Wednesday, April 20, 2016

Numenera Crawl Classics - A Weird Occupation List



Outlandish & Weird


I love inter-RPG-system cross pollination!  

Last month, during our regular Cypher System Fantasy campaign, I got the urge to run Sailors on the Starless Sea, which is a Dungeon Crawl Classics adventure.  I just couldn't pass up the opportunity to convert one of my favorite adventures "on-the-fly."  It was a fantastic showcase of how easy it is to run just about any adventure with the agile Cypher System.  

But this got me thinking.

The Cypher System can certainly run a DCCRPG module...

... but can Dungeon Crawl Classics run something from the Cypher System?  

I decided to test out this theory by creating a basic model of rules to run a classic DCCRPG 0-Level funnel in the Ninth World of Numenera!

For those of my DCC readers who may not be familiar with Numenera, it is essentially a science-fantasy setting produced by Monte Cook Games set one billion years in the future.  It's got a wickedly tight dice mechanic, and some really innovative rules that I've come to adore over the last two-and-a-half years of constant gameplay.  Heck, even if you don't want to pick up any new rules, the corebook is jam-packed with cool setting material that could make its way into just about any game...

... even a DCC game.

So, just for a taste, I've decided to deliver a full list of Numenera-inspired occupations and starting equipment so that folks can essentially run a full Numenera 0-level funnel with the DCCRPG rules.   

Please, don't take any of this too seriously, its all in good fun.  Think of it as a light-hearted way to try something different this upcoming weekend.  


Thanks


I need to thank all the amazing folks from Facebook and Google+ who assisted with this short little project.  I asked for occupation ideas, and you all really came through!  So I made sure to give a nod each contributor on the list.  You'll find those nods below.


Directions


This is going to be really easy!

First, you'll need a copy of the Dungeon Crawl Classics RPG, either print or in PDF.  Next, you'll need a copy of the Numenera corebook, either print or in PDF as well.  

I'll admit, this list is sort-of designed for folks who are a little familiar with both (and I know you exist, I can see your posts in both fandoms!) but if you have one but not the other, at least grab the PDF and give it a read.

If you don't have either, you've got a lot of reading to do!

Okay, got your books?

Great.

Just follow the rules in the DCCRPG rulebook for creating a 0-level character, but use the occupations provided below.  Also, make sure to give each character an Oddity out of the Numenera corebook (pages 314 -316).  Some of the occupations already get an oddity, but since I don't have any conversions for Cyphers, these little tidbits of the weird will have to do.  


0-Level Ninth World Occupations


(roll 1d100 to select your starting occupation)

d100
Occupation Starting Weapon Starting Gear Contributer





1
8th World Conspiracy Theorist Tiny Projectile Launcher (1d4 dmg) Nanite-infused VHS copy of the X-Files Marc Plourde
2
Abhuman Flesh Harvester  Cleaver (1d6 dmg) Abhuman meat chunks Andreas Walters
3
Aeon Priesthood Initiate  Walking Stick (1d4 dmg) Initiate robes, fine belt

4
Aneen Courier Spear (1d8 dmg) Aneen  Dreik Broodraven
5
Aneen Wrangler Whip (1d3 dmg) Silk lasso

6
Angulan Squire Short Sword (1d6 dmg) Shield

7
Anti-Moisture Farmer Staff (1d4 dmg) Really dry pants Christopher Henry
8
Artifact Sage Thin pointer (1d3 dmg) Book about one artifact Dreik Broodraven
9
Automaton Fortune Teller Automaton Fist (1d4 dmg) Incense

10
Automaton Mechanic Wrench (1d4 dmg) Tool kit Christopher Henry
11
Awoken Cryosleeper Shard of Glass (1d4 dmg) 2 bags of saline solution

12
Beyond Beyond the Beyonder Short Bow (1d6 dmg) Binoculars  David Howard
13
Bioforge Escapee  Severed Limb (1d4 dmg) Keycards

14
Biorectifier Tongs (1d3 dmg) Sack of pre-rectified selections Robert Rosenthal
15
Black Riage Barbarian Mace (1d6 dmg) Furs David Howard
16
Boulder Herder Shovel (1d6 dmg) Remains of a naughty boulder Robert Rosenthal
17
Cavot Farmer Walking Stick (1d4 dmg) Cavot Eric Fields
18
Chirurgeon Scalpel (1d3 dmg) Herbs

19
Churn Layer Shovel (1d6 dmg) Jar of churn

20
Cloned Copy of Marc Plourde Sack of d4’s as caltrops (1 dmg) Fedora, useless Chromebook

21
Coherer Vacuum Tube (1d3 dmg) Weird Radio-like device Robert Rosenthal
22
Convergence Apologist Dagger (1d4 dmg) Notepad with smart comebacks

23
Cypher Analyst Staff (1d4 dmg) Busted cypher Robert Rosenthal
24
Cypher Junkie Blowgun (1d3 dmg) Used cypher David Howard
25
Data-God Devotee Mace (1d6 dmg) Holy symbol

26
Descendant of Ruk Spine Lance (1d8 dmg) Umbilical 

27
Devola Groupie  Spear (1d8 dmg) Nagaina Defender parasite

28
Draolic Duelist  Rapier (1d6 dmg) Sash David Howard
29
Dreamsmith Wand (1d3 dmg) Glasses Robert Rosenthal
30
Drit Sifter Rake (1d4 dmg) Bucket Robert Rosenthal
31
Dritfarmer Shovel (1d6 dmg) Sack of rich drit

32
Explorer of the Beyond Short Bow (1d6 dmg) Map case Dreik Broodraven
33
Gastric Juice Addict Really Sharp Straw (1d3 dmg) Gross cup Eric Fields
34
Icebound Fisherman Hook (1d4 dmg) Block of ice David Howard
35
Immortal French Scotsman  Claymore (1d10 dmg) Kilt Marc Plourde
36
Immortal Scotch Egyptian Spaniard Katana (1d10 dmg) Red foppish outfit Marc Plourde
37
Interdimensional Gatekeeper Polearm (1d8 dmg) Gate key Dreik Broodraven
38
Iron Wind Forcaster  Short Sword (1d6 dmg) Notebook

39
Iron Wind Survivor Tentacle Arm (1d4 dmg) Mirror

40
Lattimor Partners Counselor Axe (1d6 dmg) Box of tissues

41
Lattimor Storyteller Walking Stick (1d4 dmg) Story book

42
Lattimor Street Thug/Pacifist Synth Knuckles (1d3 dmg) Universal Symbol of Peace

43
Light-thread Dancer Sharpened Shoe (1d3 dmg) Great outfit Robert Rosenthal
44
Living Artwork Tattoo Gun (1d3 dmg) Paint

45
Living Flora Shepherd Rake (1d4 dmg) Comb Dreik Broodraven
46
Machine Healer Wrench (1d4 dmg) Oil can Robert Rosenthal
47
MCG Intern Keys on a Lanyard (1d3 dmg) Signed Numenera Corebook

48
Mime Ball (1d3 dmg) Facepaint David Howard
49
Mind-Recovery Undertaker Cleaver (1d6 dmg) Brain in a jar Christopher Henry
50
Mlox Astrologer  Spear (1d8 dmg) Orrrery 

51
Moss Covered Monk Fists (1d3 dmg) Polished stone

52
Mutant Ex-Slave Staff (1d4 dmg) Canteen

53
Mutant Freedom Fighter Mace (1d6 dmg) Camouflage clothing David Howard
54
Mutant Innkeeper Broom (1d4 dmg) Room key Dreik Broodraven
55
Nano's Apprentice  Dart Thrower (1d4 dmg) Extra random oddity

56
Nanospirit Breeder Staff (1d4 dmg) Microscope Robert Rosenthal
57
Naharrai Native Spear (1d8 dmg) Playful Corra Bird David Howard
58
Naverene Venture Capitalist Machete (1d6 dmg) 15 shins David Howard
59
Near-Meat Peddler  Cleaver (1d6 dmg) Sack of bloody organs

60
Nibovian Cousin Fists (1d3 dmg) Postcard from a family member

61
Nightcraft Stowaway  Dart Thrower (1d4 dmg) Deed to a pulsar

62
Octopi Servitor Chain (1d4 dmg) Collar

63
Oddity Appraiser Short Sword (1d6 dmg) Extra random oddity

64
Oddity Polisher Sandpaper (1 dmg) Extra random oddity David Howard
65
Order of Truth Copyist Quill (1d3 dmg) Set of writing tools Michal Chyczewski 
66
Organic Stone Harvester Pick (1d6 dmg) Hunk of organic stone Dreik Broodraven
67
Outlaw Broadcaster Antenna (1d4 dmg) Power supply

68
Part of a Hive Mind Mandible on a Stick (1d4 dmg)


69
Prior World Televangelist Replicant Polearm (1d8 dmg) Prior World holy book Eric Fields
70
Pytharon Pugilist Bare Hands (1d3 dmg) Sack of opponents’ teeth David Howard
71
Qi Street Urchin Synth Knuckles (1d3 dmg) 5 shins

72
Queslin Retiree Really Bad Attitude (1d4 dmg) Jar of salty slugs

73
Red Fleet Boatswain  Belaying Pin (1d4 dmg) Tricorn hat

74
Reglae Gatherer Machete (1d6 dmg) Reglae leaves

75
Second-to-Last Castoff of the Changing God Axe (1d6 dmg) Change for a shin Eric Fields
76
Sentient Cypher Amalgamation  Broken Cypher (1d3 dmg) Towel

77
Sentient Potato-Couch Chair Leg (1d4 dmg) A bag of nails and a carrot Marc Plourde
78
Seskii Trainer Whip (1d3 dmg) Seskii Pup

79
Shin Counter Hammer (1d6 dmg) 10 shins

80
Sky Crystal Miner Pick (1d6 dmg) Sky crystal shard Dreik Broodraven
81
Slidikin Dentist Sharpened Tooth Brush (1d3 dmg) Floss David Howard
82
Snowloper Groomer Trident (1d6 dmg) Grooming tools

83
Solid Light Sculptor Knife (1d4 dmg) Chunk of golden sunlight Dreik Broodraven
84
Solid Sound Musician  Conductor’s Wand (1d3 dmg) Chunk of tunes Dreik Broodraven
85
The Nalurus with No Name Staff (1d4 dmg) Heavy robes David Howard
86
Thuman Breeder Club (1d4 dmg) Thuman

87
Translated Estate Agent 9mm Glock (1d8 dmg) Estate Badge

88
Trapped SATI Researcher Bowie Knife (1d4 dmg) Cute dinosaur pet Christopher Henry
89
Ultraterrestrial Breeder Spear (1d8 dmg) Something living in a cage Dreik Broodraven
90
Urvanus Native Punching Dagger (1d4 dmg) Map to a portal home David Howard
91
Varjellen Caravan Guard Longsword (1d8 dmg) Fancy hat

92
Varjellen Merchant Crossbow (1d6 dmg) Scale

93
Victorian Time Traveller  Spanner (1d6 dmg) Pocketwatch 

94
Visitant Inspector Strong Magnifying Glass (1d3 dmg) Notebook and pen David Howard
95
Volunteer Sustenance Fork (1d3 dmg) Dinner plate Robert Rosenthal
96
Vralk Spy Blowgun (1d3 dmg) Dark clothing

97
Wandering Walker Cane (1d4 dmg) Really nice sandals  David Howard
98
Westwood LumberJack Axe (1d6 dmg) Culova repellant 

99
Wild Machine Hunter Short Bow (1d6 dmg) Automaton hand Dreik Broodraven
100
Wind Taster Whip (1d3 dmg) Samples of wind in a jar Robert Rosenthal


So how did we do?


If you liked our selection, plan on using these in an upcoming game, or even if they just gave you a chuckle, please make sure to share it amongst your friends!  Also let us know if you DO manage to throw together a game. 

Iadace!