Showing posts with label Star Wars. Show all posts
Showing posts with label Star Wars. Show all posts

Saturday, November 5, 2016

A Week of Star Wars Gaming - Part Two




I think I'm getting the hang of this Star Wars - Edge of the Empire system, albeit at the detriment of my kids' bedtime.  If you haven't read Part One of our full Week of Star Wars Gaming, go back and give it a read.  Here's the continuation of this glorious, Force-filled week... 

Wednesday

"41-VEX, I've got forty-one reasons for you to buy a dewback!" - Jumper Mappy, the Mos Shuuta Dewback Rancher trying to close a deal with the party's Droid Colonist.


On Wednesday we debuted out brand new Star Wars Rebels, Season 2 collection.  Cooper and I watched two episodes while Evie did homework.  Carrie didn't get home from an event until later, so we had to wait until 9pm again to get back to our Edge of the Empire game.  


While Episode I of Escape from Mos Shuuta was fun, especially learning the new game mechanics, we had a much smoother and engaging night during Episode II.  Everyone started getting the hang of the rules system, which made gameplay a lot faster.  Also, the adventure came off the rails, and the party was able to explore the city of Mos Shuuta a little before continuing along the path.  

Perhaps my favorite scenes all involved Cooper's Droid Colonist, 41-VEX, and the purchase of his new dewback named Mitchy.  Cooper insisted that he wanted to visit the dewback stables, and then had to have one of the lizards.  Once purchased (after some shrewd haggling), Mitchy became a full-fledged party member.  

When the party faced off with some pesky stormtroopers, 41-VEX and his trusty steed charged into combat.  Cooper even used his dewback to talk his way past the droid guards out in front of the landing bay.  Cooper insisted that the droids should pet the dewback, and then had a tremendous Coerce roll.  So the entire team entered the facility while the guards were busy admiring Mitchy's silky scales.

Cooper wasn't the only one with crazy ideas.  In order to get into the landing bay with the Krayt Fang, Oskara (played by +Carina W.) claimed to be the new janitors for the landing bay.  The ruse worked, although I informed my daughter that her "Despair" die result meant that the landing bay staff wanted her to clean an incoming Imperial shuttle.  After some quick thinking the party slinked off in stealth-mode, quietly arriving just outside of the Krayt Fang.  




Thursday - Friday




Technically we skipped the Star Wars "gaming" on Thursday and Friday, mostly because of work and then I had a DCCRPG game last night.  But I did get some great swag in the mail: Heroes of the Resistance!  Now I've got the updated Millennium Falcon from Star Wars: The Force Awakens, as well as Poe's T-70 X-Wing.  

Saturday



On Saturday morning we resurrected our old tradition of "Dunkin' & Dragons."  But instead of Dunkin' Donuts we went with Peace Love and Little Donuts, and instead of Dragons we went with Star Wars.  Yes, it was time to complete our run through Escape from Mos Shuuta.

On to Episode III...


Finally the party reached the Krayt Fang, and we were about to take off into the Stars.  Continuing with their stealthy plan of disguising themselves as janitors, Oskara, Lowhrrick, 41-VEX, and Pash convinced the droids to let them on board the YT-1300 freighter for some light cleaning.  


As soon as they were all on board, however, the team attempted to take out the security droids quietly, before Trex the Trandoshan could figure out what was going on.  


The plan didn't quite work out... as planned.  Oskara did a stealthy attack, as did Pash, but 41-VEX didn't get the memo.  The droid used a stun grenade, lobbing it down the corridor towards the cockpit, hitting the security droids, Trex, and even Oskara!  Cooper was amused.  



After slaying Trex, 41-VEX ran back to the engineering compartment and repaired the broken Hyperspace thingie.  The Krayt Fang roared into the skies above Mos Shuuta and into the black, never ending night of space.  

The last part of the adventure was a short space battle between the party's YT-1300 freighter and a pair of TIE Fighters.  The action was quick and exciting, and since we only had four players, everyone had something fun to do.  I asked the group if they enjoyed the game, and everyone gave me a big grin.

Winning!


Jen wanted to make sure that I got a picture of her quote for Pash...


... and Evie spent a lot of time working on her own character art.  


Even Cooper had some stuff to share!

All in all, I think we had a fantastic time with Edge of the Empire.  I had my reservations with the dice mechanics again, especially with tallying them up.  I've had the chance to play in a few games of Age of Rebellion on Google+ and Roll 20, but we always use a dice-app to calculate the results.  But as we moved along in our live-table game, the dice calculating went faster and faster.  It really got easy when the symbols clicked with Carrie, and she was able to guide her brother... and mom... through the results.  

I'm thinking about continuing the story of these four characters on Tuesday night, with the Long Arm of the Hutt. 


Oh, and we also played some Star Wars X-Wing Miniatures today!

Cooper has sat in on a few games with me and his sister Evie, but has never had the opportunity to fly against someone in a solo match.  Well, today Cooper decided to take to the stars on his own!  Cracking open our Ghost and Phantom box, we toyed with the idea of Cooper flying the Ghost... but then again that's a tough ship for a first timer. 


Since he really wanted to play as Hera Syndulla, the best pilot from Star Wars: Rebels, I set Cooper up with the Phantom.


We each went with 25 points, and I picked a Scum and Villainy ship, the Kihraxz fighter.  I've only flown it once or twice before, and never with a one on one, but it seemed like a balanced battle.  


I think the kiddo needs a bit more time in cockpit!  He darted straight past my fighter, and then relied on a dorsal turret upgrade to pepper me from medium range.  Maybe another round or two would've helped him get a victory, but I got very lucky towards the end of the game.  


In the end, I was able to shoot down Cooper's Phantom, forcing the Lothal Rebels to perform a rescue mission and save their pilot.  At least Chopper was on board the shuttle to keep Hera company.  


Wednesday, November 2, 2016

A Week of Star Wars Gaming - Part One



I know the Living 4 Crits blog has been quiet, and I apologize.  Between work, and school, and soccer, and Halloween prep (it's our favorite holiday), getting time to blog, let alone game, is a real challenge.  This is the ultimate curse of adulthood.  I have the cash to buy some awesome games without asking for my parents' permission, and yet I don't have the time to play them all.

I thought I'd showcase how we've been able to squeeze in at least a little gaming, despite the crazy schedule.  With Star Wars Rogue One on the horizon, our house is erupting into full Force Fever.  We watched Episode 7 over the weekend... twice... and are ready to finish season two of Rebels.  Evie and I did some X-Wing dueling on Sunday night, and the entire family decided to give Star Wars - Edge of the Empire a try.  

So here's our Star Wars themed "week in review," part one... 

Sunday


Another grudge match in the Walls household, this time between Evie and me.  I guess technically that's virtually every grudge match, between we are the only two regular Star Wars X-Wing Miniatures Game players in the house.  Carrie, Cooper, and Jen occasionally play with us, but it's rare.  


Surprise, surprise, Evie showed up with a pair of TIE-Interceptors and three TIE-Fighters.  Originally we were going to go with two 100 point teams, but we scaled back to 80 points because of it being a school night.  Not that we finished, since we ended up pushing way past bedtime...

... I get an F for parenting skills.  

We did get to dust off our medium freighter miniature though, so that's a win!


A view from my side of the table.  Two X-Wings and a Z-95 that managed to get blown up in the first turn.  Go #TeamJames.


I have to say that I held my own pretty well during this game.  It was five on two for a good portion of the session, until I lost an X-Wing in the last turn before calling it a draw.  Technically Evie won on points, but don't tell her that.  

Monday (Halloween)


Not a gaming night, but for Halloween I went out with Kylo Ren (Evie) as my own Star Wars/Firefly/Doctor Who creation: Cyberbacca Cobb!

Tuesday


We gave Star Wars - Edge of the Empire another try on Tuesday night!  I've had the opportunity to play Age of Rebellion several times over the last year, but it's been about eighteen months since I've attempted to gamemaster Fantasy Flight's Star Wars system myself.  I've gotta say, the beginner's box for this game is fabulous!  It's incredibly easy to get a game going, and the first adventure helps guide a GM step-by-step through the process.  

Jennifer and I are trying to make a commitment to play something every Tuesday night, no matter what happens with our schedule.  It just so happens that we almost weren't able to make good on this first promise.  I had to work late, Jen had to work (she usually works Mondays instead of Tuesdays, but took off yesterday for Halloween), and there was some confusion with bath schedules.  But we were committed...

... so we started playing at 9pm!

Again... "F" for parenting.



For Episode I of Escape from Mos Shuuta we had the following players and characters:

  • Carrie played Oskara the Twi'lek Bounty Hunter
  • Evie played Lowhhrick the Wookie Hired Gun
  • Cooper played 41-VEX the Droid Colonist
  • Jennifer played Pash the Human Smuggler



A common silly look from Evie for the evening.  All-in-all, we had a much easier time with the dice mechanic than I expected.  I remembered last time having to spend a lot of time working through the results, but these kiddos picked up quickly.  It helped having character sheets that cover and explain all of the details.



I think the high point of Episode I for us was Evie trying to hide from the Gamorrean Guards.    With her brother hiding in a closet, and both her mom and sister behind a stage, Evie decided to have her wookie try and impersonate a rug...

...

... it didn't work.

Furthermore, when Evie yelled "ouch!" I told her that her character did the same.  The dice result made sense as well.  This, of course, led to a fight scene.


Carrie, our clever artist, illustrated the scene with Oskara sniping the guards from behind a doorway.


Reading the character backstories aloud, covering some of the rules basics, and playing the first two encounters took us just over an hour, so we decided to pause the game...

... to be continued.  


Monday, April 11, 2016

Villainous Scum - A Cypher System/Star Wars One-Shot


Wait... what?  

Is this another Cypher System Star Wars post?  Didn't you just do one of these on Friday?

Yes...

... let me explain.

Too Much of a Good Thing?


Just two days ago I posted an adventure summary of my family's Star Wars role-playing game experience using Monte Cook Games' Cypher System Rulebook.  In a single short adventure we kicked off what I hope to be a brand new family campaign, starting on the Forest Moon of Endor.  But this wasn't the only Star Wars game I had prepared for the weekend.  After a very busy week at work I had planned a full weekend of Star Wars gaming...

... because seriously, you can never have enough Star Wars!  

After wrapping up Saturday's blog post I got right down to business preparing for a Saturday evening of the Star Wars X-Wing Miniatures game.  Evie, Cooper, and I played for nearly three hours, as we test-drove our brand new Scum & Villainy ships.  



When Sunday rolled around it was time for more Star Wars, and through the power of a brand new G+ community I was able to throw together a one-shot in no time! 

Cypher System One-Shot Connection 


Towards the end of MCG's Worlds of the Cypher System Kickstarter campaign, +Darcy Ross and +Jeremy Land offered to run demos and one-shots for backers.  I was inspired by Darcy and Jeremy's enthusiasm, so I threw my hat into the ring as well.  Once the campaign was over, I figured that we would need some kind of group to help coordinate all of these demos...

... and that's how the Cypher System One-Shot Connection was born! 

The goal of the group is simple: for Cypher System fans to link up and run one-shots and demos for other gamers, especially those who've never had the opportunity to play.  Perhaps some of these one-shots will create new gaming groups, adventuring parties, and friendships for years to come.

Two years ago a similar group gathered for a short demo of The Strange... and some of us are still gaming today!

So if you're looking to play some more Cypher System games, from Numenera to The Strange to homebrew games out of the CSR, come check out our new group!

Our Cypher System Star Wars One-Shot


For our one-night, one-shot of Cypher System Star Wars, I pieced together an adventure using the following:


I don't do complete conversions.  I'm too lazy.  I also believe that nearly everything you need to run Star Wars with the Cypher System can be found in the Cypher System Rulebook, with a few tidbits from other Cypher sources.  If you're looking for my methods of running these kinds of games, the aforementioned link is what you want to follow.


Back in December I created six pre-gen characters for the Cypher System, originally intended for a special holiday weekend one-shot.  Well due to the flu that game never happened.  Tired of typical Star Wars goody-two-shoes types, I created the Villainous Scum as a team of mercenaries in the employ of the Empire.  Each character had a unique backstory, with connections to other characters, and a few possible possible twinges of the light side.




I'm a big believer in good maps.  Some game masters can run games right out of their brains, describing scenes perfectly with little to no use for a decent map.  

I'm not one of these GM's.

True, it's rare that I set up a map for tactical gameplay, but if I'm going to have a group of players explore a starship, I want a deckplan ready to go.  That's where +Christopher West comes in!  Christopher has a fantastic series of sci-fi maps over at his Maps of Mastery website that you can pickup for your own game.  The adventure I threw together for last night's game (titled "Graverobber") was inspired by Christopher's Mass Transit III series, and the AR-37 Paragon Light Transport.  

Oh, if Chris' name sounds familiar that's because he is the ENnie Award winning cartographer for Numenera.  So make sure you give him some love and pickup some of his maps!  

Enough backstory, on to some of our session highlights!

Graverobber


In this one-shot scenario, the Villainous Scum are mercenaries paid for service to the Empire.  A genius Verpine droid engineer named Cyrex has been spotted raiding the shattered Graveyard for artifacts that hidden beneath Alderaan's surface before its destruction.  The Villainous Scum must disable Cyrex's transport, capture the Verpine engineer, and bring her back to a nearby Imperial base.  

The Villainous Scum

  • Commander Dragoon, an Honorable Speaker who Hunts with Great Skill, played by +Kailon Rislen.
  • Mist, a Mad Explorer (Stealth) who Moves Like a Cat, played by +Aaron Virag.
  • Seraph, a Doomed Warrior who Sees Beyond, played +David Howard.
  • Rondi, a Cruel Adept who Focuses Mind Over Matter, played +Jeff Scifert.

Adventure Notes

  • We opened the adventure using in media res, with the players VT-49 Decimator Class ship chasing the AR-37 Paragon Light Transport through the Graveyard.  I found the ship-to-ship combat rules featured in the Rebel Galaxy recursion from Worlds Numberless and Strange to be perfect for quick, narrative combat.  I made the party's ship, "The Last Dance", a level 4 vessel with 2 weapon systems, and Cyrex's ship was level 3 with 1 weapon system.  
  • Once on board the Paragon Light Transport the player characters faced a particularly nasty troupe of rogue droids, all heavily modified by Cyrex.  It should be no surprise that I decided to reskin two creatures from the Cypher System Rulebook and use them as droids.  The Scrap Drone became the "Scrap Droid", and the Mechanical Soldier served as a wicked Assassin Droid.  
  • Cyrex also chose to use the Paragon Light Transport as a weapon against the player characters.  While facing droids, the Villainous Scum had to deal with ejecting escape pods, opening cargo bay doors, and a trapped computer terminal.  For each of these challenges I assigned appropriate difficulty levels and let the players figure out ways to outthink the verpine engineer's plot.  
  • At the end of this short adventure the Villainous Scum had Cyrex in their custody.  She came close to spacing at least one of them out of the main cargo bay airlock, but was too late.  The characters realized that the engineer was in possession of knowledge that could be used to gain control all droids on a single planet, a fierce weapon indeed.  Should the adventure have continued beyond this initial session, the Villainous Scum would find out quickly that Cyrex could cause havoc on their own vessel.  


Saturday, April 9, 2016

Star Tours - Episode I - A Cypher System/Star Wars Campaign



The Force Awakens Everything


Like many of our fellow gamer-friends, our household has yet again become obsessed with Star Wars following this week's release of Star Wars: The Force Awakens for home viewing.  We're back to watching the movies, the animated shows, and the YouTube fan-creations, as well as playing the video games and reading the books.  My son Cooper has been especially struck, as his status as a fan has grown exponentially since discovering Boba Fett at Disney World last October.

Naturally, I've been itching to get back to Star Wars role-playing games, and have been flipping through my old Saga Edition stuff as well as my new Edge of the Empire and Age of Rebellion books.  I wanted to play something, but I also wanted to play something quickly and with the family.  Last time we were in one of these obsessive states I created a system of conversion notes for running Star Wars adventures using the Cypher System Rulebook.  



Since my family is already familiar with the Cypher System through our experiences with Numenera and The Strange, it seemed like the perfect way to get everyone to the table quickly.  It would also give me the opportunity to try my Cypher System Star Wars conversion notes for the first time.  While we had planned to play during my Villainous Scum blog series, the Cypher System game ended up getting cancelled due to illness.  

These kids are always bringing some kind of disease into our house!  


A Star Tours Campaign


If we were going to jump into a Cypher System Star Wars campaign, I wanted to do so with a full family-style campaign.  We've run a lot of one-shots in the last year, but it's been a very long time since we've run a series of adventures for the wife and kids.  Although there were some initial requests for me to run a Star Wars: Rebels adventure, using the characters from the show and the corresponding Disney Infinity 3.0 figures, I declined.  I wanted the kids to come of with some original creations, even if they closely mirrored other characters from the Star Wars universe.  

During our vacation to Disney World, during which I spent a lot of time reading through the Star Wars: Edge of the Empire corebook, I got the idea of running a campaign based on the Star Tours: The Adventures Continue attraction at Hollywood Studios.  If you are unfamiliar with what has become my favorite ride at Disney World (as well as Cooper's), you can get an idea of what to expect in this video.

On the Star Tours ride, guests board a Starspeeder 1000 for a sight-seeing tour around the Star Wars universe.  Something goes wrong on each trip, and the scenes are randomized so that you can ride two, three, or ten times in a day and have different experiences.  

I thought it would be fun for the player characters in this new campaign to work directly for Star Tours, as souvenir wranglers, vacation planners, and galactic tour guides.  The wife and kiddos were up for the idea, so we got right to character generating.


Our Star Tours Tour Guides


Creating characters to match obvious Star Wars archetypes is very easy with the Cypher System Rulebook.  Just like Numenera and The Strange, each character is built with three parts, forming a core statement:  I am an adjective noun who verbs.  



Carrie asked if she could use one of her original character designs (solidly based on Rey) from some Star Wars stories she had written.  She wanted to be a human force user and mechanic with repair skills, who will eventually unlock her powers and become a full Jedi.  Reia is a Mechanical Adept (Tech) who Focuses Mind Over Matter.  


Evie (the resident Star Wars: X-Wing expert) is an extreme wookie fanatic.  Note her Chewbacca Build-a-Bear above!  For her character she wanted to combine her love for the miniatures game with her furry fandom.  Her character would be the group's powerful wookie pilot.  Zhoosa is a Strong Explorer who Pilots Starcraft.  


Cooper is all about the Fett.  Boba, Jango, he doesn't care.  Back when we were at Disney in October Cooper fell in love with everything Boba Fett, and he insisted on playing a "relative" (perhaps a second unaltered clone?) of the famous bounty hunter.  Coopa Fett is an Impulsive Warrior who Masters Weaponry.


Finally it was up to +Jennifer Walls to come up with her own character type.  Since she's a travel agent in real life, specializing in Disney vacations, she wanted to bring some of her own experiences into her character.  The junk-collecting Squib alien species looks a little like a rabbit, so she could use our new Zootopia Disney Infinity figure for her galactic tour guide.  Galaxie Hopper is a Jovial Speaker who Explores Dark Places.  


The Pirates of Prexiar


For our adventure I wanted to reach back into my first experiences with the original Star Wars Role-Playing Game by West End Games.  I purchased the Second Edition: Revised and Expanded book back in 1997, and one of the first adventures I ran was "The Pirates of Prexiar", which is an introductory adventure that can be found on page 174.  The adventure included a daring infiltration, an awesome chase scene, and plenty of moments for the Star Wars themes to envelope players new to the game.  

Rather than base the adventure on Prexiar, I thought I'd move it to Endor, since its a world that all three kids know well.  Carrie wanted her character Reia to have been an orphan stranded on Endor, so that could make for some interesting backstory too.  

As with almost all of my Cypher System conversions, I did this one on the fly.  Pirate guards?  Level 2 foes.  Vangar the Barabel Pirate Lord is a Level 5 opponent, level 6 against any attempts to dodge his fearsome melee attacks.  We'll get to the spaceship stats next game, as we didn't get that far during this session.  

On to the game!


Star Tours - Episode I - The Pirates of Endor


Zhoosa, Reia, Galaxie Hopper, and Coopa Fett were all members of Star Tours' Concession and Souvenir Division on a desperate mission to the Forest Moon of Endor to recover stolen brochures from the dastardly Pirate Lord Vangar.  Star Tours command paid a hefty sum for the printing of those brochures, and believed it was worth risking the lives of four employees to ensure their return.  

"Budget cuts," Reia mumbled.  

Orbiting the forest moon in the Starlight Espresso, a sleek Starspeeder 1000, the team needed to scan the moon for the secret pirate base.  Fortunately, R2-E0, the team's astromech droid, aided Zhoosa in her scan.  Once the coordinates were locked into the ship's system, the wookie pilot guided the ship into the forests below.  

Unfortunately for Zhoosa, there were high winds during the landing, causing the Starlight Espresso to pitch and roll wildly as it descended through the trees.  The ship crashed into a mossy hill and rolled onto its side.  


Reia knew that she could repair the Starlight Espresso, and preferred to do so before the team started searching for the secret pirate base.  Climbing outside of the vessel, the mechanic grabbed her tool kit and started mending the starboard stabilizers.  She was almost done when she heard primal screaming from a nearby tree.  

Ewoks!

Reia had befriended many ewoks during her time on Endor, but these five seemed especially agitated.  They were each armed with spears and seemed intent on fighting.  Noting the threat, the rest of the crew climbed outside the ship.  Coopa Fett was prepared for a fight, and had his rifle trained on the nearest ewok before Galaxie Hopper stepped forward.  The team's squib tour guide used her Vocal Translator to ensure her words were heard correctly.  Galaxie stated that the Star Tours employees meant the ewoks no harm, and that they were there to deal with the pirates.  The ewoks must not have been fans of Vanger, and they offered their aid.  

Nugget, Wugget, Wocket, Pocket, and Socket were now official Star Tours subcontractors!  

[GM's Note:  Cooper named three of the ewoks, and Evie two.]


Coopa Fett still wanted to blow something up, so he offered to explore the pirate base on his own.  Engaging his Jet Belt [Wings Cypher], Coopa Fett flew off towards the base.  Careful to stay out of sight, the bounty hunter circled the base several times and got a good look at the layout before returning to the rest of the team.  

Once back, Coopa Fett drew a map.

[GM's Note:  I thought it would be entertaining to let Cooper draw pirate base map "as he saw it."  So I let him peak behind the GM screen and look at my map, and he in turn drew his own rendition.  The team then had to make their plans based on Cooper's drawing.  Needless to say, the map wasn't very accurate.]



While Coopa Fett begged to invade the base guns blazing, Galaxie Hopper had a much more measured plan for entrance.  The fast talking squib approached the front of the base and claimed that she was a member of "Gleaming Galaxy Cleaning", ready for her first day on the job.  The dimwitted guards bought into the ruse, and pointed Galaxie towards the cleaning supplies.  Crossing the base, she found that the brochures were still safe in their boxes, just outside of the massive Pirate Corvette. 

Using her commlink Galaxie called for the rest of the team to enter the base.


Coopa Fett still had some juice left in his Jet Belt, so he stealthily flew across the base, landing on top of the Pirate Corvette but still out of view.  His blaster rifle was drawn, and Galaxie Hopper had to repeatedly ask the bounty hunter to not shoot anyone.  

Reia dug through her backpack and found a Visage Changer mask that could make her look like anyone.  The mechanical adept took on the appearance of a pirate, and bound Zhoosa's hands together.  

[Yes, they were going for the classic "Wookie Prisoner" technique.]

Reia talked her way past the pirate guards.  Once inside the base's perimeter, the mechanic and her wookie pilot ran over to stolen brochures.  There was a large speeder near the Pirate Corvette, so Galaxie had the team load up the brochures for a quick getaway.  Zhoosa then powered up the speeder and took off for the base's fence, but crashed into a stack of metal crates along the way making all kinds of noise.

Now alerted to the theft of their rightfully stolen property, the pirates sounded the base's klaxons and prepared for battle.  

As Zhoosa sped off, followed by a flying Coopa Fett being ridden by Galaxie Hopper, the entire team thought that they had made it away safely.  Until they reached the Starlight Espresso!  

Parked next to the Star Tours vessel was another speeder piloted by Vanger the Barabel Pirate Lord.  Before the team could react, Vanger blew up the Starlight Espresso, and let out a maniacal laugh.  The team was stuck on Endor, and they could hear more pirate speeders in the distance.

Did R2-E0 survive?

What about the ewoks?

How would the Star Tours employees escape Endor?

... to be continued in Episode II... 


Parting Shots


This definitely felt like Star Wars!  

I have a second Star Wars Cypher System game scheduled this weekend with "grown ups", so I may save some of my thoughts until then, but I definitely got all of the "feels" during this session.  The encounters were quick and exciting, and over-the-top when necessary.  Since the team were supposed to be "good guys", they relied on their Cyphers over their weapons to think their way out of direct confrontation.  I expect this to change during the next session, as Cooper seems hellbent on blowing something up!  

Fingers crossed for another great session tomorrow night, and a successful follow up to our family campaign next week.

Now I'm off to prepare for some Star Wars X-Wing Miniatures Game action!