Showing posts with label Miniatures. Show all posts
Showing posts with label Miniatures. Show all posts

Tuesday, June 26, 2018

#30Days30Miniatures - Day 3



Day 3 of #30Days30Miniatures came with a weird request:

"I need tiny seashells." 

That's what I posted on Facebook earlier today. I wasn't happy with the giant, boring base on Evie's Reaper Sharkman, and I wanted to make this special miniature POP! Evie originally won the miniatures as a consolation prize for being a runner up in a Free RPG Day tournament funnel at Phantom of the Attic in Pittsburgh. I had to make it special.


Fortunately, Jennifer was able to find me a tiny seashell necklace that I cannibalized for basing material. I think it turned out well!


I should note, that if you're looking to play this badboy as a player character class in your home campaign, make sure to check out the D&D Creature Crucible: Night Howlers! Tons of Lycanthropes to try out. I've always wanted to play an all werecreature D&D game... some day. 

Here's some of the other work I did. I only painted for about an hour or so, but managed to get a good bit done. 


#30Days30Miniatures Days 1, 2, and 3!

Show me what you got!


Monday, June 25, 2018

#30Days30Miniatures - Day 2


On Day 2 of my #30Days30Miniatures challenge, I gained a partner:

Cooper.

Cooper (Kid 3) was interested in doing some painting, and my wife wanted to know if I had any loose miniatures lying around that he could try. Turns out that I have a pile of homeless HeroQuest minis that I've used over the years for various RPG's. So I took them to our balcony, tossed them on a moving box, and gave them a quick priming. 


So far he's just base coated a Chaos Warrior (black) and a Skeleton (white), but the whole process kept him occupied for the better part of an hour. 



I can't wait to watch his reaction tomorrow when he dry brushes the chrome onto the knight! 


For my contribution I completed a Reaper Mouseling Thief (pewter) that I picked up late last year from Phantom of the Attic in Pittsburgh. 



Here's a shot from the back.



Here's the progress so far on what I worked on tonight. A lot of base coating, including second layers on some ghosts, the tombstone golem, and some weird bat thing. Those are all Reaper. Got a bunny and a mouseling started, and still working on a WizKids Elf Wizard. I'm really not happy with the quality on that one. Also got a Mordheim Possessed that I'm working on.

Chances are that my Reaper Wereshark will be finished next. He was going to be done tonight, and I think the painting is done, but I kinda want to add some shells or sand or something to his base so that I can use him in the Ghost Archipelago.

So Day 2... what've you painted today? 



Sunday, June 24, 2018

#30Days30Miniatures


About a year ago Frostgrave got me back into miniatures painting. It's been a great ride so far, and I've really enjoyed returning to an aspect of the gaming hobby that I've been missing for years. Unfortunately I've painted very little over the last several months, as we've been so involved with our family's move.

Well that ends tonight!

Starting today, I'm going to be attempting a #30Days30Miniatures challenge! That means that every night for the next month I'm going to finish one miniature. Since I'm the one making up this challenge, I figured it was only fair to make up some rules:

  1. At the end of each day, you need to complete the painting of one miniature.
  2. Basing is optional. 
  3. It can be any miniature you want, from any game, from any system, from any manufacturer. 
  4. Partially finished miniatures in your pile are fair game. I figure that this is about finishing miniatures, and working through those pesky figures in your vault. Why not include them?
  5. Have fun!

I can't think of any other rules at this time, but my goal is to have at least 30 of these figures completed by the end of the challenge. Hopefully more. The picture above shows the figures that I plan on working on for the next 30 days. I think its a pretty fair split between ReaperDark Sword, and some old Games Workshop Mordheim minis. 

If I'm lucky I'll even squeeze in a few games of something (Frostgrave, Frostgrave: Ghost Archipelago, Mordheim, or heck, even HeroQuest) between now and the end of the challenge.

Join me! 

If you have additional rules you think I should add, let me know. 

If you want to take part in the challenge with me, hit me up. Maybe we can have some kind of master list? 

Let's do this!



Friday, June 16, 2017

Evie & I Try Conan: Rise of Monsters


By CROM!


When I started getting back into miniatures gaming a few weeks ago, I knew that there was a chance that a marauding Kickstarter campaign could potentially cross my path, forcing me to dive headfirst into a quest to acquire a bunch of figures for my ever expanding game collection.  Leave it to Pulposaurus Entertainment (a new division of one of my favorite gaming companies, Pinnacle Entertainment Group) to resurrect the Conan: Rise of Monsters (or CROM) Kickstarter, with the alluring promise of heroes and villains of the Hyborian Age.

Image from the Conan: Rise of Monsters Kickstarter campaign by Pulposaurus Entertainment

While I wouldn't call myself the greatest of all Conan the Barbarian fans, I'm no slouch when it comes to a certain, special Cimmerian.  Like any child of the 1980's, I got to watch both Conan the Barbarian and Conan the Destroyer at a young age.  Truth be told, it wasn't until my twenties that I begrudgingly admitted the superiority of the Grace Jones-less original.  

It was also in my twenties that I finally started reading some of Robert E. Howard's Conan stories.  Although it was one of the first that I read, I still consider The Tower of the Elephant to be my personal favorite.  I wasn't aware that the early, pulp authors often mixed elements of what we would call fantasy and science fiction today.  So the concept of some otherworldly elephant alien appearing in a sword and sorcery story blew my mind!  

Image from the Conan: Rise of Monsters Kickstarter campaign by Pulposaurus Entertainment

The promise of a savage Conan miniature, raging across my beat-up dining room table, taking down evil priests of Set, required me to take a look at this Kickstarter campaign.  Granted, the fact that I've never been disappointed by a Pinnacle Entertainment Group Kickstarter Campaign helped.  The pre-painted miniatures looked awesome, as did the Reaper terrain.  I'd get a chance to look at the rules later.  

Fast Facts


I strongly suggest getting the details about Conan: Rise of Monsters from its Kickstarter page, but here are some quick details at a glance:

  1. Conan: Rise of Monsters is a skirmish style miniatures game that pits Conan's "Circle of Iron" against Thoth-Amon's "Legion of Set." 
  2. The game features a "Fate Deck" that adds light deck-building elements.
  3. The entry, "Conquerer" level for CROM features 30 miniatures (including 2 large monsters), dice, terrain tiles, rules, game tokens, Destiny gems, and Fate cards.
  4. The upgraded "Warlord" level adds another 22 miniatures.  
  5. The rules system is light and fast, as are the rules, coming in at only 16 pages.
  6. The miniatures are all pre-painted PVC.  There is no option for unpainted miniatures, as the game is intended to be played "out of the box."
  7. The Reaper terrain that can be acquired at the "King" level, or as add-ons, comes unpainted.
  8. As of this blog post, Conan: Rise of Monsters is double funded (around $100K.)

Admittedly, I was a little taken aback after reading further.  I'm a seasoned veteran of RPG Kickstarter campaigns.  I can back at a few dozen bucks and get a slew of PDF's, or raise that to one-hundred and get some nifty physical rewards.  Conan: Rise of Monsters does not come cheap!  The base "Conquerer" level is $150 before shipping, while getting all of the production miniatures kicks you up to the "Warlord" level of $300.  If you want the terrain as well (and dammit I do, but I'm on the edge already), you're at $500.  

If I backed this one, it would be one of the most expensive Kickstarter campaigns I've done. The only two that even come close for me would be last summer's Deadlands 20th Anniversary campaign, and the campaign for The Strange by Monte Cook games.

So $300 to $500 for a lot of swag... but would I like it?  If only there was a way to play it...

... oh wait...

... there is!  

  

Playing the Game

For this Kickstarter, Pulposaurus Entertainment made all of the beta rules, unit cards, and Fate cards available as free downloads on DriveThruRPG!  


We set our game up as follows:
  • Printed out equal forces of unit cards, 12 points each
  • Printed the Fate Cards on plain paper
  • We used regular six-sided dice as the Sigil dice, counting 1's and 2's as "Shields", 3's, 4's, and 5's as "Swords", and 6's as "Sigils"
  • We used poker chips to mark Destiny (blue), Activated units (white), and Wounds (red)
  • We used Lego's with mini-fig bases for miniatures!  

My daughter Evie is the closest thing to a fellow mini's gamer in my house, given her love of X-Wing, so she quickly volunteered for this first session.  

Cooper's already called "dibs" on the second. 



I played as Conan's Circle of Iron, creating the following units out of Legos:
  • King Conan (5 points)
  • Valeria (4 points)
  • 3 Poitainian Knights (3 points)



Evie had to be the villains, because she only does "bad guys."  She went with the Legion of Set:
  • Thoth-Amon (5 points)
  • 5 Stygian Skirmishers (3 points)
  • Dragon (4 points)

Was this a balanced encounter?  It looked like it on paper, with each side sporting twelve points, but to be fair, I wasn't going for balance.  A couple nights before, Cooper and I went through all of our Legos trying to build something that resembled CROM-worthy figures.  This was as good as it was going to get!  


The Battle of the Green Mound


I read the rules the night before, and everything seemed pretty straightforward.  Evie took some time to review the rules while I set up the battlefield.  This being our first game, I knew we'd make quite a few mistakes.  Our goal was to give the rules a shot, get an idea for the mechanics, and most importantly, have a good time.  


I arranged my Poitainian Knights to the left of Conan and Valeria, while Evie put her figures in front of the Dragon.


In that first round, we both carefully crept across the map.  It looked like most of the forces were going in the same direction, although I did sneak Valeria off to my right, hoping that she could get the drop on the evil Thoth-Amon!


When I noticed that one of my Poitainian Knights had a direct line of attack on Evie's Dragon, I "charged!"  In hindsight, we kind of screwed up this rule.  I went and had the Knights do a double move on their charge, but after reading the rules again, this isn't exactly how it works.  Figures can move their full move first, and then need to roll to see how much further they go on a charge.  

Oops!


Not that the charge worked out well for me!  True, my Poitainian Knights killed Evie's Dragon, but the Dragon returned the favor.  In CROM, the defender gets a full attack before dying.  Another rule we left out here was using the Destiny gems... okay, technically we knew "how" to use them, we just didn't realize that we should've.  Destiny lets players add dice to their rolls, either on attack or defense.  Evie could've bolstered the defense of her Dragon, and probably should've.  

Better luck next time!


There was some shooting back and forth between Thoth-Amon and Valeria, until Conan showed up.  Here's where things really felt like an action movie, and I could hear the booming Basil Poledouris soundtrack in my head.  Conan charged the Stygian Skirmishers...


... and killed them all in one swipe!  It really helped to have a Fate Card that let me turn all my "Shields" into "Swords!"  


Thoth-Anon wasn't having any of this though.  

Evie's devilish Stygian Sorcerer kept Conan at bay using the "Terrified" Fate Card, preventing him the barbarian from moving.  Then, a few lucky rolls later, Conan was dead!


Valeria charged Thoth-Anon the next round, and the two killed each other quickly. 


Now I'd consider this to be a draw, or a tie, but not Evie...  Evie considered this some kind of weird victory.  According to my middle-child, just the fact that she prevented me from winning, meant that she won.

I don't get it either.


So how did we do on the rules?  

For the most part, we picked them up quickly.  For the first few turns we were forgetting to use the special attacks and powers of each unit, but by the end of the game they were in full force, as well as Destiny.  

I think the Fate Deck was my favorite element in the game.  Not knowing what cards Evie had up her sleeve meant that every action had potential risk.  The Sigil dice have more swords than shields, and for many figures, rolling a Sigil allows for more potential damage.  But the opposing player's Fate Deck can completely change the course of a battle.  Yeah, it's great that Conan gets to charge in and roll a ton of Sigils, but when Evie's Fate Card made me reroll my entire attack, it changed the entire nature of the round.  

Here's hoping that Pulposaurus Entertainment churns out a TON of Fate Cards!  



Parting Shots


This is a big crowdfunding campaign, with a pretty steep barrier to entry, so let's cut right to the chase.  

Conan: Rise of Monsters seems like a fantastic game for casual miniatures gamers, or those just getting into the hobby who do not have the time or skills to paint their own miniatures.  If you find yourself leaning more towards X-Wing over Warhammer 40K, you may be in this demographic.  

This is essentially MY demographic!

I hate to steal from Savage Worlds, but since it's a Pinnacle product I'm going to: the rules for CROM are "fast, furious, and fun!"  The sixteen pages of rules did leave me thirsting for more.  Having read the rules for Frostgrave recently, and being very familiar with Mordheim, I may actually prefer CROM's system, however sixteen pages doesn't seem to scratch the itch.  I want more backstory, and more flavor text!  Fortunately the Kickstarter campaign promises an add-on book at the Warlord level, and another PDF as a stretch goal.

I'm a bit more torn when it comes to the Reaper terrain.  Let's be clear: I want it!  Just like the Fate Decks, the terrain has mechanics.  But it feels weird for me to be playing with 3D miniatures on a 2D board.  I wish that either A) the terrain was offered as part of the lower level rewards, or B) the terrain was pre-painted.  

For those of you who enjoy painting your own miniatures, this may not be your game.  The Kickstarter states that you can add your own detail, and I've seen some awesome, customer X-Wing paint jobs.  But if you like cutting sprues, adding pieces, and creating your own forces, this could be a turn off.  

Personally, I really enjoyed the game and look forward to playing again with the kiddos.  I'm excited to see where the stretch goals go, and hope that a few more extra miniatures get tossed into the mix.  I can see this as one of the games where the kids wouldn't need me to help them with the rules, although once the rewards arrive, I'm not sure that I'd trust them with $300 of miniatures!  

They can keep playing with the Lego mini-figures.  


Sunday, June 4, 2017

My Greatest Warband



I spent a lot of time this weekend chatting with my friend +Ray Slakinski about miniatures, and painting miniatures. Sure, I've done a lot of Battletech mini's, and I have an entire squadron of Crimson Skies minis. I even have a Warhammer Fantasy army's worth of Mordheim mini's; enough for 5 decent sized warbands, not including special figures and hirelings.

But none of this compares to my pinnacle miniature painting achievement: my Fairy Meat collection! 

I painted these back in 2003, just after purchasing the Fairy Meat rules by Kenzer & Co. The entire line was a riff off of their Knights of the Dinner Table comic. To this day I've never met anyone else who's painted Fairy Meat minis, and "back in the old days" I had to provide all the rules and figures to get anyone to play with me.  No one else had that same FEVER for Fairy Meat that I had.  

But these miniatures represent a pretty important shift in my life.  At the time, I was a fairly recent college graduate and only a year into a new marriage.  We'd soon find out that our eldest Carrie was on the way.  So I painted these minis at the absolute perfect time in my life: I had money, I had time, and I didn't have anyone asking me questions about crazy crap all the time.  


Let's start with a look at the full collection.  

Gorgeous, isn't it?  

In the front row I have a Gnome with his mechanical hat-bomb, a pair of gremlins, and a pair of clock fairies.  Next is my Moon Fairy band with a pair of pixies.  Finally, to the right, are my regular fairies.  

The stuff in the back row aren't really "official" Fairy Meat miniatures.  Those things are lawn ornaments that I purchased, covered in blood and swirly eyes, and used like "Tanks" in my game.  I wish I could claim that this was my idea, but it was a recommendation out of the main rulebook.  

For the toadstools, I had purchased tiny, miniature plastic wine glasses, cut off the stems, and reattached them upside down.  


The gnome itself was a behemoth to construct, but ended up being one of the easiest things I've ever painted.  When I first glued it together, there was a giant gap in the back.  So I had to work with Green Stuff, which I found quite foul... but it worked.

Note the bases of the clock fairies.  All of the main miniatures (save for the gnome) were based on coins, and I even "sparkled" a few of them with glue and glitter.  I still need to get around to finishing the glitter on many of them.


The Moon Fairies.  My favorite to paint!  The two pixies in the front were my very first paint jobs in this series.  The one on the left turned out better, but when you have a dagger and an evil grin it makes it a lot easier to paint you.  


Fun fact: my favorite band of all time is the Smashing Pumpkins.  This was my "Smashing Pumpkins" fairy.  Hard to tell with my iPad camera, but if you zoom in, this guy's shirt says "Zero."  Unfortunately I couldn't shave his head like Billy Corgan.


I'm pretty happy with how the evil, "ICP" fairy and his friends turned out.  He's definitely my favorite of this group.  When you think about Fairy Meat being a 1:1 scale game, I think it makes this guy even more frightening.  Just think about this little beastie getting loose in your house with that tiny blade!


Just another close-up as I wrap up this short post.  I've recently uncovered all of my Mordheim miniatures, and I plan on learning the Frostgrave skirmish game soon.  It helps that Evie seems to have an interest as well.  I'm not sure if I'll get time to paint at this level anytime soon, and to be honest I always figured that I'd have to wait until my retirement.  Perhaps I'll find the time, and a year from now I'll have something to show for it...

... or perhaps I'll just find a way to use these Fairy Meat miniatures in Frostgrave!  

Saturday, September 5, 2015

X-Wing Flight Report 10 - The Force Awakens at Panera



#GetOutAndGame Star Wars Episode VII Style


Its been over a month since Evie and I played the Star Wars X-Wing Miniatures Game. Between Gen Con, a trip to Delaware to see my folks, and back to school preparation we just haven't had time to break out the miniatures.  But all that changed this Labor Day weekend!  Yesterday was Force Friday, and my wife Jennifer went out and purchased the new Star Wars - The Force Awakens starter box for X-Wing!


I just have to say that these fighters look awesome!



The rules aren't all that different, and are definitely cross compatible between the two games.  The Boost mechanic is now in the rule book, and there are a few new kinds of turns, including an especially deadly turn for the T-70 X-Wing called a "Tallon Turn."  But the best part about the new box is the miniatures!  You get a pair of First Order TIE Fighters and one T-70 X-Wing.  


We decided to play the new game as part of a father/daughter date.  Packing up the X-Wing Miniatures box and our iPad we set out for Target and Panera.  My wife had the chance to take part in Force Friday, but neither Evie nor I saw the setups.  It was awesome!  Lots of Star Wars swag in the store, and some really fun displays.  When Evie saw the TIE Fighter hanging over the Pepsi she started to dance around.  Chewbacca was pretty cool too.


The movie isn't out yet, but I'm already a BB-8 fan.  We found the cute little ball droid back with in the toy department.  The displays were a little picked over, but still fun to look through.


After a little window shopping (much to Evie's dismay we didn't purchase any toys), we headed next door to the North Huntingdon Panera.  I guess that technically makes this a #GetOutAndGame post, since we played the game in the restaurant.  


Game 14


A 35 point quick game to try out the new Star Wars Episode VII themed X-Wing Miniatures Starter Set. 
  • The First Order (Evie):  2 TIE/fo Fighters
    • TIE/fo:  Zeta Ace
    • TIE/fo:  Omega Squadron Pilot
  • The Resistance (Daddy):  1 T-70 X-Wing
    • T-70 X-Wing:  Poe Dameron
      • Upgrades:  BB-8, Weapons Guidance
The biggest surprise I had with this setup was the TIE/fo's.  Each TIE Fighter had one shield point, which may not seem like much, but during the game it definitely made a difference.  I found the T-70 to be a bit confusing when I first spun the action dial.  There were two kinds of turns that I had never seen before, and it was clear I'd have to fly the ship a bit differently.  The T-70 is certainly more acrobatic than the last generation of X-Wings.  



The Game


It took us a few minutes to setup, and we agreed to keep the table free of any asteroids or stray blueberry scone crumbs.  There were a few people who stopped to watch us play the game, but sadly no kids. Evie and I always on the lookout to enlist a few more young players into the ranks of tabletop gaming.


Everything started off simply enough.  There wasn't much room at the table, so we both realized that this could be a short, and very tight battle.  


We were right!  In the first turn the firing began!  


I decided to focus on Evie's weaker fighter first.  I got the drop on it during the first round of the game, and Evie tends to favor her stronger pilots so much so that she will be a bit careless with her weaker ones.  I figured her second maneuver would most likely place the fighter right in front of my cannons so long as I turned left slightly.

Yes, I am a terrible father exploiting my daughter's flaws.  


I only managed to knock out the TIE/fo's shields in this exchange.  In turn, I lost a shield from the Zeta Ace's blaster cannons. 


I had to caution Evie to make sure she took care of both of her ships, and not just the one that had her better pilot.  I think the advice worked… at least for a little while.


A couple turns later and I was in a great position!  Poe Dameron had a great shot on the Omega Squadron Pilot!  


Evie couldn't watch my rolls, and for some reason thought she was loosing a fighter.  But  those TIE's are so nimble!  Not even a scratch.


She was quickly getting the hang of some of the new maneuvers though, which was bad for me.  She also performed her very first lock-on!  I don't think she's ever had a ship that could do this.  


This was a great round for me.  Three hits, including a pair of criticals and since Evie performed a red maneuver she couldn't Focus.  So three hits on her Zeta Ace.  One more and he was a goner.  


I flew off but had a pair of TIE/fo's in hot pursuit.  


Evie thought the tables had turned, and she giggled in delight at all the dice rolling.  But Poe is a darned good pilot!  he managed to stay clear of any significant damage.  I would really miss the two points of shields though… 


We flew around each other for a turn...


… and then for another turn… 


… and then I had the Zeta Ace in Poe's sights!  


This exchange was a major turning point in the game.  I knocked out the Zeta Ace with some wicked dice rolling.  I think I had two criticals and two regular hits against the Zeta's lone remaining hull point.  But the "turning point" was not in my favor.  This was the last time in the game that I would roll well.  For the Resistance it was all downhill… 


I pressed the attack on the Omega Squadron Pilot, figuring that it would only take a couple passes to knock out this weaker fighter.


But Evie now had the hot hands in the dice game!  Clickety, clickety, clack!


Evie was now the aggressor, and on the second to last turn we argued over whether or not she could hit me.

She couldn't.  


When at first you don't succeed, do a K-Turn...


… and then roll really, really well!  

Poor Poe Dameron and BB-8… I guess they won't be in Episode VIII. 

Of course for Evie this was a blast!  She loves her TIE-Fighters, and really enjoyed her time piloting the TIE/fo's.   



First Order in First Place


During our last battle I smacked the snot out of Evie on her birthday, so its only fitting that she turned the tide during this game.  Honestly, I thought I had her but I made a pair of poor decisions in the end.  Evie gloated a bit, but that is to be expected.  The kid's only nine.  

I told Evie, partway through the game, that she could have an X-Wing Lego set if she happened to beat me.  She was so excited!  So we walked over to Target and took a look at the Legos.


Look at the joy on this cute little geek girl's face!  She was so excited to hold this TIE Fighter boxed set.  Unfortunately, a $60+ Lego purchase wasn't what I had in mind.


I promised Evie a Lego TIE Fighter, but I didn't say "which" Lego TIE Fighter she was going to get.  

Vlog, Vlog, Vlog, Vlog, Vlog-Vlog, Vlog, Vlog-Vlog (think Imperial march)


If you are interested in hearing more about my daughter's glorious victory for the First Order we filmed a brief vlog following our game: