Sunday, January 12, 2014

Savage Worlds: Clockwork - The Daunting Excursion to Dread Island - Session 3

Savage Worlds: Clockwork - Season 2 - Session 3
The Daunting Excursion to Dread Island, Part Three


Journal Date:  April 17th - 18th, 1898

Cast:  Lady Selene Eva Thana (Eternal Noble), Reginald Thistlethorpe (Psychic Medium), Nigel Loring (Hunter/Adventurer/Explorer), Fangzhi (Wudang Initiate), Captain Oswald Chance (Sky Baron)

Notable NPC’s:  Piter Hess (Deck Hand), Vas, Kryg, Sten

Plot Summary:  

Following a pleasant evening, complete with sacrifice, at Tanaroa village, the party slept in the next morning before preparing to head out to the southwestern peninsula of Dread Island.  Given a boat by the Tanaroans, and a trio of seafaring warriors, Lady Selene, Reginald, Nigel, Fangzhi, Captain Chance, and their minion Piter Hess put together a plan to leave in the early evening and cross the bay to the shores adjacent to the southernmost crash site of the Princess Alexandra.  The trip across the water was peaceful, with no apparent threat or danger, but once the party made landfall, they couldn’t be more careful.  Captain Chance set up a decent camp, complete with small stove and tent, and the crew turned in for the night.  

Nigel, with machete in hand, helped the team blaze a trail deep into the jungle.  The trek, while short, was rough and difficult, and were it not for luck and endurance, the sudden rains could’ve held the crew back and tired them out.  But not this crew!  The five adventurers (they had left Piter and the three Tanaroans behind with the boat) uncovered large birdlike tracks along the newly created trail, as well as some evidence that something crashed in the forest not far ahead.  Quickly Nigel moved forward only to uncover the wreckage of a crashed White Star Lines escape pod... from the Princess Alexandra!  

While most of the party observed the crashed ship from a distance, it was the exceptionally curious Reginald Thistlethorpe that moved closer to the vessel, finding several bodies torn to shreds with only their bones and some clothing scraps left behind.  Seven bodies in all were found outside the craft, with very little left of any value.  After Fang and Reginald found that nothing alive remained outside of the craft, Captain Chance moved in as well.  There was a semi-circle of sandbags and wooden planks protecting the port access hatch to the craft, behind which was a pair of shoes (feet still intact) and a rifle.  By the age of the bodies the party figured that the crash victims survived about 8-9 days before being torn apart by “something”.  Captain Chance moved into the craft, found some goods, and the last crew member dead behind the door to the control room.  Lady Thana and Nigel had moved closer to the craft, but when the scene started to seem more ominous the Lady took off back into the forest... and right into a squadron of feathered velociraptors!

Five smaller male raptors in threatened the party’s front while at one flank a larger mother raptor was waiting to pounce.  Reginald wasn’t much for waiting, so he telekinetically took hold of his Zulu spear Headhunter and lopped the noggin off of one of the males.  Even so, three of the beasts charged Lady Thana, tearing into her semi-undead pale flesh and causing great pain.  Another raptor charged Nigel, causing significant pain as well.  The Captain and Nigel started firing round after round into the creatures, trying to put them down quickly.  A large elephant round from Nigel immobilized the mother for several moments, which gave the crew time to deal with the smaller creatures.  Two of the beasts that were in the process of eviscerating Lady Thana were ch’i pummeled deep into the woods by a quick thinking Fang, who’s feet were equally capable of dispatching the raptors as guns and spears.  Just as they were getting the upper hand, though, another squadron of raptors flanked the party.  The second batch succeeded in taking down and incapacitating Lady Thana and causing significant harm to both Captain Chance and Reginald but they too were defeated not long after the mother was dropped.  

Before they headed back to the boat with the few spoils they collected from the escape pod Captain Chance healed as many of the party’s wounds as he could before Fangzhi performed some ch’i healing on Lady Thana’s damaged eyes.  Once back to where the boat had been, however, the party realized that they were in deep trouble.  The boat had been damaged significantly, broken apart most likely by creatures of unknown origin.  There was no sign of the sea warriors or Piter, so the party had to reconsider their plans to save the Martians!   


“The one thing I remember from Waterworld is that the monsters sleep during day-time...” - Frank recalling another movie that Melinda probably never saw.

- “Come on!  I can climb over a hedge!” - Frank was touting Fangzhi’s climbing skills
- “Yeah, okay...” - Craig remembering Fangzhi’s climbing skills

“Wouldn’t I have someone along to carry stuff for me?” - Melinda was shocked that there were no servants to assist Lady Selene Eva Thana with her belongings during the jungle trek.  

“I think they’re Martians guys!  And they’re playing dead!” - Reginald Thistlethorpe’s perception from about 100 feet away.

“... Uh guys, she’s not a Martian, and I was wrong about that ‘alive’ part...” - Reginald Thistlethorpe’s perception from about 2 feet away.

“It doesn’t look like there will be much of a danger, so of course I engage my parasol.” - Melinda was glad that she took both the Ambidextrous AND Two-Fisted edges.

“I’m actually doing pretty well in this combat, I like this... they’re no hedges involved...” - Frank was amazed that Fangzhi was the only character that escaped the combat without a single wound.  

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