A Gathering of the Marked, Part One
- A Gathering of the Marked, Part Two
- A Gathering of the Marked, Part Three
- Return to Slither's End
- Lair of the Mist Men, Part One
- Lair of the Mist Men, Part Two
As always, Die Rodney!
No comments:
Post a Comment