Showing posts with label Weird Wars. Show all posts
Showing posts with label Weird Wars. Show all posts

Thursday, October 13, 2016

Inglourious Dragons of Weird War 2




Where to Place Your Dragons


Earlier this week I jotted down some notes for a new, dragon-themed mini-campaign for our family.  +Jennifer Walls, Carrie, Evie, and Cooper are my favorite players, and I'm always looking for ways to bring everyone to the table with something unique and innovative.  We've played with dragon-PC's before, during Thanksgiving 2014 when we dragged my parents to the table for Council of Wyrms.  That particular game session became legendary as my dad was quite disruptive at the table, and almost warranted a "player time out!" 

Disinterested in running AD&D 2nd Edition for the family again, I grabbed my Savage Worlds books and took to the internet in search of some kind of Council of Wyrms fan conversion.  Just when I thought I was going to have to create some kind of dragon conversion notes on my own, my good friend +Ray Slakinski pointed me towards Savage Dragons!  A Savage Worlds fan product written by +Richard Woolcock, Savage Dragons is full of rules for playing dragon-PC's in just about any setting you could imagine.  The racial rules are completely balanced so that game masters could include dragon PC's alongside any team of adventurers.  

This absolutely free fan project was perfect for my needs!  

With the rules in hand I sat my family down and gave them a pair of options for this game:

Option 1:  The player characters are hatchling dragons.  Breaking through their shells and stumbling out into a beautiful and mysterious fantasy world, the dragons find adventure at every turn!  Magic embraces the lands of this strange new world, and the Dragon PC's must learn to survive and thrive while mastering their own arcane-imbued forms.  A fantastical sandbox, in this campaign the player Dragon PC's will be set along a path to find their parents, unlock their ancestry, and make contact with the enigmatic Dragon Sage.  

Option 2:  Secret British Agent Dragons fighting Nazis in Weird War 2.

It should be no surprise that Option 2 was a unanimous decision.  

The Inglourious Dragons


I've got some work to do on the first adventure still, but over the last few nights we've used the Savage Dragons rules, combined with Weird War 2 Campaign Setting, to come up with a crack team of dragon commandos.  






Stay Tuned


So long as no one else comes down with the cold thats affecting our family, we're slated to play the first game of this mini-campaign Saturday night.  I'll probably discuss more about the inspiration for this twisted take on the Weird War 2 setting in that post, but until then please feel free to share your own thoughts and ideas on this project.  While I'm thinking this will be a lot of fun for our kiddos, I'm also excited to try this same theme with some grown-up gamers!

Sunday, February 28, 2016

Downton Abbey Goes to War - A Savage Worlds Weird War 1 Actual Play



Disclaimer:  This blog post may forever change your perspective on several key characters from Downton Abbey.  There is also a mild (but very dated) spoiler.  You've been warned!

Last Days of the War


As I write this post, the Savage Worlds Weird War One Kickstarter is closing in on the $50,000 mark with just four days to go.  It's been a great campaign so far, rocketing far beyond the initial goal of $8,000, and tearing through stretch goals and add-ons.  To my friends who are history fans, horror gamers, or Savage Worlds enthusiasts, if you are even thinking a little about jumping in on this one, time is running out!  

To celebrate the last forty-eight hours of Weird War One, I wanted to do something special: a live Actual Play video on G+ Hangouts On Air.  So I put out the call to arms, and asked for brave souls to do battle against the forces of the Kaiser.  

The call was answered!  

This Tuesday, at 8:30pm EST, I will be joined by +andrew lyon, +Craig McCullough+Darcy Ross+Michael Diamond, and my lovely wife +Jennifer Walls for a very special Weird Wars One event…

… Downton Abbey Goes to War!

As always, there are going to be a couple options for viewing this event:


But before you watch, feel free to check out a few "behind the scenes" features for our game.

An Atypical Masterpiece Theater


My original concept for this adventure can be found on an earlier blog post, but in a nutshell, Tuesday is going to feel like The Red Baron meets Bioshock Infinite meets Downton Abbey.
The Downton Abbey characters were each built using just two books:

No spoilers just yet, but I thought it would be fun to share the builds for all five of the characters beforehand, and show just how easy it is to create anything using Savage Worlds.  

Please note that each character was built as Seasoned, with 20 experience points to start (four Advances).  For Power Points, I set the Campaign Power Level at Pulp Heroes, which means that act character only gets 15 Power Points to start.  

Mrs. Patmore, the Butcher of Yorkshire

  • Agility d10, Smarts d8, Spirit d6, Strength d8, Vigor d6
  • Charisma 0, Pace 6, Parry 7, Toughness 5
  • Hindrances:
    • Ruthless (Major)
    • Big Mouth
    • All Thumbs
  • Edges
    • Arcane Background: Super Powers
    • Ambidextrous
    • Two-Fisted
  • Skills
    • Fighting d10
    • Throwing d10
    • Notice d8
    • Cooking d8
    • Climbing d6
    • Stealth d8
  • Powers
    • Super Edge
    • Super Attribute: Strength
    • Uncanny Reflexes (+8)
    • Awareness
  • Gear:  Brodie helmet, canteen, bottle of brandy, matches, box of cigars, 4 cleavers (Str +d6 damage, range 3/6/12), 8 kitchen knives (Str +d4 damage, range 3/6/12)
Mr. Bates, the Violent Valet

  • Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d8
  • Charisma 0, Pace 4, Parry 5, Toughness 8(2)
  • Hindrances:
    • Lame
    • Pacifist (Minor)
    • Stubborn
  • Edges
    • Arcane Background: Super Powers
    • Brave
    • Nerves of Steel
  • Skills
    • Fighting d6
    • Shooting d8
    • Intimidation d8
    • Notice d6
    • Streetwise d6
    • Lockpicking d6
    • Knowledge: Battle d4
    • Tracking d8
    • Piloting d6
  • Powers
    • Intimidating Stare ("Stun," medium burst template, strong)
    • Intimidating Swagger ("Damage Field," 2 levels, armor piercing, permanent)
    • Super Attribute: Smarts
    • Super Attribute: Spirit
    • Super Skill: Tracking
  • Gear:  Brodie helmet, flack jacket, canteen, Knobby Cane (Str +d8 damage), Webley Revolver, 60 bullets.
Mr. Carson, the Brassbound Butler

  • Agility d8, Smarts d4, Spirit d6, Strength d12, Vigor d8
  • Charisma 0, Pace 6, Parry 6, Toughness 13(3)
  • Hindrances:
    • Monologuer 
    • Doubting Thomas
    • Cautious
  • Edges
    • Arcane Background: Super Powers
    • Brawny
  • Skills
    • Fighting d8
    • Shooting d10
    • Butlering d4
    • Notice d4
    • Repair d4
    • Driving d6
    • Climbing d6
  • Powers
    • Suit:  Mr. Carson wears a suit of brass and steel clockwork armor.  Super powers only work when suit is worn.
    • The Butler's Fearsome Fist ("Attack, Melee", 2 levels, one arm, Str +2d6 damage)
    • The Butler's Mighty Maxim ("Attack, Ranged", 2 levels, lethal, ROF 2, 3d6 damage, armor piercing)
    • Toughness (2 levels)
    • Armor (3 levels)
    • Super Attribute:  Strength
  • Gear:  Backpack with 2 tuxedos (1 regular size, 1 that fits suit), bowler hat (Str +d4 damage if thrown, 3/6/12 range)
The Dauntless Dowager Countess

  • Agility d4, Smarts d12, Spirit d10, Strength d4, Vigor d6
  • Charisma 2, Pace 6, Parry 4, Toughness 5
  • Hindrances:
    • Arrogant
    • Hard of Hearing
    • Bad Eyes
  • Edges
    • Arcane Background: Super Powers
    • Noble
    • Linguist
  • Skills
    • Fighting d4
    • Healing d8
    • Persuasion d8
    • Notice d10
    • Taunt d10
    • Knowledge History d6
  • Powers
    • Ageless 
    • Mind Reading (Mind Rider)
    • Telekinesis (2 levels)
    • Telepathy
    • Deflection (2 levels)
  • Gear:  Rugged khaki dress, Umbrella Sword (Str +d6 damage), first aid kit, bag of butterscotch candies, bear trap.

Matthew Crawley, the Barrister of Bone

  • Agility d10, Smarts d6, Spirit d6, Strength d8, Vigor d8
  • Charisma -2, Pace 6, Parry 7, Toughness 8
  • Hindrances:
    • Vow (Major, destroy those that turned him undead)
    • Ruthless (Minor)
    • Distinct Appearance (Undead body)
  • Edges
    • Arcane Background: Super Powers
    • First Strike
  • Skills
    • Fighting d10
    • Shooting d10
    • Knowledge Law: d6
    • Notice d6
    • Throwing d6
    • Stealth d6
    • Knowledge Battle: d4
  • Powers
    • Undead
    • Chlorine Gas Rifle ("Attack, Ranged," 2 levels, area effect medium, lethal, range +2) 
  • Gear:  Brodie helmet, Knuckle Duster Knife (Str +d6 damage), Webley Revolver, 60 rounds, Sharpened Entrenching Tool (Str +d6 damage)

The Unlucky Lady Mary

  • Agility d8, Smarts d8, Spirit d10, Strength d4, Vigor d6
  • Charisma 0, Pace 6, Parry 4, Toughness 7(2)
  • Hindrances:
    • Bad Luck
    • Anemic
    • Mean
  • Edges
    • Arcane Background: Super Powers
    • Noble
    • Command
    • Strong Willed
  • Skills
    • Taunt d10
    • Persuasion d8
    • Notice d6
    • Fighting d4
    • Shooting d8
    • Riding d6
    • Intimidation d6
  • Powers
    • Jinx (Improved Jinx)
    • Malfunction (Area Effect)
    • Her Lady's Maid ("Minion", summonable)
  • Gear:  Pith helmet, fine khaki bulletproof dress (armor +2), Double Barrel Shotgun (1-3d6 damage, ROF 1-2), 20 shotgun shells, Derringer (2d6+1 damage), 10 bullets, brass knuckles (Str +d4)  


Get Our and Recruit!


If our little event sounds interesting to you, please watch, share, and invite others to check out the session.  Also, if you have any thoughts or suggestions beforehand, please let us know.

We will see you Tuesday!