Saturday, July 11, 2015

Knowing When to Run - DCCRPG with the Norwin Game Knights


Drafted!


Earlier this week I posted a call on the Norwin Game Knights Facebook page looking for Dungeon Crawl Classics RPG players.  I originally planned to run Carl Bussler's "The Well of Souls", but since the initial reception to my post was rather limited, I thought I'd save the new adventure for Gen Con.  So instead of prepping something I hadn't run before, I just brought along my DCCRPG rulebook and a stack of 0-level characters…

… and Portal Under the Stars…  

… you know, just in case… 


What I love most about my younger players is their excitement before, during, and after a game.  One of my regulars, Jeremy, was already signed up to play.  But when I told him that we were short players he started recruiting!  Jeremy successfully brought two more into our fold.  


Since Carrie's two friends were part of Jeremy's "draft", she meandered over to the table.

"You don't have to play with us if you don't want to," I told her.  "You've already done this adventure."  

"What are you going to play?" she asked.

I smiled, "Dungeon Crawl Classics."

Carrie gave me an accepting nod but then looked over my game-master's screen.  "Which adventure?" she whispered.

"The Portal Under the Stars," I replied.  

Not recognizing the title, Carrie continued the interrogation.  "I've played in this one before?"  


Carrie's face went all serious.  "Uh oh."  


What a Bunch of Rabble


You never know what you are going to get when characters are generated randomly…

Carrie's character naming technique wasn't the most original:

  • Mooshroom the Dwarven Mushroom Farmer
  • Dye-Dye the Halfling Dyer
  • Barry the Elven Barrister
Evan went with some more well known names:
  • Deadpool the Mercenary
  • Nike the Cobbler
  • Fred the Trapper
Jeremy decided to name his 0-levels after people he knows:
  • Julia the Halfling Haberdasher 
  • Ethan T. the Wainwright
  • Brandon Crow the Rutabaga Farmer
Braden wanted to stick with ordinary names:
  • Normelle Perrson the Gongfarmer
  • Somme Gui the Guild Begger
  • Reg U. Larguy the Ditch Digger




When is Running Away Acceptable


I didn't plan on doing a full write-up for this adventure, since the most interesting part was at the very end.  But I have to get you to that scene, so here's a very brief synopsis.

The door to the first room would claim the party's very first character death: poor Mooshroom.  Carrie wasn't very thrilled that she lost a character only five minutes into the adventure, especially after Tuesday night's Disney debacle.  For the next hour her characters stood back and didn't do much except heckle the rest of the party.  

Once inside the dreaded "four spear throwing statue" room, the party decided to forgo logic and attempt a "trial and error" method of diffusing the traps.  
  • First they threw a duck.
  • Then Normelle Perrson entered the room, holding a bag of "night soil" up as a shield.  He ended up with a spear in his gullet. 
  • Deadpool picked up Normelle's body to use as a shield, which would've worked if the Judge didn't roll a critical hit to the eye on the unlucky Mercenary.  He didn't make it.
  • The final trap was sprung by Barry tossing a book at the last remaining statue.
I had to have a talk at this point with the players, warning them that we weren't playing Numenera or Savage Worlds. This was Dungeon Crawl Classics, and in DCCRPG you need to use your actual wits, and not rely on rolling skill checks.

I seem to have this conversation a lot!  


When I revealed the second room, there was a little dissent.  I described the large statue in the room, with a finger pointed at the door.  I explained the scorch marks next to the remaining doors to the room.  I expressed a hope that the players would work through this room's challenge.

Carrie couldn't stop giggling.  

If there was one room that my eldest remembered from The Portal Under the Stars, it was this room in particular.  I had to put my finger to my lips.

"Don't say anything," I whispered.

Carrie took this as "don't participate in the oncoming scene of death" and so she decided to split the party a bit and stay behind.  I hadn't brought miniatures, but I found out that old Dragon Dice work great in a pinch!  

The flaming finger statue room only cost the party one character, Ethan T., and the party's sole duck.  Once the players realized that the fingertip was the source of the scorch marks, Evan had Fred the Trapper climb up the statue, and he rolled a natural "20" when he tried to disarm the trap.  Even though he wasn't a thief, the idea was sound.  

Choosing the door to the north, the party carefully entered a room with a long pool of water, surrounded by columns and populated with six men made out of crystal.  The crystal men were just meandering about, and after several rounds of investigation, I revealed that the creatures didn't seem to be a threat.  

Jeremy was intent on changing that fact.

Apparently Brandon Crow wanted to be extra, extra sure that the crystal men wouldn't attack, so he fashioned a lasso and used it to drag one of the creatures towards a pillar.  Well the crystal man didn't take too kindly to this, and decided to repeatedly punch the Rutabaga Farmer.  Brandon Crow endured this until the crystal man was firmly affixed to the column, but took one final punch, killing him, before he could get away.

Evan decided he had enough with the room and both of his characters ran to the door in the northwest, where I placed a "teleportation pad" to the next level…

… yes, I know this is a spiral staircase in the original adventure, but these kids thought my drawing of a spiral staircase looked more like a teleportation pad, so I ran with it… 

Eventually everyone else followed and the party was in the next level.  This is where things went… weird.  

So I described the scene very carefully to the party members:
  • Large open pit in the floor with seventy clay statues holding spears.
  • Seven statues of generals holding spears on the same level as the rest of the party at the far end of the room.
  • One king-like statue at the end of the room sitting on a throne.
  • As soon as the party entered the room the statues began to move about.
I don't know where these young players picked up the terrible habit of "throwing" their weapons, but it got really out of hand here.  One by one the players had their characters throw their spears, crowbars, daggers, and hand trowels at the clay statues as they slowly marched towards the party.  It was hysterical.

If you've seen the movie "Shaun of the Dead" just think about the scene when the two characters were throwing random crap at the zombie in their backyard… that's exactly what was happening here.

Trust me, if I had played a box of records in front of the troupe, they would've been thrown.

Once everything of value had been thrown at the statues, I took care of the counterattack.  In one round the clay statues dropped Somme Gui,  and Julia.  Reg U. Larguy was clearly a goner.  That's when Carrie and Evan decided to split.

That's right, rather than heroically "save the day", Dye-Dye, Barry, Fred, and Nike turned tail and ran back into the teleportation portal leaving Reg U. Larguy to die a terrible death.


In Memoriam


I don't know what else to say.  Evan commented after the game that for him it was more important to have his characters live than to get the gold and treasure at the end of the adventure.  Carrie agreed, and I think Braden was still in shock.

But Jeremy was grinning ear to ear.  "We're playing this next Game Night right?" 

Wednesday, July 8, 2015

Disney Crawl Classics - When You Wish Upon a Starless Sea - Part One


“It’s like Kingdom Hearts… with corruption”


I love mash-ups. 

Give me two completely unrelated systems, genres, or stories and it won’t take me very long to find a way to throw them together...

… Ravenloft and Planescape…

… Disney and Numenera…

… Disney and The Last Parsec…

… Sherlock Holmes and Dark Sun and Star Wars (oh my!)

My games are often giant melting pots of off-the-wall ideas.  A common denominator in my mashed settings is often Disney, which should come as no surprise given the amount of gaming I do with my family.  If I tell my three children that they are playing a group of space-faring heroes they may smile.   But if I tell them that their quest involves Buzz Lightyear, Wall-E, and Stitch they start jumping up and down with glee! 

Imagine how excited my sweet little children will be after experiencing a Harley Stroh adventure with Mickey and friends.   It’ll be swell!


The truth is that I’ve been bitten by the Dungeon Crawl Classics bug pretty hard these last few weeks, and quite frankly I’m looking for every opportunity to play.  After a very successful Viking Crawl Classics session last week, I tore open my calendar to schedule the next session.   Sadly I have to wait another two weeks before returning to the Isle of the Abbey.  To spice up the DCCRPG “downtime”, and thanks to a recommendation on Google+, I’ll be running Carl Bussler ’s “The Well of Souls” this Friday at our monthly Norwin Game Knights event


… but as the great mermaid Ariel sang, “I want more!” 


My recent DCCRPG obsession is partially fueled by my experiences in Red Hook Studios’ new game Darkest Dungeon.  As I’ve stated in the past, I use computer games as a source of inspiration for my tabletop RPG hobby.  There really is no better match up of computer game and tabletop game than DCCRPG and Darkest Dungeon.  With Darkest Dungeon's randomly generated characters and high lethality, each “delve” feels like a DCCRPG 0-level funnel.  So after a full week hacking, slashing, and going completely insane (in game of course), the seeds for Disney Crawl Classics started working their way into my twisted mind.


Whenever I play strategy CRPG’s that let me choose character names I always pick a “theme” to help establish some empathy with the characters.  Back in the late 1990’s, while playing a lot of X-Com Apocalypse, I would choose famous musicians of the day.  Rob Thomas of Matchbox 20 was a terrific heavy weapons specialist, and Lars Ulrich rocked out with a pair of futuristic tommy-guns!   Years later, in X-Com: Enemy Unknown, I used fictional character names for my squad, like Amy Pond from Doctor Who or Ivan Drago from Rocky IV.   The day I started Darkest Dungeon our family was binge-watching episodes of Phineas and Ferb


… because that cartoon is AWESOME!

I named my save file “Phineas’ Lament”, and went with a Disney character theme for all of my recruits. Phineas Jr. the Crusader, Merida the Arbalest, and Jafar the Occultist filled my rosters, among other poor souls of course.  I could’ve spent all of last weekend playing Darkest Dungeon, but the rest of my family has a talent for guilt-tripping me when I meld into the computer.  That’s when I had my “eureka” moment:

I could be playing this kind of game with the kids rather than sitting on the computer by myself! 


And so Disney Crawl Classics was born!


Building a Mini-Campaign

My wife and kids aren’t exactly “newbs” when it comes to Dungeon Crawl Classics.  Both daughters played in my very first session of Portal Under the Stars), and my wife Jennifer plays in our Viking Crawl Classics game.  So the concept of a 0-level funnel is well known in our house, to the point that my eldest daughter Carrie had a slight look of apprehension when I pitched the idea to her Monday night.  I could see in her eyes both the excitement of playing some of her favorite Disney characters, coupled with the realization that most would not be making it to the end of the adventure. 


My description of the three part mini-campaign was honest and to the point. “It’s like Kingdom Hearts… with corruption,” I told them as we sat down to choose characters. 

I made it a point to let everyone know that this family event wouldn’t just be another meat grinder (sort of a lie, but they bought it), and that it was my hope to have some of the characters survive the first adventure and continue through two more.  Several months ago I purchased The People of the Pit and The Emerald Enchanter, and have been looking for an excuse to run these, following another trip through Sailors on a Starless Sea. This would be the perfect opportunity, but all three adventures would need a little reskinning. 

So I give you my proposed Disney Crawl Classics Trilogy:


  1. When You Wish Upon a Starless Sea
  2. The Toys of the Vault
  3. The Earmarked Enchanter

Don't they sound like perfect bedtime stories?

  

The Great Character Draft


Not only am I opting for simple reskins with the adventure, I’m doing the same thing with the character selection.  Although creating Disney-themed characters entirely through custom generation (via Purple Sorcerer Games’ 0-level Party Generator) would be difficult, I was able to get the adventurers about 90% to the mark. The process was relatively simple:
  1. First I used Purple Sorcerer Games to cobble together twenty-four 0-level characters
  2. Then I looked at each set of stats and tried to mix and match at least twenty. For instance Mickey should be one with higher Intelligence while Flynn Rider should boast a higher Agility. I did this twenty times and was left with four 0-levels that didn’t really match any Disney character.
  3. Once I was able to get the attributes to match, I selected the Occupations for each character. 

I came up a list of Disney-fied DCCRPG cutpurses, thugs, and peasants and the kids held a "draft" to pick their 0-level characters.

I had a request on Google+ for the character builds, so if you scroll to the very end of this blog post you can find all of the nuts and bolts!


When You Wish Upon a Starless Sea, Part One

  
The northeastern region of the Frankish Empire had long been a place of fear and terror. During the early years of the Dark Ages, not long after the fall of Rome, there was a terrible war pitting righteousness against chaos, just east of the town of Verden.   Although centuries have passed since a battle, the surrounding region has long been cursed with pestilence and disease.  The people of Verden lived out their lives fearful of the darkest corners of their lands, but with the promised safety of their small militia and sturdy town walls. Recent events proved, however, that Verden’s veil of solace no longer remains. Couriers brought word to Emperor Charlemagne that foul minions of chaos were in control of a cursed fortress only a half-day’s ride from Verden. These terrible creatures preyed on the town, abducting citizens and performing awful magicks on the land itself. 

(Viking Crawl Classics was taking place “up north”, I decided to stick with a historical fantasy theme and use the companion to TSR’s Vikings Campaign Sourcebook for Disney Crawl Classics: Charlemagne’s Paladins. This helped me explain what some of the characters were doing in the world without using too much plane-hopping mumbo-jumbo.) 

Unable, to send any of his soldiers to investigate the fortress, Emperor Charlemagne called on his court sorcerer: the legendary Yen Sid.  Yen Sid was to arrange for a scouting party of capable magicians to dispel any curses and purge Verden’s blight. Unfortunately Yen Sid was all out of capable magicians, having just leant them to a Britannian king two weeks earlier. But he did have his apprentice: a chipper anthropomorphic mouse named Mickey, who seemed willing and eager to take on this mission in order to prove himself as a capable student once and for all. Yen Sid mistakenly created Mickey several years earlier, after doodling on parchment with enchanted ink. The elder wizard never cared for his apprentice, which is why he never completed Mickey’s arcane training. 

Before leaving the wizard’s tower in Aachen, the wizard’s apprentice assembled everyone, and anyone who didn’t seem to mind marching off to certain doom. His party consisted of the following: 
  • Oswald, a fellow anthropomorphic creature with halfling qualities, also created by Yen Sid.
  • Alice, an elven wayfarer who had explored wonderful lands.
  • Rapunzel and Flynn Rider, an overly cheerful couple on the lookout for adventure.
  • Merida, a Scottish princess and skilled archer who ran away from home.
  • Snow White, an eccentric animal trainer, and her dwarven associate Doc. 
  • Pinocchio, a vivacious Italian halfling, who arrived riding atop a timid hunchback named Quasimodo.  
  • Jasmine, an Arabian noblewoman and accomplished duelist, accompanied by her street-rat of a boyfriend, Aladdin
  • Four time travelers from a futuristic place called the Tri-State Area: Phineas, Ferb, Bufort, and Doofenshmirtz.  
(When you see the complete picture of the “draft board" at the end of this post you’ll see that Anna and Elsa, two very popular Disney characters, were not chosen. Even though my daughters are fanatical Frozen fans, they are experienced gamers and didn’t want to choose any characters with only one hit point.)  

It took several days for the adventurers to reach the fallen fortress of chaos just outside of Verden. When they arrived they figured that there were two obvious entrances into the structure: they could go through the front entrance, or loop around the side where the wall had collapsed. Hoping that the second option would offer an opportunity for stealth, Mickey slowly led his troupe to the crumbling western wall. Just one glance at the toppled stone blocks revealed that the climb could be treacherous, so the team looked to each other to select a volunteer to go first.   Quietly, the mighty Quasimodo emerged from the rabble, and set out to scale the heap of stones.   About halfway up the hunchback grabbed a loose stone that immediately gave way. Quasimodo violently tumbled backwards, followed by a dozen heavy blocks. By the time his body reached the base of the wall it was barely recognizable. 

The party still believed that going through the front gate would be incredibly dangerous, and so the young, brave Phineas made an attempt at scaling the rubble. Much to the boy’s delight, the rockslide caused by Quasimodo’s ascent stabilized the remaining stones, allowing the time traveler to make his way into a courtyard. Soon the rest of the party followed.  

The large and open courtyard was host to several remarkable features. In the center of the courtyard there was a well. The rotting fortification itself had several buildings still intact, including a tall fortification to the southeast. On the eastern portion of the wall was a burned out building, barred from the outside. The northern portion of the courtyard was infested with weeds, vines, and brambles. Perhaps the scariest sight was to the northeast, where a large gaping maw tore the very land apart. From the giant hole there was a sound of drums and moaning, and strange vapors ascended into the skies.  

Phineas lead the party towards the well, where the sound of soft cries could be heard. For some reason Alice seemed more interested in the giant gaping pit in the ground to the northeast, so she left the party for a bit. Interested in the crying, Bufort tried to look over the edge of the well, but his mind immediately became disoriented. The schoolyard bully toppled head first into the well, only to have his ankle caught by Snow White. Doofenshmirtz’s interest piqued, so he requested the chance to be lowered into the well. About a minute into his descent the crazy inventor started to scream. When he was pulled back up he no longer had human eyes, but two crazy fish-eyes!  Oswald the Lucky Rabbit thought that perhaps his lantern would help, so he shined the light down the well…  

… and ended up getting mesmerized just like Bufort. Unfortunately for Oswald, no one was able to catch him as he fell, so he plummeted to his demise.  

(Evie, my eight year old, was Oswald’s player and she was a bit upset by this event. She didn’t cry, and didn’t whine since she’s too experienced of a player for that, but she wanted to keep the Oswald character sheet. I was about to let her when my wife made the comment “You can’t keep a corpse.”  Who said DCC wasn’t wholesome family fun?)  

When Alice returned, all the blood had left her face.  She explained how she ran to the edge of the pit and almost fell in, only catching herself at the last minute.  The rest of the group shrugged and carried on.  

(At some point my kids will learn that you never split the party.  Perhaps we spent too much time with Savage Worlds where each player is a veritable “one-man-army”.)  

The brambles and weeds to the north seemed interesting, and the party tried clearing them out. A large stone monument was revealed, adorned with strange sigils. Mickey the Wizard’s Apprentice tried reading the runes but was unable.  Still, the party believed (rightly so!) that something of value lay beneath.  After several attempts to push the monument to the side failed, the team moved on.  

The ruined building to the east seemed like a decent place to investigate. The burned out structure was barred from the outside with the word “repent” painted across the doorframe. Once at the door, Jasmine coaxed Doofenshmirtz to remove the bar, revealing a terrible scene of human suffering. There were burned bodies, pews, and other religious artifacts. On the far side of the room a small fountain full of inky black liquid remained intact. A single statue of a frog, adorned in semi-precious gemstones, rested in the center of the fountain. 
 
(I felt bad for my son, nearly five years old, during this scene. My daughter Evie, didn’t want to risk any characters so she talked Cooper into having Doofenshmirtz risk his own neck. There weren’t any traps, at least.)  

Once the party was inside, Pinocchio started checking the corpses.  As an accomplished chicken butcher, the sight of dead flesh didn’t bother the “real boy.”  The halfling salvaged a coffer, three suits of chainmail armor, three maces, and a flail, all of which were dispersed amongst the team.   Using a crowbar Pinocchio broke open the coffer revealing some strange incense cones.  

Most of the party wanted to leave the cursed room, but Doc’s greedy eyes were drawn to the gemstones in the frog statue.  The dwarven herder borrowed the crowbar from Pinnochio and approached the fountain.  But once he was there, he was in for an extremely unpleasant experience.  A terrible tar ooze rose up from the fountain, lashing out at Doc with a burning tentacle.  The slimy appendage bore through the dwarf’s eye, killing him instantly.  
   
(Poor Jen… I rolled a critical!) 

Despite wanting the crowbar back, Pinnochio warned the rest of the party to stand back.  

(It was at this point that Carrie declared “I don’t want to fight the ooze, I’m scared of it.” So I flipped over my copy of the Dungeon Crawl Classics RPG rulebook and read the entire back cover aloud to my family. I told the kids that this was old school gaming, and that they should never be afraid to “hack and slash!”)


 

Aladdin believed that the frog was the key to destroying the ooze, so he pulled out his club and charged the statue, completely obliterating it in one hit! Unfortunately this had no effect on the monster. After an arrow from Alice and another from Merida, “Team Tri-State Area” showed up! Bufort charged with his spear, tearing off a giant piece of the ooze, while Ferb battered the rest with his flail.
 
The ooze was de-ooze-ified!  

(Big win for my son Cooper here! The kiddo managed two consecutive natural 20’s!)


 

After leaving the temple short one dwarf the party approached the standing tower to the southeast. The rusted gate was heavy, but Snow White was strong enough to lift the portal. The party slowly entered a chamber full of death and despair.   Human skeletons covered the floors and staircases. Broken barrels, boxes, and crates showed that something was using this place as a base of operations, and most likely the corpses were the kidnapped townsfolk of Verden. Before any more investigation could occur, however, the party was charged by six beastmen and a vicious, horned beastman champion!  

The first few seconds of the combat were fierce and deadly. The beastman champion found himself impaled (and very much dead) on Buefort’s spear, but the rest of the charging beastmen skewered Aladdin, Doofenshmirtz, and Alice. Three adventurers down, Merida tried to turn the tide with her bow, only to accidentally break it on a nearby beam.  Since her teammate Alice was now deceased, at least there was a spare bow in the party. After several moments, and another few close calls, the remaining beastmen were defeated. There was no way to bring back the three fallen heroes.  


(I was surprised that this scene didn't cause any tears.  I think the game was playing out so quickly that no one had time to think about which characters were gone.  This late in the game the players were just trying to work through the battle.)

Immediately following combat the party looted the room. During the investigation, however, Bufort came across a decaying body.  When he flipped the body over, hoping to find gold, a rot grub tore out of the flesh. The rot grub quickly climbed up Bufort’s arm, and started burrowing into the bully’s chest. Rapunzel tried using her healing skills to remove the rot grub, but failed. Snow White brought Doc’s prized sow over, hoping that the pig could somehow remove the rot grub, but that didn’t work.  

Bufort’s face turned white as the rot grub made its way to the soldier’s heart, devouring it completely.  

That’s when Phineas and Ferb remembered that Bufort had a spare heart, so the two kids from the Tri-State Area quickly popped out the old unit and swapped it for the backup.  

… to be continued… 

(Okay, I feel that a little explanation is necessary for that last scene. So Cooper did have Bufort dig around, and I rolled and the rot grub popped out.  Evie and Jen both failed in their attempts to dig out the grub, so that meant Bufort was a goner.   Of course Cooper, being the cute little boy that he is, just looked at me and said softly:


“… but… but… Daddy I brought an extra heart.” 

Talk about a broken heart, I felt so bad for the little kid. Here’s this “hero” that had been so useful for half of the game, felling both the tar ooze and the beastman champion, and now a grub caused his death. In any other DCCRPG game Bufort would’ve been toast. But I just couldn’t say “no” to my little boy.)
  



Character Builds



Mickey the Wizard's Apprentice (Jen)

  • Str 10, Agi 10, Sta 13, Per 9, Int 18, Luc 7
  • AC 10, HP 5
  • Lucky Sign: Hawkeye
Snow White the Animal Trainer (Jen)
  • Str 9, Agi 14, Sta 10, Per 11, Int 11, Luc 14
  • AC 11, HP 2
  • Lucky Sign: Harsh Winter
Flynn Rider the Outlaw (Jen)
  • Str 14, Agi 14, Sta 6, Per 9, Int 6, Luc 15
  • AC 13, HP 3
  • Lucky Sign: Conceived on Horseback
Doc the Dwarven Herder (Jen)
  • Str 17, Agi 15, Sta 11, Per 14, Int 11, Luc 13
  • AC 11, HP 3
  • Lucky Sign: Fox's Cunning
Phineas the Indentured Servant (Cooper)
  • Str 8, Agi 13, Sta 10, Per 13, Int 12, Luc 12
  • AC 11, HP 3
  • Lucky Sign: Lived Through Famine
Ferb the Orphan (Cooper)
  • Str 11, Agi 13, Sta 8, Per 12, Int 13, Luc 14
  • AC 11, HP 3
  • Lucky Sign: Guardian Angel
Bufort the Soldier (Cooper)
  • Str 14, Agi 9, Sta 13, Per 10, Int 13, Luc 10
  • AC 10, HP 4
  • Lucky Sign: The Raging Storm
Doofenshmirtz the Trapper (Cooper)
  • Str 8, Agi 11, Sta 10, Per 11, Int 10, Luc 7
  • AC 10, HP 4
  • Lucky Sign: The Bull
Oswald the Halfling Vagrant (Evie)
  • Str 8, Agi 13, Sta 9, Per 9, Int 15, Luc 16
  • AC 11, HP 3
  • Lucky Sign: Four Leafed Clover
Jasmine the Noble (Evie)
  • Str 13, Agi 9, Sta 13, Per 16, Int 13, Luc 8
  • AC 10, HP 4
  • Lucky Sign: Survived a Spider Bite
Rapunzel the Healer (Evie)
  • Str 10, Agi 13, Sta 10, Per 14, Int 12, Luc 13
  • AC 11, HP 3
  • Lucky Sign: Wild Child
Aladdin the Urchin (Evie)
  • Str 9, Agi 12, Sta 8, Per 15, Int 11, Luc 4
  • AC 8, HP 2
  • Lucky Sign: Charmed House
Alice the Elven Navigator (Carrie)
  • Str 8, Agi 16, Sta 10, Per 12, Int 13, Luc 10
  • AC 12, HP 2
  • Lucky Sign: The Bull
Merida the Hunter (Carrie)
  • Str 11, Agi 14, Sta 12, Per 5, Int 9, Luc 9
  • AC 11, HP 4
  • Lucky Sign: Fortunate Date
Pinocchio the Halfling Chicken Butcher (Carrie)
  • Str 9, Agi 12, Sta 10, Per 10, Int 17, Luc 13
  • AC 10, HP 3
  • Lucky Sign: Resisted Temptation
Quasimodo the Grave Digger (Carrie)
  • Str 15, Agi 10, Sta 12, Per 5, Int 6, Luc 10
  • AC 10, HP 4
  • Lucky Sign: Righteous Heart



Crematorium

  • Quasimodo, rubble collapse
  • Oswald, falling down a well
  • Doc, flaming ooze to the eye
  • Aladdin, beastman spear
  • Doofenshmirtz, beastman spear
  • Alice, beastman spear

Saturday, July 4, 2015

My Gen Con 2015 Wish List


24 Days to Go


Gen Con 2015 fast approaches, and many convention-goers-to-be are already blitzing social media with their wish lists.  With an enormous exhibit hall (just look at the map!), chock full of all sorts of gaming goodness, sticking to a budget can be really, really difficult.  Although you may arrive at the convention with certain games in mind, its so easy to overspend and come home with a lot more than you originally expected.  Let me be the one voice of reason in your brain:

It's okay to overspend at Gen Con.  Seriously… just drop the cash!  

Gen Con is once a year, and if this is your first trip, you are going to see products that have only existed in your imagination.  You could spend hours on Amazon.com browsing, or devoting yourself to weekly trips to a local game store, and still not scratch the surface of what you are going to find in less than a month.  Pewter Numenera miniatures, Settlers of Catan stuffed sheep, a Bioshock: Infinite board game, when I showed up last year my jaw dropped.  There are going to be so many cool items for sale.  

Don't have post-con-remorse… just buy everything!

Unfortunately I was Gen Con'ing on the cheap back in 2014.  I booked a room twelve miles outside of town and then split the cost three ways.  Our trio of adventurers also shared the costs for gas, tolls, and a rental car.  To defer the cost of the convention itself I ran four official Monte Cook Games events, so my badge cost was covered.  Finally, my purchasing budget was only $150, and at least half of that was spent on stuff for other people… like my kids.

2015 will be different!  

I am not sure if my wife has realized it or not, but the budget for this year has definitely been boosted.  We're still staying in a hotel outside of town, but I'm splitting the hotel and travel costs with my wife and not other people (so technically there is no "real" split.)  Right now I'm thinking that I'll beat last year's budget by several multiples, so long as nothing changes in our finances between now and July 30th.  

Even though I plan on spending more freely this year, that doesn't mean I will do so blindly.  I too have a Gen Con 2015 wish list, and I thought I'd share it with you.  

But first… 


Before I share this list, I thought it best to add a few disclaimers:

  1. These are the products that I absolutely "need" as of right now.  
  2. More may be added to the list before my arrival at Gen Con 2015.
  3. My wife had a little input on several of these.  
  4. I'm open to suggestions.  

Dear Santa Gamer



I love Dune, I love Dark Sun, and I think I'm one of maybe a handful of people who thoroughly enjoyed Disney's John Carter.  When I first laid my eyes on Peril on the Purple Planet, I knew I had to get my hands on its contents!  From what I'd read, this DCCRPG boxed set, written by the demigod known as +Harley Stroh and chock full of over-the-top +Doug Kovacs art, would transport my players to a gritty alien world…

… where I could either kill them quickly or at my sick and disturbing leisure!  

But there was one problem with the Peril on the Purple Planet Kickstarter: I didn't discover Dungeon Crawl Classics RPG until after the KS ended.  For the last several months I've considered pre-ordering the boxed set from the Goodman Games website, but each time I went to make the purchase I've held off… because Gen Con was coming!  I'm not entirely sure that PotPP will be available at Gen Con 2015, but I've got my fingers crossed that it will be there waiting for me!  


Dragon Age RPG Core Rulebook by Green Ronin Publishing

I already have a giant stack of fantasy RPG products that I haven't had a chance to play yet, so it may be crazy that I'm considering another addition.  But this is Dragon Age, and I have so many fond memories of Dragon Age Origins and Dragon Age 2, that I've felt compelled to pick this game up for quite some time.  But the timing has never been quite right.  When I was heavily into Dragon Age Origins, there was just the first boxed set.  I was already fully invested in D&D 4th Edition at the time, and since there was only one boxed set available, I wanted to wait until the other two boxes were out.  

I waited too long!  

Back in December I finished a play through of Dragon Age 2 on the Xbox 360. and thought to myself:

"Self!  We should go pick up those Dragon Age boxed sets now, especially since we're going to begin Dragon Age Inquisition soon."  

I found out that getting ahold of one of those boxes required surrendering your first born son to Green Ronin Publishing.  But there was hope: the Dragon Age RPG Core Rulebook was in development.  Still on the fence with the system, good friend +Marc Plourde ran our Quattro con Carnage group through a fifth installment of our four part series… featuring the AGE system!  


I really enjoyed the streamlined mechanics of the game, and opportunities for character customization when compared to my typical OSR fare.  The stunt system especially caught my eye!  I don't know if I'll be picking up the Fantasy AGE core book or Titan's Grave, but the DA RPG Core Rulebook will definitely be coming home with me… hopefully signed by Chris Pramas!

Out of Print D&D Awesomeness by TSR

I could spend an entire blog post on the AD&D 2nd Edition and D&D Basic stuff that I want to pick up at Gen Con 2015.  I am lucky to have three Half-Priced Books nearby, and frequent them each regularly in the hopes of finding something from my youth.  Occasionally I strike it rich, like the time when I found a D&D Rules Cyclopedia for $10, or a Larry Elmore Red Box for $12.  But those moments are few and far between.  I'm glad that I've designated Thursday as our shopping day, because it means that I'll have the best chance of sorting through the used collections before they get picked over.  

Hopefully I'll find at least a few of the following:

  • Dungeon Magazines from the early 1990's
  • D&D Basic Modules: Since these are compatible with my OSR and OD&D Retro Clones, I love coming across these in a big stack of used books!
  • AD&D 2nd Edition Ravenloft books:  I think there are only a few modules left that I don't have… and I want them.  

Fairytale Gloom by Atlas Games

Jen and I love playing Gloom, both at home and on the road.  While I've considered Cthulhu Gloom, my wife doesn't have any familiarity with Lovecraft.  But recently I learned that there was a Fairytale Gloom, which means that we've got some cards to buy!  I can't wait to see what kind of "families" are in the game, and I expect that we'll be picking this up early in our trip so that we can play it on the fly.

Q-Workshop Dice by… uh… Q-Workshop

Can a gamer have enough dice?  No!  I picked up some Steampunk dice for Jen last year, but neglected to get myself anything from the Q-Workshop booth.  Technically I left Gen Con 2014 with a set of The Strange Dice, since I was running demos of Eschatology Code, but this year I'm going all out.  Since I'm picking up the Dragon Age RPG, I'm going to want some DA dice.  I've also got my eye on the Runic Dice, because of my current Viking obsession.  

A New Dice Bag by someone who makes dice bags

Back in 2000 I was running a Dungeons & Dragons 3rd Edition campaign for some of my friends in Levittown, PA.  It was a great group of guys, and sadly the campaign was short-lived because I was moving to Pittsburgh.  If you remember 2000, this was back before Maptool, Skype, and G+ Hangouts (a.k.a. the Stone Age), so there was no other way effective way to continue our campaign.  As a parting gift, one of the gamers got me this really cool dice box, which I've used for years.

Sadly this box is now broken.

I've never been much for dice bags, since I had my sturdy box.  But when I was ordering my massive amount of Star Wars RPG gear I had an Imperial Dice Bag added to the purchase.  Once I had the sack full of polyhedrals I found that I enjoyed the heft.  So I want another one, but this time for the rest of my gaming…

… who knows, maybe I'll just end up with a different dice bag for each game I play!  

What Did I Leave Out?


I have a few weeks left to plan, so if there is anything that I missed let me know.  I love suggestions!  

Are you going to Gen Con 2015?  If so, what are your top planned purchases?