Sunday, September 11, 2016

DCCRPG - The Ooze Pits of Jonas Gralk - Part Five


Basic Castle Management 101


I don't know if I'd call last night's Dungeon Crawl Classics session an "adventure."  To be fair, it was much more of a basic castle maintenance lesson and real estate transaction simulation.  Back when The Free Company liberated what would become Castle Bellows, they didn't quite think through all of the responsibilities that come with owning a castle.  Maintenance, income, protection, the life of a petty lord is fraught with management issues.  

So when our group of players decided to spend the game working out some of these details, I needed to go outside of the DCCRPG rulebook, and call upon one of my favorite RPG supplements for assistance:


If I were stranded on a desert isle with only one role-playing supplement to my name, chances are I'd grab... well... the Dungeon Crawl Classics rulebook.  But if I had the choice for a SECOND book I'd take the Dungeons & Dragons Rules Cyclopedia.  This book is chock full of so many great details, some of which involve higher level campaign management.  That means castle and fortification prices as well as prices for hiring NPC's.  We had a chance to break out those charts last night.  

In the end, the party chose to part ways with Castle Bellows for a hefty lump of cash... but I don't think we've seen the end of castle management with this group.


The Great SCOT Continues


The Free Company, our adventuring party happily enjoying the Great Sunken City Omnibus Tour, completed Perils of the Sunken City and last month moved onto the The Ooze Pits of Jonas Gralk.  If you're interesting in starting this story from the beginning, here are the previous tales:
This is an open door campaign, so we can always have new players join our group.  Here are our only rules from game to game:
  • Schedule five players for each event
  • Hold a sixth seat free for last minute additions
  • Players who complete an adventure have "dibs" on joining the next adventure
  • Players can bow out, and rejoin later with living or new characters so long as there is a open spot at the virtual table

As always, Die Rodney!

The Free Company Roster



The Ooze Pits of Jonas Gralk, Part Five


After returning to Castle Bellows, The Free Company takes a look around and realizes that they need to to address some of their new responsibilities.  The fortress is in poor physical condition, with little ability to generate income save for a single potato garden.  The Free Company discusses taxing those that use the river for travel, but Castle Bellows lacks strength in soldiers and arms to deal with raiders.  The party comes up with two possible ideas:

  • Rent Castle Bellows to Eraskus the ferryman as a base of operations.
  • Solicit peasants to leave Slither's End to work the land surrounding Castle Bellows.'''
The Free Company arrives at the docks adjacent to May & Rosie's tower, and finds Eraskus working on his barge.  Ichabod Crane offers Eraskus the opportunity to give up his bootlegging operation in favor of a distillery located in Castle Bellows.  Eraskus seems interested, but doesn't believe that the castle is sturdy enough to fend off attackers.  He agrees to finance the operation, but only if The Free Company could prove that they've made adequate upgrades or hire the right guards.  

Needing to unload some of their recent finds, and purchase some equipment, the party heads into May & Rosie's Tower.  Ichabod offers to sell the women all of their newly discovered eggs, including five snapdragon eggs and four type I squirrel demon eggs.  The women want proof that the type I squirrel demon eggs are what the party says they are.  Ichabod cracks one open, and a full size type I squirrel demon appears.  The squirrel demon quickly attacks and opens one of the other eggs on the counter, and then the next squirrel demon cracks open the third before Ssof Rehtaf snatches up the fourth.  The battle is swift, with Ssof's hammer Fairystomper and Watson's death eagles (magic missiles) causing the most damage.  

At the end of the battle, Ichabod demands that the women pay for the broken eggs.  The women refuse, and Ichabod insults May.  May, a spellcaster herself, casts lightning bolt on Ichabod, nearly killing him.  Against his deity's wishes, Ssof restores the health of his fellow Cleric.  Ichabod turns to May & Rosie, his hair still sizzling, and agrees to the original offer before leaving.

The Free Company heads south to Slither's End in order to recruit some guards and possibly entice a few peasants to come work their land.  After meeting up with Mayor Manse, the team learns that soldiers aren't cheap.  Simple guards would work for 2 gp per month, while archers would require as much as 5 gp per month.  Sure, they could hire some peasants with pitchforks for a single piece of gold per month, but you get what you pay for.

Then came the confusion over bringing farmers back to Castle Bellows.  Mayor Manse states that there are several dozen farmers who would love the opportunity to work the fertile land near Castle Bellows.  Ssof Rehtaf thought that the peasants would pay to work the small piece of land inside the castle walls.  No peasants seem at all interested in that deal.  

The discussion moves to a sale of Castle Bellows.  Mayor Manse seems particularly interested, and offers The Free Company 15,000 gp for the castle "as is."  The Free Company's counter offer lets them keep a single tower in the castle as a base of operations.  

No deal.

Mayor Manse counters with 17,000 gp and the deed to the Gralk Family home by the cemetery in Slither's End.  

Deal!

The next morning, Mayor Manse delivers 100,000 sp and 7,000 gp, coinage weighing in at nearly one ton, to The Free Company's new home.  Not knowing any way to keep the money safe, the party creates a secret chamber in their basement and protects it with Imric's Ward Portal spell.  At the conclusion of a short spending spree in town, the party hires four guards to protect their home.  

Adventure Notes


  • I noted the D&D Rules Cyclopedia as the key sourcebook for coming up with prices and costing for castles and NPC's, but I should also note that I dipped into the AD&D 2nd Edition Castle Guide.  I don't think we needed all of the details, but perhaps some day in the future.
  • The Type I Squirrel Demon stats can be found in the last play report.
  • Given the old-school nature of this RPG, after handing out 17,000 gold pieces worth of wealth, I thought it appropriate to have the PC's deal with all the associated challenges.  How to carry the cash, where to keep it when not on the road, and how to keep it safe.  Although it was a pain in the butt at the time, I now fondly look back at the time when my AD&D 2nd Edition party (I was the Mage) defeated a dragon and had to drag all the loot home over the course of several play sessions.  The peril that came with accumulating that much wealth made for some awesome gaming!


Quotes?


"I'm not a user, I can quit anytime I want!" - Paul about being a magic user.

"Death Eagles... is that a band name?  It could be!" - Marc commenting about Craig's Magic Missile spell.

"If a keep was taken over by a bard before, we need to make sure that doesn't again happen." - Marc speaks wisely about Castle Bellows' fortifications. 

"Pretty soon there are going to be foundation problems, then we'll have to replace the pipes. It'll just be a mess." - Andy knows a thing or two about castle maintenance.  

"It's now my holy quest... to destroy the potato of Cthulhu." - Ssof Rehtaf is on a mission.

"Honestly, this is sounding kinda expensive.  Is there any way you could just buy the keep?" - Ichabod Crane to Mayor Manse.


In Memoriam 

  • None

Saturday, September 10, 2016

Code Breakers - A Living 4 Crits Field Trip



Every once in a while I get the urge to try a new and exciting experience.  Admittedly, as a creature of habit I tend to play the same games, go to the same events, and enjoy the same movies repeatedly.  It can take a lot to get me to try something new, especially something for which I lack any sort of context.  

So when the "escape room boom" commenced in the Pittsburgh area, I steered clear.  Not only did I not see the appeal of locking yourself in a room for an unknown amount of time (I'm claustrophobic), I also suck at clues and puzzles (I hated 7th Guest.)  

Then two of my friends, Brian and Shawn, created Code Breakers in the North Hills.  

I knew it was only a matter of time until I would experience the utter terror of getting locked into a confined space... perhaps forever.  

This is that tale... a tale of terror in confined space... 




When +Jennifer Walls and I arrived at the Pines Shops on Perry Highway, the sign on the plaza looked safe enough.  




Upon arriving at Code Breakers I linked up with Brian, Camille, and Shawn, who were preparing for our arrival.  I'm not going to lie, I was still a little freaked out at this point.  I couldn't see the "room" from anywhere in the lobby, but I knew it was there waiting for me.   I soon found out that I wasn't going to be locked in the room at all.

What?

I was assured by both Shawn and Brian that not only are you not "locked" inside the escape room, and that it's completely against fire code to lock you inside.  

So... if I wanted to get out, I could.  That helped me relax and get a little excited for the experience and the cool space story behind the room and the puzzles and... oh yeah...

... I suck at puzzles.  

Well, that's why we brought our "Dream Team" with us.  Andy, Jeremy, Ethan, Emily, and of course my wife Jen.  They had my back.  We were gonna rock this escape room, and emerge victorious!  

I could keep typing, but let's watch the tape instead:


Okay... first impression...

THAT WAS SO MUCH FUN!  

Wait... I can't spoil anything, so let me think of the best way to describe what we did in the room without saying anything...

The best part about the escape room experience at Code Breakers was the [REDACTED] that waited for us as soon as Camille opened the door.  There were so many [REDACTED] to [REDACTED] and [REDACTED] that didn't know [REDACTED] to [REDACTED]!  First we  [REDACTED] a [REDACTED] that was on the [REDACTED] and then we started to [REDACTED] the [REDACTED].  

That was the best part, what kept us so entertained for the majority of the time.  Well that and yelling at each other.  There was a lot of yelling and shouting, mostly good spirited, unless it was Ethan yelling.  Some might call this "team building" but for us it was mostly "team screaming."  

Oh, and about that victory... we didn't make it.  Didn't make it home to Earth, instead we were left stranded in space.  Crap.  

What about the claustrophobia?  Well to be honest it didn't even bother me, and I was quite surprised.  Actually, once the timer started counting down, showing us how much time we had left, all I could think about was trying to [REDACTED] the [REDACTED].  Not once did I feel like I was trapped or unable to escape, which may seem bizarre for an "escape room."  It was just 60 minutes of fun...

... and yelling at Andy.  

So that's pretty much all I can say, except to also note that you should give this escape room experience a try.  If you are in the Pittsburgh area, make sure to come check out Code Breakers as soon as possible!  You'll need to set up a reservation, but that part's pretty easy.  Just follow this link to their website, and it explains everything.

If you don't live in Pittsburgh, just Google "Escape Room" in your area and I'm sure you'll find something.  If you are like me and don't like confined spaces, don't worry.  I'm certain that the whole "fire code" thing probably counts everywhere!  

Have an opinion or great story about an escape room in your area?  Make sure to comment below and tell us!  


Saturday, September 3, 2016

Disney Crawl Classics - Occupations with Character



A little over a year ago I introduced my family to the Dungeon Crawl Classics Role-Playing Game through a twisted, Disney-fied take on +Harley Stroh's Sailors on the Starless Sea...


Although we're a little past due for a reunion game of Dark Mickey and his sorcerous pals, here's a little treat introduce some DCC into your own family gaming:

100 Disney Character Occupations!

Roll (d100)NameOccupationTrained WeaponTrade GoodOrigin
1Aladdin Street RatKnife (1d4)Abu (Trained Monkey)Aladdin
2AliceDaydreamerSharpened Playing Cards (1d4)Drink Me PotionAlice in Wonderland
3AnastasiaWicked Step SisterCudgel (1d4)Gaudy DressCinderella
4AnnaPrincessShort Sword (1d6)Warm cloakFrozen
5ArielMermaidFork (1d3)ThingamabobThe Little Mermaid
6BalooPilotPropeller Blade (1d10)Can of GasTale Spin
7BashfulDwarven MinerPick (1d6)BouquetSnow White and the Seven Dwarves
8BaymaxMedical RobotRocket Fist (1d6)2 doses of healing spray (cures 1d4 hp)Big Hero 6
9BelleBookwormTalking Teapot (1d4)1d3 booksBeauty and the Beast
10BertChimney SweepChimney Sweep Broom (1d4)Coal dustMary Poppins
11Buzz LightyearSpace RangerLaser (1d8)Useless wingsToy Story
12Captain AmeliaCaptainPistol (1d8)Ship's deedTreasure Planet
13Captain BarbossaCaptainBlack Powder Pistol (1d8)Undead MonkeyPirates of the Caribbean
14Captain HookCaptainRapier (1d6)Hook (+2 climbing)Peter Pan
15Carl FredicksenBalloon SalesmanCane (1d4)BalloonsUp
16CinderellaHousekeeperBroom (1d6)Glass slipperCinderella
17Clarabelle CowShopkeeperHorns (1d4)Fancy bowDisney Cartoons
18Cpt. Jack SparrowPirateCutlass (1d6)Tricorn HatPirates of the Caribbean
19Cruella de VilHeiressCigarette (1d3)Dalmation Coat101 Dalmations
20Daisy DuckReporterPencil (1d3)Note padDisney Cartoons
21Darkwing DuckCrimefighterGas Gun (fires grappling hook, 1d6 dmg)50' RopeDarkwing Duck
22Dr. Delbert DopplerAstronomistLaser (1d8)Scientific analysis gearTreasure Planet
23DocDwarven MinerPick (1d6)Diamond chip (10 gp)Snow White and the Seven Dwarves
24Doctor FacilierWitch DoctorCane (1d4)Pink powderThe Princess and the Frog
25Doctor FinkelsteinMad ScientistScalpel (1d4)GlassesThe Nightmare Before Christmas
26Donald DuckSailorStaff (1d6)HammockDisney Cartoons
27DopeyDwarven MinerPick (1d6)Chunk of silver (10 sp)Snow White and the Seven Dwarves
28Dr. DoofenshmirtzMad Scientist-inator (player determines the prefix, 1d8 damage, explodes on a roll of 1 or 2)-inator (player determines the prefix)Phineas & Ferb
29DrizellaWicked Step SisterMace (1d6)Gaudier DressCinderella
30Eddie ValiantPrivate InvestigatorRevolver (1d8)Flask of WhiskeyWho Framed Roger Rabbit
31ElsaQueenSnowball (1d6)Ice Dress (+1 AC)Frozen
32FerbInventorScrewdriver (1d4)Tool kitPhineas & Ferb
33Fix-it Felix Jr.HandymanHammer (1d8)Box of NailsWreck-it Ralph
34Flynn RiderBanditShort Sword (1d6)CrownTangled
35GastonHunterBlunderbuss (1d10)Animal hideBeauty and the Beast
36GoofyAthleteShield (1d3)Shield (+1 AC)Disney Cartoons
37GrumpyDwarven MinerPick (1d6)Tiny chunk of copper (1 cp)Snow White and the Seven Dwarves
38HappyDwarven MinerPick (1d6)Rare Mysterious GemSnow White and the Seven Dwarves
39HerculesHero Short Sword (1d6)Lion SkinHercules
40Hiro HamadaEngineerGauntlet (1d4)Battle Armor (+2 AC, 1d8 fumble die)Big Hero 6
41Jack SkellingtonPumpkin KingFlaming Pumpkin (1d8, 1 use)Santa beardThe Nightmare Before Christmas
42JafarVizier Sceptor (1d6)ScarabAladdin
43Jane PorterScientistKnife (1d4)Sketch padTarzan
44JasmineTiger TamerJambiya (1d4)TiaraAladdin
45Jessica RabbitLounge SingerRevolver (1d8)Slinky dressWho Framed Roger Rabbit
46JessieCowgirlWhip (1d4)Fine hatToy Story
47Jim HawkinsCabin BoyLaser (1d8)Solar Surfboard (+20 movement)Treasure Planet
48John SilverCookCybernetic Claw (1d8)Cyber Eye (+2 searching)Treasure Planet
49Judy HoppsCopPistol (1d6)Fox Repellant Zootopia
50Kit CloudkickerNavigatorStick (1d3)ParachuteTale Spin
51KronkChefButcher Knife (1d4)FondueThe Emperor's New Groove
52LiloExperiment HunterHammer (1d8)LeiLilo & Stitch
53Mad HatterMillinerSpoon (1d3)Loose TeaAlice in Wonderland
54Mary PoppinsNannyUmbrella (1d4)Carpet BagMary Poppins
55MegaraCon ArtistShort Sword (1d6)Debt to HadesHercules
56MeridaArcherShort Bow (1d6)TapestriesBrave
57Mickey MouseSorcerer's ApprenticeWand (1d4)Scroll with Ekim's Mystical MaskDisney Cartoons
58Mike WazowskiComedianMicrophone (1d3)Laugh ContainerMonsters Inc.
59Minnie MouseBookkeeperHand Axe (1d6)CakeDisney Cartoons
60Mr. ToadAdventurerCane (1d4)FliesMr. Toad's Wild Ride
61MulanSoldierLong Sword (1d8)Golden medallionMulan
62Nick WildeCon ArtistSavage Bite (1d6)Jumbo PopsZootopia
63OswaldLucky RabbitPaint Brush (1d4)Pot of paint thinnerDisney Cartoons
64Perry the PlatypusSecret AgentPistol (1d8)Disguise kitPhineas & Ferb
65Peter PanKidKnife (1d4)Pixie Dust (1 dose, flight for 1d4 rounds)Peter Pan
66PhiloctetesHero TrainerBow (1d6)VaseHercules
67PhineasInventorPliers (1d3)Tool kitPhineas & Ferb
68Pinnochio ToyWooden Nose (1d3)Puppet StringPinnochio
69Prince CharmingPrinceLong Sword (1d8)Glass slipperCinderella
70Prince NaveenNe'er-do-wellPrehensile Tongue (1d4)Ukulele The Princess and the Frog
71Princess AuroraNarcolepsy ExpertMace (1d6)RoseSleeping Beauty
72QuasimodoCaretakerDagger (1d4)BellThe Hunchback of Notre Dame
73QuorraISOLight Sword (1d8)Eye shadowTron: Legacy
74RabbitGardenerSharpened Carrot (1d3)CarrotsWinnie the Pooh
75RafikiSageStaff (1d6)Baobab FruitThe Lion King
76RapunzelArtistFrying Pan (1d6)Hair (as 50' of rope, or cut it off to immediately become 1st Level Cleric)Tangled
77RileyAthleteHockey Stick (1d6)Unhinged emotionsInside Out
78Robin HoodPhilanthropistLong Bow (1d6)Stolen gold (3d6 gp)Robin Hood
79Roger RabbitToonOversized Toon Hammer (1d10)Sentient Toon ShoesWho Framed Roger Rabbit
80RussellWilderness ExplorerPocket Knife (1d4)ChocolateUp
81SallyRag-Doll ConstructSewing Needle (1d3)Deadly NightshadeThe Nightmare Before Christmas
82Sam FlynnMechanicIdentity Disk (1d8)Roll of quartersTron: Legacy
83Scrooge McDuckMiserCane (1d4)Gold CoinsDuckTales
84Sgt. CalhounSoldierBlaster Rifle (1d10)Armor (+2 AC, 1d8 Fumble Die)Wreck-it Ralph
85SleepyDwarven MinerPick (1d6)Hidden bottle of AmbienSnow White and the Seven Dwarves
86Sneezy Dwarven MinerPick (1d6)HankerchiefSnow White and the Seven Dwarves
87Snow WhiteHousekeeperBroom (1d6)AppleSnow White and the Seven Dwarves
88Sonny EclipseLounge SingerKeyboard (1d4)Space AngelsTomorrowland
89StitchAlienBlaster Pistol (1d8)Elvis CostumeLilo & Stitch
90SulleyScarerClaw (1d6)Scream ContainerMonsters Inc.
91TarzanSavageVine Whip (1d4)Spare loinclothTarzan
92The BeastNobleClaw (1d6)Enchanted RoseBeauty and the Beast
93TianaChefRolling Pin (1d4)BeignetsThe Princess and the Frog
94TiggerBouncerBounce (1d4)Eeyore's TailWinnie the Pooh
95Vanellope von SchweetzDriverCandy Rope Whip (1d5)Laffy TaffyWreck-it Ralph
96Wall-EWaste CollectorChainsaw (1d8)PlantWall-E
97WendySocial WorkerRapier (1d6)Pixie Dust (1 dose, flight for 1d4 rounds)Peter Pan
98Winnie the PoohProfessional EaterBite (1d6)Pot of HunnyWinnie the Pooh
99WoodyCowboyPistol (1d8)Gold StarToy Story
100Wreck-it RalphWreckerFist (1d6)CherriesWreck-it Ralph

Want a PDF version?  Thank +Jarrett Crader for this link!

Huge thanks to my friends on Facebook for helping come up with the list of names.  Even bigger thanks to my wife +Jennifer Walls and daughters Carrie and Evie for helping with the gear, trade goods, and occupations!

We hope you enjoyed this little parody combining Disney and Dungeon Crawl Classics occupations.  If you think we've missed anything really exciting, leave a comment!