We’ve all been there. It’s a week until game-day, and you are staring at a blank piece of paper or computer monitor trying to come up with a somewhat coherent plot for your crazy group of players. You’ve run several incredible adventures so far, but are stumbling when it comes to this next quest. You’d love to turn to a published module, but nothing on your shelf fits the current state of your campaign. The clock is ticking. Do you cancel the session? Is it time to restart the campaign?
What do you do?
- Starting the campaign with a published adventure
- Starting the campaign along a published plot-point-campaign or adventure path
- Adapting a published adventure to an original plot
- Developing a home brewed adventure using published maps/resources
- Developing a home brewed adventure from scratch
- Published adventures may not fit the current campaign model
- Plot-point-campaigns and/or adventure paths may fit the campaign setting, but could be designed for much lower level characters
- Party backstory conflicts with published adventures/plot-point campaigns/adventure paths because all of the characters are completely off the wall-crazy and their players love to break the plot.
Need some New Numenera
- New campaign to start in Qi.
- Consider city-based campaign concept similar to Dragon Age 2 and Kirkwall
- Party hiding out, away from Broken Mask, taking odd jobs
- Andreas’ character a Qi resident and possible forensic surgeon. Source of creature hunting side-quests.
- Add Jeremy’s character somehow. Going with bard-type, perhaps local band? Source of entertainment side-quests.
- Make Andreas’ house weird. Maybe have it be a living creature’s stomach.
Certainly I have more written on the pages afterwards, but nothing that I was going to keep. I have line upon line of ideas, but either they conflicted with previous campaign concepts, or they were just garbage, cliché, or NOT weird enough to be Numenera. My only significant plot outlines were for the side-quests, not a main story. How was I going to come up with the next series of meaningful plot points?
The Brilliance of Andy
Jim: “I had a hastily crafted plot but hated it. Now I’m just like… “shit”.”
Andy: “Dive into Ninth World Assassins or Whisper Campaigns for inspiration.”
Jim: “I’ve been through all of that. Have lots of cool side questy stuff.”
Andy: “Side quests might be good for a party with new players. Maybe something on a side quest will make itself into a main quest.”
If you just happen to be looking for a published adventure that could fit a Numenera campaign of any Tier, take a look at +John Marvin's "The Sun Below: City on the Edge", a tremendous "scalable" adventure.
… and thanks Andy… I owe you one!