Showing posts with label Edge of the Empire. Show all posts
Showing posts with label Edge of the Empire. Show all posts

Saturday, November 5, 2016

A Week of Star Wars Gaming - Part Two




I think I'm getting the hang of this Star Wars - Edge of the Empire system, albeit at the detriment of my kids' bedtime.  If you haven't read Part One of our full Week of Star Wars Gaming, go back and give it a read.  Here's the continuation of this glorious, Force-filled week... 

Wednesday

"41-VEX, I've got forty-one reasons for you to buy a dewback!" - Jumper Mappy, the Mos Shuuta Dewback Rancher trying to close a deal with the party's Droid Colonist.


On Wednesday we debuted out brand new Star Wars Rebels, Season 2 collection.  Cooper and I watched two episodes while Evie did homework.  Carrie didn't get home from an event until later, so we had to wait until 9pm again to get back to our Edge of the Empire game.  


While Episode I of Escape from Mos Shuuta was fun, especially learning the new game mechanics, we had a much smoother and engaging night during Episode II.  Everyone started getting the hang of the rules system, which made gameplay a lot faster.  Also, the adventure came off the rails, and the party was able to explore the city of Mos Shuuta a little before continuing along the path.  

Perhaps my favorite scenes all involved Cooper's Droid Colonist, 41-VEX, and the purchase of his new dewback named Mitchy.  Cooper insisted that he wanted to visit the dewback stables, and then had to have one of the lizards.  Once purchased (after some shrewd haggling), Mitchy became a full-fledged party member.  

When the party faced off with some pesky stormtroopers, 41-VEX and his trusty steed charged into combat.  Cooper even used his dewback to talk his way past the droid guards out in front of the landing bay.  Cooper insisted that the droids should pet the dewback, and then had a tremendous Coerce roll.  So the entire team entered the facility while the guards were busy admiring Mitchy's silky scales.

Cooper wasn't the only one with crazy ideas.  In order to get into the landing bay with the Krayt Fang, Oskara (played by +Carina W.) claimed to be the new janitors for the landing bay.  The ruse worked, although I informed my daughter that her "Despair" die result meant that the landing bay staff wanted her to clean an incoming Imperial shuttle.  After some quick thinking the party slinked off in stealth-mode, quietly arriving just outside of the Krayt Fang.  




Thursday - Friday




Technically we skipped the Star Wars "gaming" on Thursday and Friday, mostly because of work and then I had a DCCRPG game last night.  But I did get some great swag in the mail: Heroes of the Resistance!  Now I've got the updated Millennium Falcon from Star Wars: The Force Awakens, as well as Poe's T-70 X-Wing.  

Saturday



On Saturday morning we resurrected our old tradition of "Dunkin' & Dragons."  But instead of Dunkin' Donuts we went with Peace Love and Little Donuts, and instead of Dragons we went with Star Wars.  Yes, it was time to complete our run through Escape from Mos Shuuta.

On to Episode III...


Finally the party reached the Krayt Fang, and we were about to take off into the Stars.  Continuing with their stealthy plan of disguising themselves as janitors, Oskara, Lowhrrick, 41-VEX, and Pash convinced the droids to let them on board the YT-1300 freighter for some light cleaning.  


As soon as they were all on board, however, the team attempted to take out the security droids quietly, before Trex the Trandoshan could figure out what was going on.  


The plan didn't quite work out... as planned.  Oskara did a stealthy attack, as did Pash, but 41-VEX didn't get the memo.  The droid used a stun grenade, lobbing it down the corridor towards the cockpit, hitting the security droids, Trex, and even Oskara!  Cooper was amused.  



After slaying Trex, 41-VEX ran back to the engineering compartment and repaired the broken Hyperspace thingie.  The Krayt Fang roared into the skies above Mos Shuuta and into the black, never ending night of space.  

The last part of the adventure was a short space battle between the party's YT-1300 freighter and a pair of TIE Fighters.  The action was quick and exciting, and since we only had four players, everyone had something fun to do.  I asked the group if they enjoyed the game, and everyone gave me a big grin.

Winning!


Jen wanted to make sure that I got a picture of her quote for Pash...


... and Evie spent a lot of time working on her own character art.  


Even Cooper had some stuff to share!

All in all, I think we had a fantastic time with Edge of the Empire.  I had my reservations with the dice mechanics again, especially with tallying them up.  I've had the chance to play in a few games of Age of Rebellion on Google+ and Roll 20, but we always use a dice-app to calculate the results.  But as we moved along in our live-table game, the dice calculating went faster and faster.  It really got easy when the symbols clicked with Carrie, and she was able to guide her brother... and mom... through the results.  

I'm thinking about continuing the story of these four characters on Tuesday night, with the Long Arm of the Hutt. 


Oh, and we also played some Star Wars X-Wing Miniatures today!

Cooper has sat in on a few games with me and his sister Evie, but has never had the opportunity to fly against someone in a solo match.  Well, today Cooper decided to take to the stars on his own!  Cracking open our Ghost and Phantom box, we toyed with the idea of Cooper flying the Ghost... but then again that's a tough ship for a first timer. 


Since he really wanted to play as Hera Syndulla, the best pilot from Star Wars: Rebels, I set Cooper up with the Phantom.


We each went with 25 points, and I picked a Scum and Villainy ship, the Kihraxz fighter.  I've only flown it once or twice before, and never with a one on one, but it seemed like a balanced battle.  


I think the kiddo needs a bit more time in cockpit!  He darted straight past my fighter, and then relied on a dorsal turret upgrade to pepper me from medium range.  Maybe another round or two would've helped him get a victory, but I got very lucky towards the end of the game.  


In the end, I was able to shoot down Cooper's Phantom, forcing the Lothal Rebels to perform a rescue mission and save their pilot.  At least Chopper was on board the shuttle to keep Hera company.  


Wednesday, November 2, 2016

A Week of Star Wars Gaming - Part One



I know the Living 4 Crits blog has been quiet, and I apologize.  Between work, and school, and soccer, and Halloween prep (it's our favorite holiday), getting time to blog, let alone game, is a real challenge.  This is the ultimate curse of adulthood.  I have the cash to buy some awesome games without asking for my parents' permission, and yet I don't have the time to play them all.

I thought I'd showcase how we've been able to squeeze in at least a little gaming, despite the crazy schedule.  With Star Wars Rogue One on the horizon, our house is erupting into full Force Fever.  We watched Episode 7 over the weekend... twice... and are ready to finish season two of Rebels.  Evie and I did some X-Wing dueling on Sunday night, and the entire family decided to give Star Wars - Edge of the Empire a try.  

So here's our Star Wars themed "week in review," part one... 

Sunday


Another grudge match in the Walls household, this time between Evie and me.  I guess technically that's virtually every grudge match, between we are the only two regular Star Wars X-Wing Miniatures Game players in the house.  Carrie, Cooper, and Jen occasionally play with us, but it's rare.  


Surprise, surprise, Evie showed up with a pair of TIE-Interceptors and three TIE-Fighters.  Originally we were going to go with two 100 point teams, but we scaled back to 80 points because of it being a school night.  Not that we finished, since we ended up pushing way past bedtime...

... I get an F for parenting skills.  

We did get to dust off our medium freighter miniature though, so that's a win!


A view from my side of the table.  Two X-Wings and a Z-95 that managed to get blown up in the first turn.  Go #TeamJames.


I have to say that I held my own pretty well during this game.  It was five on two for a good portion of the session, until I lost an X-Wing in the last turn before calling it a draw.  Technically Evie won on points, but don't tell her that.  

Monday (Halloween)


Not a gaming night, but for Halloween I went out with Kylo Ren (Evie) as my own Star Wars/Firefly/Doctor Who creation: Cyberbacca Cobb!

Tuesday


We gave Star Wars - Edge of the Empire another try on Tuesday night!  I've had the opportunity to play Age of Rebellion several times over the last year, but it's been about eighteen months since I've attempted to gamemaster Fantasy Flight's Star Wars system myself.  I've gotta say, the beginner's box for this game is fabulous!  It's incredibly easy to get a game going, and the first adventure helps guide a GM step-by-step through the process.  

Jennifer and I are trying to make a commitment to play something every Tuesday night, no matter what happens with our schedule.  It just so happens that we almost weren't able to make good on this first promise.  I had to work late, Jen had to work (she usually works Mondays instead of Tuesdays, but took off yesterday for Halloween), and there was some confusion with bath schedules.  But we were committed...

... so we started playing at 9pm!

Again... "F" for parenting.



For Episode I of Escape from Mos Shuuta we had the following players and characters:

  • Carrie played Oskara the Twi'lek Bounty Hunter
  • Evie played Lowhhrick the Wookie Hired Gun
  • Cooper played 41-VEX the Droid Colonist
  • Jennifer played Pash the Human Smuggler



A common silly look from Evie for the evening.  All-in-all, we had a much easier time with the dice mechanic than I expected.  I remembered last time having to spend a lot of time working through the results, but these kiddos picked up quickly.  It helped having character sheets that cover and explain all of the details.



I think the high point of Episode I for us was Evie trying to hide from the Gamorrean Guards.    With her brother hiding in a closet, and both her mom and sister behind a stage, Evie decided to have her wookie try and impersonate a rug...

...

... it didn't work.

Furthermore, when Evie yelled "ouch!" I told her that her character did the same.  The dice result made sense as well.  This, of course, led to a fight scene.


Carrie, our clever artist, illustrated the scene with Oskara sniping the guards from behind a doorway.


Reading the character backstories aloud, covering some of the rules basics, and playing the first two encounters took us just over an hour, so we decided to pause the game...

... to be continued.  


Saturday, May 30, 2015

My Summer Game-cation


Too Early for a Mid-Life Crisis?


Recently I turned thirty-six years old, and a cruddy truth set in.  I'm okay with my age, and have enjoyed my thirties much more than my twenties.  I'm wiser, healthier, and much more focused on the things that I love best: family, friends, and gaming with family and friends.  I've even found a balance for my technical age of thirty-six, and my mental age of twelve.  

But on my birthday I did some math.  Eighteen years ago I was eighteen, and every birthday going forward means that I've lived more years as a "technical adult" than as a "technical kiddo".  Kind of an emotional buzz-kill.  When I think about it, though, there are only a few things that I really "miss" about being younger.  One of them is true summer vacation!  

Sure, I'll get some vacation time this summer.  I'll spend a week in Delaware with the family and I can't leave out the big trip to Gen Con with my wife in July!  But that's two weeks… TWO WEEKS… out of a three month long summer.  

Ugh!

My Three RPG Groups


Okay, enough lamenting.  The actual point of this post was to share all of the awesome gaming things that I am going to cram into those short vacations… as well as every waking minute of free time that I have available!  As of the start of Summer Game-cation 2015, here's what I have cooking on the role-playing front:
  • The Family - Savage Worlds - 50 Fathoms:  I've wanted to dig into a plot point campaign for a while now, but never gave it a shot.  Since our family hadn't been to the table for an RPG campaign, summer seemed like the perfect time to kick off something new and shiny.  I spent last week reading through the 50 Fathoms Campaign Setting and I'm really excited to share our experiences!  
  • Tuesday Night Cypher Online - Numenera - Rasterperch Keep:  I need to be honest… I'm not sure if the players are going to make it out of this Ravenloft-hack in one piece.  We're now two sessions into the adventure, and already two players have lost multiple emotions through Lady Von Zarro - the Level 10, emotion-leeching pool of ink.  
  • Our Monthly Live Game:  As you may have read, our live table group finished a long Sherlock Holmes/Dark Sun/Star Wars themed adventure in The Strange, and is now between campaigns.  What to run?
We need to choose a new game for our live group, and the Tuesday Cypherians could experience a TPK (total party kill) at any time in Rasterperch Keep.  But I've got a few adventures on deck for both of these options.  You will notice that these are all published adventures/modules, and there is a reason.  Not only is summer as a grown-up less fun, in my line of work the month of July is absolutely BRUTAL!  So my time to write original material is a bit limited.  Here are the best contenders for Next Campaign:

  • The Strange - Heroes of Ardeyn:  I have a lot of old-school, 2nd Edition AD&D adventures that I'd like to run.  But one of my new favorite fantasy "settings" is a "recursion" in The Strange called Ardeyn.  Since the recursion is a Sumerian/Babylonian, sword-and-sandal fantasy world, I can easily use adventures from Al-Qadim, Dark Sun, or other settings to fuel this campaign.  I've already found that hacking AD&D adventures for the Cypher System is a piece of cake.  I've been even more enamored with the idea since reading Ryan Chaddock Games' Ardeyn-themed sourcebook Broken Immersion.  Broken Immersion explores Ardeyn as the world it truly is… an MMORPG turned into a reality through the alien dark matter network known as the Strange.  In this campaign, I'd start the players as natives of Ardeyn, unaware of the existence of other worlds.  
  • Star Wars Edge of the Empire - Debts to Pay:  Our live group had a good time running the Beginners Game of Edge of the Empire, and I'd like to try another module before I'd consider writing my own adventure.  Found in the Gamemaster's Kit, Debts to Pay is a short thirty-page adventure.  Knowing my live group, Debts to Pay would take two to three sessions to finish. 
  • Numenera - The Devil's Spine:  Long-time readers of this blog may remember that started running Monte Cook's The Devil's Spine early in 2014.  If you are interested in where we left off, here's the last play report (session 3).  I'd really like to go back and restart the mega-adventure!  Initially I was going to run this online, but I realized that one of my players was running it themselves.  If I ran this it would have to be with a different group.
  • Savage World - Accursed - The Banshee of Loch Finnere:  I've played Accursed with my children, but really believe that this game would be FANTASTIC with some serious and seriously twisted grown-ups!  A whole group of players as monsters?  Yes please!  The Banshee of Loch Finnere, by Rich Baker, is a twenty page, three part adventure designed for players of Novice Rank… so perfect for a short mini-campaign! As a Savage campaign setting that prides itself as being a cross between Ravenloft, Castlevania, and Van Helsing, Accursed is a blast to play!  

What campaigns are you running this summer?  Are you starting anything new?  Anything crazy?  Let me know!  Please share your experiences for your summer gaming, 2015!

Sunday, May 10, 2015

Zero to Sixty - Running Edge of the Empire Twice in One Day



Not Just Another Progress Report


Okay, it sort of is… but this post is so much more!  If you may recall, when I set up my syllabus for gaining Star Wars: Edge of the Empire mastery, my fourth step was to run the introductory adventure from the Beginner's Game.  I will come right out and admit that I'm still working on the second step, the complete read-through of the Edge of the Empire core rulebook, but let's be honest… that's a big damned book!  I'm about eighty pages in, out of four-hundred and forty, and still plugging away.  But between the Beginner's Game and +Marc Plourde's Age of Rebellion intro game Tuesday, I felt completely comfortable giving Escape from Mos Shuuta a go!  

I just needed some players!  

With the help of Jennifer, my fellow-nerd and wife of nearly thirteen years, I started recruiting for a Saturday game.  My daughter Carrie wanted to give Edge of the Empire a try, and had a couple of friends who could be interested, so Jennifer started contacting parents for an afternoon game.  Meanwhile, I put out some feelers on Facebook for interested scoundrels, and was delighted to get some interest from the members of my monthly campaign of The Strange.  By Friday it seemed like the "grown-up game", to be held on Saturday evening, would be a go!  I had all but given up on the kid's game, until two parents contacted Jennifer Saturday morning with a "thumbs up."  

So I ended up running Edge of the Empire twice in one day!



Escape from Mos Shuuta, Take 1 (Kids Game)


Cast
  • 41- VEX, Droid Colonist, played by Braden
  • Lowhhrick, Wookie Hired Gun, played by Isabella
  • Oskara, Twi'lek Bounty Hunter, played by Carrie

Following the opening crawl, our three roguish heroes took refuge in Mos Shuuta's dusty Cantina, hoping to lose Teemo the Hutt's goons.  Once through the doorway, 41-VEX couldn't help but peek outside, hoping to watch the pursuers pass by.  Unfortunately this wasn't the case.  One of the club-wielding Gamorreans caught sight of the medical droid, and alerted his fellow thugs to their prey.  Oops!  

41-VEX stumbled down a few stairs into the Catina and shuffled towards the bar, talking his way past the Devaronian bartender by stating that he was there to provide some medical services.  Lowhhrick and Oskara were already hidden by this point.  The Wookie tried intimidating a private booth full of Jawas, only to be offered a full mug of frothy beverage.  While Lowhhrick sat down, feigning to guzzle, Oskara carefully snuck underneath a crowded table of Sabacc players.  

When the Gamorreans entered, they looked around but couldn't find any of their marks.  In a huff, all four pig-faced jerks left.  

The three heroes needed a way off of Tatooine, and a spare starship could help.  Leaving the Cantina, the party headed over to the local Junk Shop.  The shopkeeper, Vorn Tel-Ovis,  informed the party that while he didn't sell any ships himself, perhaps the party could link up with Trex, a Trandoshan captain of a freighter - the Krayt Fang.  Figuring that there was no need to question Vorn further, the team headed over to Landing Bay Aurek.  

When the trio arrived at the landing bay there was an unpleasant surprise.  A small squad of Stormtroopers were guarding the entrance.  The armor-clad soldiers got one look at Oskara, Lowhhrick, and 41-VEX and their leader shouted.

"There they are, blast them!"  

Quickly Oskara led the team to the back of the landing bay, hoping to find a hidden entrance.   Unfortunately, the path along the edge of the cliff came to a dead end, and the three had to face the stormtroopers.  Lowhhrick charged forward and cut down one of the stormtroopers, while Oskara started firing with her blaster carbine.  The three troopers didn't last long.  After the last one fell, the bounty hunter, droid, and wookie found an access panel leading into the landing bay, and possibly to the Krayt Fang.  

Quotes

"Isabella, I kind of like your plan of making bacon out of them!" - Braden was ready to aim 41-VEX's Blaster Pistol at the Gamorrean Guards

"It's Black Friday all over again!"  - Carrie shaking her head as the party fought over dead stormtrooper helmets.


Didn't trust my players around the ships, so I kept them in their boxes

Escape from Mos Shuuta, Take 2 (Grown-Up Game)


Cast
  • Sinoca, Rodian Explorer, played by Jennifer
  • 41- VEX, Droid Colonist, played by Jeremy
  • Lowhhrick, Wookie Hired Gun, played by Andy
  • Oskara, Twi'lek Bounty Hunter, played by Emily
  • Pash, Human Smuggler, played by Ethan

This seems a bit like deja-vous.  

41-VEX, Lowhhrick, and Oskara were being caused through the streets of Mos Shuuta, but this time around Pash and Sinoca were tagging along.  The local Cantina seemed like a great place to hide, so all five heroic rogues slipped into the pourstone building and started looking for places to hide.  

The rodian explorer Sinoca wasn't about to get dragged off by Teemo the Hutt's goons.  She decided to hide in plain sight, walking right up to a male Mon Calamari patron.  In one quick yet seductive movement, Sinoca sat in the Mon Cal's lap and started passionately kissing her new beau.  Struggling to keep his breakfast, Pash grabbed his droid companion and headed for the back of the building where a Twi'lek dancer was frolicking.  The smuggler offered the woman fifty credits to sneak backstage, but while she accepted, her devaronian boss told her to get back to work.  The Twi'lek quickly hid the smuggler and droid into a nearby private booth.  Pash and 41-VEX wouldn't be completely out of view, but they'd be better off than out in the open.  

The commotion near the stage gave Oskara and Lowhhrick opportunity to hide behind the bar.  Oskara jumped over the counter and ran into the storage closet.  Lowhhrick was about to do the same, but slipped mid-stride, and smacked his head against a chair.  The massive wookie collapsed face down on the floor.  

When the Gamorreans entered the Cantina, the lead thug looked back to the rest of his troupe.  "What a terrible carpet," the Gamorrean growled.  But this carpet had teeth.

Just when the four Gamorreans passed the "rug", Lowhhrick slowly rose from the ground, and engaged his vibro-axe.  The wookie dueled with a cudgel-weilding, pig-faced goon one-on-one, but couldn't last long if the odds were to shift.  41-VEX decided to even those odds.  The medical droid pulled his blaster pistol and started laying down suppressive fire into the group of Gamorreans.  The green creatures scattered about the Cantina's chamber, looking for the shooter.  

The medical droid's wild blasting not only caused grief for Teemo's thugs.  Lowhhrick had to shift back to avoid getting hit, and Oskara, having just emerged from the storage closet, was forced to dive to the ground and then crawl through broken bottles and burning alcohol.  One of the guards made his way to 41-VEX, and jumped onto the private table right in front of Pash.  Sinoca may have been passionately engaged with an attractive Mon Calamari gentleman, but she was also keeping an eye on the scene.  Pulling her own blaster, she carefully aimed at the Gamorrean, and took him down.  Between Pash, Oskara, and Lowhhrick, the other goons were dispatched quickly.

The devaronian bartender was less than pleased at the scene, and begged the party to leave the cantina.  Pash asked the bartender about the Krayt Fang, a vessel that the smugger hoped to steal from the low-down dirty Trandoshan slaver, Trex.  The bartender revealed Krayt Fang was stuck in Landing Bay Aurek with a broken down hypermatter reactor ignitor.  Perhaps the part could be located at the local junkyard.  The party left the bar, and Sinoca gave her Mon Calamari paramour one last kiss before strutting out.  

At the junk shop the characters met Vorn Tel-Ovis.  The gruff shop keeper revealed that he indeed had a spare hypermatter reactor ignitor, but that it was promised to the trandoshan Trex.  The smuggler Pash smiled and stated that the party was there to receive the part for Trex.  Buying the story, Vorn agreed to hand over the part, but stated that he was waiting for payment.  There was some negotiation, and even an offer by Vorn to trade his beat up R5 droid for 41-VEX to help with the trade.  Pash declined to give away his dear friend, and Sinoca was able to haggle down the price to something a bit more reasonable. 

Once they had the part, the five rogues wanted to keep it hidden as they traveled to the landing bay.  Oskara noted that there was a store called Offworld Traders nearby, and headed in looking for a backpack or satchel.  Bengara, the twi'lek proprietor, seemed delighted to see another face from Ryloth.  The two struck a very pleasant conversation, and even came to more than fair terms for a fine leather satchel.  As Oskara left, she noticed that a pair of gangsters entered the establishment.  They were Teemo the Hutt's men, but they weren't looking for Oskara, rather they were collecting from Bengara.  The bounty hunter had the opportunity to stop the encounter, to make things difficult for Teemo's gang.  But Oskara wasn't about to stick her blaster where it wasn't needed.

"Have a lovely day, gentlemen," Oskara whispered with a smile, as she left the store.  

With the Hypermatter Reactor Ignitor carefully tucked into the satchel, our five heroes headed to the Landing Bay.  When Pash stated that the team was there to deliver a part, the guards let them through the doors and into a large operations center.  The docking officer even ordered some old pit droids to take the part from the party.  

And then an Imperial Lambda Shuttle landed.  

The presence of Imperials could lead to complications, so the party excused themselves, stating that they had left the part outside.  In the courtyard south of Landing Bay Aurek, Pash, Lowhhric, 41-Vex, Oskara, and Sinoca argued about their next course of action… until a team of Stormtroopers exited the landing bay building.  

There were only four armored soldiers, but the party knew better than to engage Imperial forces in a direct confrontation.  They were about to leave when the stormtrooper commander pointed to Pash.  "There's one of them," an electronically enhanced voice shouted.  "Get him!"

Oskara pulled her blaster carbine and started firing at the stormtroopers while Lowhhrick did what he did best, pulling his Vibro-Axe and snapping into action.  One of the stormtroopers was instantly dropped by the twi'lek bounty hunter's blaster bolts, and the wookie knocked the commander's blaster rifle from his hands, sending it clattering down the stairs.  But the remaining stormtroopers aimed their sights on the party's bounty hunter, filling her full of burning scorch marks.  Sinoca and Pash started firing wildly at the stormtroopers, while 41-VEX made his way to to Oskara (who was still firing), and started filling her wounds full of healing gel.

When the last stormtrooper fell to his knees, Pash ordered his team to their feet and ran back inside the Landing Bay.  The docking officer didn't even notice the fight outside, so when Pash announced that they indeed had the Hypermatter Reaction Ignitor with them, the pit droids were called for again.  This time 41-VEX had a slight adjustment to make.  Taking one of Sinoca's stun grenades, the medical droid rigged a pit droid to act as a "walking bomb".  One slight slice to the droid's protocols, and it was ready to greet some of the visiting Imperial stormtroopers. 

As the pit droid marched towards the Lambda Shuttle, the rest of the party rushed the beat up YT-1300 known as the Krayt Fang.  The last one to leave the control room, Sinoca carefully flipped the docking restraints keeping the light freighter from taking off, so the only thing stopping the party was the Trandoshan Trex.

Coincidentally, he was walking down the cargo ramp just as the party arrived.  

They could've negotiated with the slaver, or tricked their way on board the Krayt Fang.  Perhaps Pash could've made a deal for Trex's life.  In a regular Star Wars movie, this would've been a much different encounter…

… but in Edge of the Empire we keep it real!

Before Trex could pull his own blaster pistol, he was executed by firing squad.  

Once on board the Krayt Fang, Pash made his way to the command deck and spun up the vessel's engines.  41-VEX had the Hypermatter Reactor Ignitor, and within moments the part was back in place.  As the Krayt Fang pushed up through the clouds, Oskara and Sinoca, both curious at the contents of their new vessel, discovered Trex's cabin.  The dirty room had all sorts of treasures and artifacts adorning the walls, and a large, bulky, wampa-skin rug on the floor.  But as the women turned to leave, the "rug" started to stand.  Apparently Trex had a pet.

[Credits]

Quotes

"Find me a… dude… who might be into my kind." - Sinoca scanned the room looking for a willing partner to make out with.

"I'd like to see him try to get past me!" - Emily was letting Oskara's badassedness go to her head.

41-VEX - "Sand… it gets everywhere."
Pash - "You gotta listen to the surgeon.  He's taken sand out of … places."




Friday, May 8, 2015

Zero to Sixty - Progress Report 1

My Mon Calamari was an A-Wing technician, so I needed inspiration


Exploring Age of Rebellion


First let me apologize for being late at getting this blog entry posted.  As I mentioned in the first Zero to Sixty post, part of my process in learning Fantasy Flight Games' Star Wars: Edge of the Empire role-playing game was to get a little experience as a player.  Learning the basics under the tutelage of a good game master would be worthwhile, especially since I've never played this system.  Thanks to my good friend +Marc Plourde, I had the opportunity on Tuesday night to play Age of Rebellion.  Like Edge of the Empire, Age of Rebellion is designed by Fantasy Flight Games and shares the same rules and system.  But while Edge of the Empire focuses on the Galaxy's seedy underbelly and wild fringes, Age of Rebellion follows the epic struggle between the Empire and the Rebel Alliance.

Let me get this out of the way now: I loved playing this game!  

Good thing too!  I have a terrible habit of purchasing gaming materials before trying them out.  Occasionally I pick up a game and a few sourcebooks only to find out that its not for me.  This happened with Shadowrun back in 2012.  I was supercharged on the Shadowrun Returns Kickstarter, so I went and picked up the 20th Anniversary Edition of the Shadowrun RPG.  I loved the backstory, and the concepts, but couldn't wrap my head around the mechanics.  It didn't help that I had just picked up Savage Worlds.  In one hand I had a streamlined, fast playing, and action packed game.  In the other was a very crunchy, "rule for everything" RPG.  After only a couple weeks with the books I shipped them back to Amazon and ate the shipping costs.  

My experience with Edge of the Empire has been the exact opposite!  

Although it was not my plan to do a full review of the system, I do want to share some insight on my favorite aspect of the game so far.

Lovin' Those Colorful Narrative Dice


My favorite part of Tuesday's game was also my biggest perceived turnoff from before I considered purchasing Edge of the Empire.  Why would I want to learn a new game that forced me to purchase weird dice?  Granted, Dungeon Crawl Classics has its fair share of weird dice, with all those d5's, d7's, and so on… but these Edge of the Empire dice didn't even have numbers!  After giving the dice a try, I found that not only was the system easy to pick up and learn, but it became very intuitive as the game progressed.  

True to their narrative concept, the dice "told a story" with each roll.  In most RPG systems you have your successes and failures.  Some games, like Alternity and Savage Worlds give you varying levels of success.  But each die roll in Fantasy Flight Games' Star Wars system has TEN possible outcomes, not even fully counting the severity of the success or failure:

  • Success
  • Failure
  • Success with an Advantage
  • Success with a Triumph
  • Success with a Threat
  • Success with Despair
  • Failure with an Advantage
  • Failure with a Triumph
  • Failure with a Threat
  • Failure with Despair
What is a "Success with Despair"?  Roll enough successes but get stuck with a Despair showing and perhaps your Scoundrel hit the Stormtrooper with a blaster pistol, but left herself open and exposed to a hidden enemy that was previously out of sight.  A Failure with an Advantage could mean that while a light saber missed the Sith Lord, it sliced a large pipe, filling the room with steam that blinds all enemies.  The options are endless!  As we played I found myself as a player coming up with interesting "stories" with each die roll.  





Walloping Whisper Station


Marc ran our characters through an introductory adventure that can be found in the Age of Rebellion Beginner Game - Takeover at Whisper Base.  Tendaar, my Mon Calamari Engineer, was accompanied by Vendri (+Craig McCullough's Duros Spy), and Cael (+andrew lyon's Human Soldier).  The adventure that Marc put before us seemed pretty daunting!  Not only were our three characters supposed to sneak into the base and disable an Imperial Shuttle, we also had to clear out all of the stormtroopers and guards…

… just the three of us…   

*gulp*

We had a pretty eventful evening… 

  • My Mon Calamari Engineer attempted to remotely drive a speeder into an AT-ST, in order to cause a massive explosion.  All I managed to do was create a lot of smoke and some grinding.
  • Our party got to interact with a janitorial droid who, in a past life, was a Trade Federation battle droid.  We convinced it that it could battle three Stormtroopers on their own… it couldn't.
  • I should mention now that we learned that Stormtroopers in Edge of the Empire CAN hit the broad side of a barn… or a Human Soldier.  
  • I learned that if you get seven successes on an Astrogation check, you can hack an Imperial Shuttle's autopilot and send it to a secret location in a forest.  
  • We finished the adventure victorious!


Post Game Thoughts


Along with the narrative dice, I found that the Destiny Pool really made the game interesting, especially during the epic final conflict with a stormtrooper squad.  I could hear John Williams' "Duel of Fates" playing in my head as we went head to head with the armor-clad commandos.  As players, we continuously called upon the Destiny Pool to bolster our efforts, while the forces of darkness did the same, with Marc turning the tables on us whenever possible through the power of the dark side!  Flipping the tokens each round reminded me of playing "speed chess", and I could see how the action would play out even more cinematically at a real table.  Alas, we were playing through Google hangouts.  

It's also important to note how fast the combat scenes played out.  We had five encounters during a two and a half hour long game, and each felt quick and dangerous.  Although my Mon Calamari Engineer lucked out, our Human Soldier as close to getting knocked out several times in the evening.  

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It looks like I'll get the opportunity to try GM'ing Edge of the Empire right on schedule with my Zero to Sixty plan.  Tomorrow night I'll be running the introductory adventure out of the Star Wars: Edge of the Empire Beginner Game.  I can only hope that I do as good a job teaching this game as +Marc Plourde did for Tuesday's crew!



Wait… does that say "Disney?"

Sunday, May 3, 2015

Zero to Sixty - Learning a New RPG System



Starting from Scratch

How do you, as a game-master, go about learning a new system from scratch?  Do you read the core-books cover to cover, or do you skim the essentials and "wing it" when your friends arrive?  Do you prefer trying the game as a player first, or would you rather learn the game your own way?  Do you begin with a published one-shot, or a customized campaign?

Earlier this year I was thinking about topics to cover on Living 4 Crits, and "learning a new RPG system" was on my list.  I'll admit, however, that it was pretty far down on the list, since it's not something that I do very often.  For the last year I've been quite content playing a handful of games, and while I've been busy purchasing new products each month, typically they are settings and sourcebooks for Savage Worlds or the Cypher System.  Sure I bought the Firefly RPG this year, but to be honest, I haven't even cracked open the book more than once or twice. 

As of right now, I don't think I can properly explain the methods I use to learn new systems.  Before this year, I've never considered making the necessary observations, let alone write about the experience.  But that's exactly what I want to do now, as I learn Star Wars: Edge of the Empire.   



Living on the Edge

My recent mass acquisition of Fantasy Flight Games' Star Wars products gives me a pretty unique opportunity to learn a new system and share my experiences from the start.  While I would never consider myself to be close-minded regarding new gaming systems, it is pretty rare that I go out and pick up a new game system with the intention of running a game.  May 2015 just happens to be my fourth anniversary… with Pinnacle Entertainment Group's Savage Worlds system.  In the time since, the only additional role-playing game system that I've truly learned from scratch has been Monte Cook Games' Cypher System, the engine driving both Numenera and The Strange.  There have been other games that I've learned in the last four years as well, such as Dungeon Crawl Classics and Basic Fantasy RPG, but in truth, since both of these are d20 based OSR titles, there wasn't much to "learn" with these games.  Playing was like riding a bicycle after a few years away from the pedals.  

When I was creating my massive shopping cart full of Star Wars material on Amazon.com, I just happened to toss the Star Wars: Edge of the Empire Beginner Game into the mix.  It was relatively inexpensive ($24.95) and the reviews were positive.  Several friends of mine had recommended Edge of the Empire as a terrific role-playing title, and I've been hearing nothing but good things ever since the products started releasing.  But I was struggling with the fact that I hadn't truly played the previous incarnation of a Star Wars RPG: Wizards of the Coast's Star Wars Saga Edition

In the late 1990's I was infatuated with West End Games' Star Wars d6 System, and played all through college.  Although I went out and purchased just about everything that came out for Wizards' d20 system (starting with the Revised Edition), I only ran a few short campaigns… nothing more than three or four adventures at a time.  Despite having some incredibly detailed sourcebooks, and a very familiar system mechanic, it was the d20 combat system that stymied my interest to run long-term campaigns.  My tastes in role-playing had changed, and this was the very same issue that had caused me to flee from Dungeons & Dragons 4th Edition to Savage Worlds…

… I wanted games that played faster, ran smoother, and provided more control to not only the game master but the players as well.  


First Course 

I've covered "why" I selected Star Wars: Edge of the Empire as my next role-playing game system to learn, so I'll shift over to "how".  Since I'm typically the game-master, often the responsibility falls on me to learn the system first and then teach it to the rest of my players.  To make sure that I gain an adequate amount of understanding in the system before coming to the table, I tackle RPG products the same way professors create college courses: I create a syllabus.  

For Star Wars: Edge of the Empire I've scheduled the following:

I have an aggressive timeframe to pull all of this off - two weeks.  I've had a bit of a head start though, and spent this weekend finishing a read through of the Edge of the Empire Beginner Game rules.  As I go about learning the rules and system, I'll make progress reports, and explore my thoughts on the Edge of the Empire products and mechanics.  When we get closer to launching a campaign I'll delve into my ideas for adventure creation.  

For right now I'll just say that I'd like to explore a story that crosses the Star Wars universe with Oceans 11.  

*     *     *


Thoughts?  Responses?  I'd love to hear from you!  

Are you an Edge of the Empire or Age of Rebellion player or game-master?  How did you learn the system?  Do you have any recommendations as I set out on my path?  I will be exploring this process over the next several weeks and would love any and all advice possible!  I haven't tried to learn a new RPG system since 2013, when I first picked up Numenera, so I may be a little rusty.

I look forward to hearing from you, and am signing out so that I can explore some sources of inspiration with the family…