Sunday, October 15, 2017

Banished to the Purple Planet - Part Two


Under a Weirdling Sun


Peril on the Purple Planet is an epic DCCRPG box set devised by +Harley Stroh. The adventure is a hex crawl, so player characters get to explore a completely open and lush world. Characters must discover artifacts, make alliances, battle terrifying worms, and sustain the deadly sun's rays if they are to ever make their way back home.

Care to hear about this week's banishment? Read on!

Previous Tales of the Banished



The Banished






Banished to the Purple Planet, Part Two


I'm struggling a bit on the best way to share The Free Company's story on the Purple Planet. In the past I've done some pretty lengthy adventure summaries, complete with all kinds of intricate details. But since this is more of an open world, and given that some of the "game" is actually dealing with the minutiae of scavenging, finding food and water, and evading the sun, I'm going to try something different: a day-to-day log of major events. 

Sure, this might make for a less interesting read for folks who aren't as familiar with our player characters, but I think this makes the most sense for our group. At the very least, if you're running Peril on the Purple Planet as well, you can compare stories. Perhaps when we get to more of the "meat" of the adventure I expand on the conversation a bit more. But for now, here's the adventure log:

Day 1

  • The Free Company selected Nicodemus, Floyd Pink, Screaming Otto, and Imric to lead the first leg of the journey.
  • The party searched the bodies of the dead Kith, and determined that one group (with a banner that appeared to be a head/skull in a box/container) came from the northwest, while the other (with a banner that appeared to be a castle or large structure) came from the northeast.
  • The party spent an inordinate amount of time trying to democratically decide where they were going to go. Three of the four party "leaders" chose northwest, while Imric wanted to go towards the water to the southwest. 
  • Rather than explore during the hot day, The Free Company rested until dusk and then set out across the wasteland.
  • By midnight the party had traveled six miles northwest and found nothing but more wastes. 

Day 2

  • Between midnight and dawn the party traveled another twelve miles, moving slowly so that they could search the area for signs of civilization or anything else that could be used as a shelter for when the sun came up. Nothing.
  • With the sun rising, the party headed west towards the mountains. There they hoped they could find shade, solace, and perhaps a place for Watson to cast his Patron Bond spell with Aquilia. 
  • At the foothills of the mountain (6 more miles) the party saw a party of Kith raiders in the distance (about 2 miles away). Rather than get their attention, The Free Company hid behind some boulders.
  • Once in the mountains, the party discovered an ancient cairn. By this time the party found themselves sapped of Stamina by the ancient purple sun. 
  • Nicodemus disable a falling floor trap at the entrance to the cairn.
  • Once inside, the party uncovered seven sarcophagi illuminated by for greenstone shards embedded in a central pillar. 
  • Fearing the sarcophagi contents, the party rested for the night.
  • Unfortunately, there was a shortage of water in the party. Imric and Otto did not have waterskins. Imric decided to go without for the evening while Otto drank his own urine.
  • After resting until sundown (approximately 8pm) the party started checking the sarcophagi, revealing seven undead kith mummies!
  • The kith mummies had burning claw attacks that nauseated victims. 
  • Wayne and Gastronomix joined in the battle.
  • After defeating the mummies, the party searched the sarcophagi and found valuable jewelry a functional ray rifle with limited charges, a skullcap, and a cache of greenstone shards.
  • While the rest of the party wasn't looking, Nicodemus pilfered the four greenstone shards illuminating the room.
  • Imric agreed to try on the silver skullcap in exchange for some of Floyd's water. Once donning the cap, Imric realized that it would let him translate (and possible speak) in any language he could hear. 


Adventure Notes



  • I know that there is a regaining stamina rule for dealing with the purple sun, but I wasn't sure how the lack of food and water could play a role without dragging down the game. So I went with the rule that only access to both allowed a PC to regain their Stamina loss. I'm interested in how other folks are handling this.
  • Given that Jonata was all for letting his PC drink his own urine, I came up with this quick mechanic:
    • Urine Consumption: DC 10 fortitude saving throw to keep the urine down, and then only regain 1d3 Stamina loss (cannot exceed maximum Stamina).
  • Since we were short on combat for the night, I made the Kith Mummies harder than how they were in the original adventure:
    • Burning claws, +4 to hit, 1d7+2 damage plus burned flesh.
    • The target of this attack must make a DC 15 fortitude save or the smell of burnt flesh and hair sickened the target. -1D for all actions for 1 round.


Quotes



"One minute I was asleep and next all this shit is purple." - Nicodemus wasn't around for the last adventure. 

"Hey, hey! How do I look in this? Does it make me look fat?" - Nicodemus to Floyd upon donning a shrunken kith head belt. 

"The Purple Planet mixed with Candyland." - Marc commenting on Judge James' description of the forest to the east.

"Pee is drinkable... all I'm saying." - Jonata was ready to do this.

"They should call it the Yellow Planet." - Paul was grossed out that Jonata was ready to do this.

"Raging Nicodemus. Like Screaming Otto, with profanity." - Alex describes his character. 

"It's the strength of the pee!" - Jonata after rolling a natural 20 on the final hit on the kith mummies. 


In Memoriam 

  • Screaming Otto's dignity. 

Saturday, October 14, 2017

Father/Daughter MCCRPG - Hive of the Overmind - Part 1



A New Mutation Forms


I've done a lot of adventure recaps on the Living 4 Crits blog post, but this series is going to be special. I'm not writing any actual adventure summaries. I guess technically I'll be writing part of the blog portion, and doing all the editing, but for this monthly series my daughter (the infamous Judge Evie) will be in charge of doing the actual "recap" for the adventures. You see, this new campaign isn't just mine, it's "ours." 

She asked to write her parts out long hand.

Now that we've had a chance to thoroughly dig through the Mutant Crawl Classics Role Playing Game, Evie and I wanted to roll the game out in a campaign format. So we agreed to start running a monthly father/daughter, co-judged campaign for anyone interested at our Norwin Game Knights events. We'd have a fairly even split of game master duties: I'd take care of giving most of the scene overviews and adjudicating rules, and she'd take care of managing monsters and dishing out ad libbed craziness. 


I know I do a lot of gushing about my family on this blog, and I'm sorry if I drive any of you crazy, but I can't help it. Seriously, this was one of the coolest games I've ever played, and not just because of it being a shared event between me and my daughter. Mutant Crawl Classics was such a wonderful game to run at the club! Of our eight players, five were seasoned Dungeon Crawl Classics players. But our young group (ages nine to fourteen), were absolutely enthralled by the post-apocalyptic gonzo of MCCRPG. 



With all the Mutant Crawl Classics Kickstarter rewards flowing in right now, I really wanted to get cracking on the published adventures. So Evie and I have a plan. We kicked off the new campaign with +Julian Bernick's insectoid 0-level funnel, Hive of the Overmind, and we plan on moving through the rest of the published adventures one by one as the year progresses. I'm fairly confident that most of the players are along for the entire ride. By the end of the night, everyone was clamoring to roll up their mutations and pick out their pure strain human classes. 

So far we have a pretty interesting cast!

Judge Evie striking fear into Evan's heart.

The Initiates of the Dolphinquisition


  • Carrie
    • Oliver - Pure Strain Human
    • Era - Pure Strain Human [Advances as Shaman]
  • Ryan
    • Ranno - Manimal (Toad) [Advances as Manimal]
    • Dr. Snek - Mutant 
  • Gavin
    • Nike - Pure Strain Human
    • Barf - Plantient [Advances as Planitent]
  • Alex
    • Guthric - Pure Strain Human [Advances as Rover]
    • Cactilus - Plantient (Cactus)
  • Ella
    • Wallace - Mutant [Advances as Mutant]
    • Milo - Pure Strain Human
  • Nick
    • Logan - Mutant
    • Dominic - Mutant [Advances as Mutant]
  • Evan
    • Colossus - Mutant [Advances as Mutant]
    • Berry - Mutant
  • Alex (Fry Guy)
    • Terra AD's Best Blower - Manimal (Lion)
    • Nicky P. - Pure Strain Human [Advances as Healer]



Hive of the Overmind - Part 1

Recap by Guest Blogger, Evie Walls

Everyone started out in an ant hive where this giant bee came in came in combat with them. This world is Terra AD! As they destroyed the monster they continued on. After a few fights, Ryan's character discovers a stone hoe. One second later, Fry Guy [Alex #2] and Ryan are bidding and fighting over a stone hoe. As they are each fighting over the hoe it breaks, so does Ryan's character's skull.

A few rooms later everyone hears "help, I'm drowning!" 

Ryan sees a frog thing and immediately yells "those are my people!"

At the garbage room everyone started to explore. A lot of people got pretty cool things. Stone axes, paragon elixer, stim gum, but others were not so lucky Some people said "hello" to giant maggots, but others found plastic babies. Evan found a plastic baby, and slowly flipped it over. As soon as it said "mama" it was getting smashed into pieces by Evan.

In this process Cactilus dies a normal death from a giant maggot. 

A few moments later the party came across a mucous bridge. Everyone made it across... except for Berry. Berry was walking (in a sack) across the bridge and closed his eyes to remember being awesome. As he opened his eyes he was walling into lava.

Well we can say "bye" to him. Peace out!

A couple minutes later everyone is fighting giant swarms of ant-men larvae. A lot of characters took damage during this time including Ella's character who took a hit of 2. During this adventure Ryan is being very "punny!" Ha, ha!

Anyways, these large swarms aren't done yet.

Fry guy's character starts to throw his gum at the ant men larvae. As they eat it, the swarms start to form one giant monster. 

[Judge James' note: this whole encounter modification was definitely Evie's idea!]

This monster spits out goo acid that burns flesh with a 1d4 damage. While they are fighting this thing, the time ran out. Everyone leveled up and we were all ready for more next time. 



Campaign Crematorium 


  • Dr. Snek - Dragged off edge of cliff by giant bee
  • Nike - Eaten by garbage maggot
  • Cactilus - Eaten by garbage maggot
  • Logan - Bitten to death
  • Berry - Tried to potato sack race across mucous bridge over lava

Wednesday, October 11, 2017

New Descriptor: Vegetarian

Fun fact: this is currently in my refrigerator

I know that a lot of you out there are just like me: passionate gamers who love Numenera and are super excited about the Numenera 2 Kickstarter. Also, just like me, I'm sure that many of you (if not MOST of you) are also vegetarian. But as we vegetarians all know, it can be really hard to be both a vegetarian at the game table as well as in the game. I mean, there just aren't that many options out there to really play real vegetarian characters...

... until now.

Fun fact: Reubens with beets beat Reubens with beef

Behold, the Vegetarian descriptor! Whether you're playing Numenera, The Strange, Gods of the Fall, or Predation, I'm sure that this is the perfect descriptor for your gaming table, suitable for just about any build.  

Just imagine:

  • I am a Vegetarian Glaive who Bears a Halo of Fiber
  • I am a Vegetarian Spinner who Farms with Great Skill
  • I am a Vegetarian Savior who Works Miracles with Tofu

Literally, your character options are endless. But I know what you're thinking: "James, where are the rules for this incredibly innovative, and health conscious alternative to other descriptors?" Prepare to be amazed.

Fun fact: 1 cup of peas has 8 grams of protein

Vegetarian


When you look at a dossi, gallen, or shiul, you don't see a dinner, you see a kindred soul, experiencing the same Ninth World as the rest of your adventuring party. You have taken a vow to never consume the flesh of another creature, and have earned countless health benefits from this incredibly sustainable diet. Most of your fellow adventurers don't understand you. They take offense whenever you remind them of your eating habits, and they are constantly checking to see if you've eaten enough protein before battle. But one day they will come to their senses, and discover that imitation yol meat crumbles taste 60% like the real stuff.

You gain the following benefits:

Health Conscious: +2 to your Might Pool because of an incredibly nutritious diet.
Friends not Food: Domesticated creatures just love you! They all know, deep down, that you are absolutely no threat and that you would never consider them as a food source, even if you were lost in the Beyond with no other options. You are trained in all tasks dealing with domestic and companion animals. 
Skill: You know how to make great food with seemingly simple ingredients. You are trained in all tasks involving cooking and food preparation. 
Skill: You are trained in all positive social interaction with fellow vegetarians. It's like you just understand each other!
Inability: The difficulty of all social interaction with creature who eat meat are increased by one step. Unfortunately you just can't keep the fact that you're a vegetarian to yourself. Plus you can't not comment on how gross meat really is. Seriously, think about it... super gross.

Initial Link to the Starting Adventure: From the following list of options choose how you became involved in the first adventure:

  1. You recently prepared food for the party at a local vegetarian friendly establishment (and coffee house) and thought that they needed a skilled chef.
  2. You ran into the group at a local produce market in a nearby city, and it just so happened that you were both buying the same kind of vegetable.
  3. One of the party members hired you on as a personal trainer.
  4. It has always been your dream to meet new humans, visitants, and other beings and tell them about how great it is to be a vegetarian. 

*     *     *

So yeah, +Jennifer Walls and I are vegetarians, and I hope you got a kick out of this descriptor, whether or not you are followers of our plant-based ways. I've gotta thank +Marc Plourde and +Troy Pichelman for a short back-and-forth on Twitter today that inspired this post. You guys rock!