Why You Should Play – Numenera
Numenera - by Monte Cook
The Cypher System Fosters Collaboration
Marc: “Okay, I’m trained in climbing, that lowers the difficulty to a 4.”
Andy: “Since we have time, I’m going to give Marc my rope and grappling hook.”
Jim (GM): “Perfect! Marc, the grappling hook works as an asset, thus reducing the difficulty level to a 3. You’ll need to roll a 9 or higher.”
By encouraging the players to come up with creative ways to negotiate the difficulty down, this enforces cooperative gameplay, and not only amongst the players. The supportive role of the game-master helps break down that “me vs. them” barrier, and promote a more positive gaming experience for everyone. But there is still a need for unexpected conflict, and that’s when the game-master tosses out his or her secret weapon: the GM Intrusion.
Of course the players can possibly “pay” with their existing experience points to dodge the GM Intrusion, but most seasoned Numenera players almost always take the XP and associated consequences. This “give and take” helps create trust and an understanding that the GM will escalate a challenge, but only for the betterment of the story. GM Intrusions add excitement to a play session and since the GM is “paying for permission” to take control, the players feel like the decision is actually in their hands.
Your Can Draw Inspiration from Anywhere
The Rules Cater to All Experience Levels
Back to those Stacks
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Interested in Numenera, but still haven't made the plunge? You can pick up this amazing game in PDF or Hardback at Monte Cook Games!
One more thing! If you are reading this before January 20th, 2015, you still have a few days left to purchase the limited edition boxed set!